
Warrior of Wildfire's Rage
Lvl: 10
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -0%. Received Healing Effect -10%. The skill features all Frenzy Spear bonuses
Lvl: 9
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -10%. Received Healing Effect -20%. The skill features all Frenzy Spear bonuses
Lvl: 8
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -20%. Received Healing Effect -30%. The skill features all Frenzy Spear bonuses
Lvl: 7
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -30%. Received Healing Effect -40%. The skill features all Frenzy Spear bonuses
Lvl: 6
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -40%. Received Healing Effect -50%. The skill features all Frenzy Spear bonuses
Lvl: 5
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -50%. Received Healing Effect -60%. The skill features all Frenzy Spear bonuses
Lvl: 4
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -60%. Received Healing Effect -70%. The skill features all Frenzy Spear bonuses
Lvl: 3
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -70%. Received Healing Effect -80%. The skill features all Frenzy Spear bonuses
Lvl: 2
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -80%. Received Healing Effect -90%. The skill features all Frenzy Spear bonuses
Lvl: 1
Buff
CD: 90 sec
Skill Delay: 2.5 sec
SP: 100
• Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -90%. Received Healing Effect -100%. The skill features all Frenzy Spear bonuses
Aesir
• Warrior of Wildfire's Rage - Alerted Reduces the Dodge Punishment of [Warrior of Wildfire's Rage] by 12%.
• Warrior of Wildfire's Rage - Cooldown Reduces the skill CD of [Warrior of Wildfire's Rage] by 7%.
• Warrior of Wildfire's Rage - Enhanced While releasing Warrior of Wildfire's Anger, cause all enemy units within 3 meters to enter the Fear state for +0.5 seconds
Self 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Self
{
"id": 80192,
"BuffName": "Frenzy",
"BuffRate": {
"Odds": 100
},
"Condition": {
"time": 0.3,
"type": "AfterTime"
},
"BuffEffect": {
"Hp": {
"a": 1,
"b": 0,
"type": 6
},
"Sp": {
"type": 5180
},
"type": "HSPChange"
}
}
Self
{
"id": 80193,
"BuffName": "Frenzy Remove Debuff",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"c": 20110090,
"type": 5040
}
},
"BuffEffect": {
"num": 99,
"type": "Disperse"
},
"BuffStateID": 118260
}
Self
{
"id": 183190,
"BuffDesc": "Warrior of Wildfire’s Anger: Max HP increases, Moving Speed increases; Flee, DEF & M.DEF decreases; Healing Received reduced.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Ryo Sanada's Rage",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 0.1,
"b": -1,
"type": 1
},
"FleePer": {
"a": 0,
"b": -0.5,
"c": 203011,
"d": 0.12,
"type": 3250
},
"MDefPer": {
"a": 0.1,
"b": -1,
"type": 1
},
"MaxHpPer": {
"a": 0,
"b": 1,
"type": 1
},
"AttrEffect": [
3,
4
],
"MoveSpdPer": {
"a": 0,
"b": 0.3,
"type": 1
},
"BeHealEncPer": {
"a": 0.1,
"b": -1.1,
"type": 1
}
},
"BuffStateID": 183190
}
Enemy
{
"id": 183191,
"BuffName": "Ryo Sanada's Rage [Fear]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 170
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Flee": -20,
"type": "StatusChange",
"FearRun": 1,
"NoSkill": 1,
"NoAttack": 1,
"StateEffect": "8_Fear"
}
}
Formula
{
"CD": 90,
"id": 1710010,
"Buff": {
"self": [
183190,
80192,
80193
],
"enemy": [
183191
]
},
"Cost": 1,
"Desc": [
{
"id": 1710000,
"params": [
100,
20,
100,
30,
50,
0,
10
]
}
],
"Icon": "skill_1710001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"DescId": "##300507",
"NameZh": "##307569",
"DelayCD": 2.5,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
183190,
80192,
80193
],
"enemy": [
183191
]
},
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"PeakLevel": 5,
"SE_attack": "Skill/Frenzy",
"SkillCost": {
"sp": 100
},
"SkillType": "Buff",
"Target_EP": 3,
"Logic_Param": {
"range": 3,
"range_num": 6
},
"Launch_Range": 0,
"AutoCondition": [
{
"time": 30,
"type": 1,
"no_target": 1
},
{
"type": 3,
"value": 15,
"priority": 1,
"no_target": 1
}
]
}