
Wind Shuriken - Swift Shadow
Lvl: 10
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 80
Range: 6
Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *150% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 9
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 76
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *145% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 8
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 72
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *140% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 7
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 68
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *135% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 6
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 64
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *130% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 5
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 60
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *125% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 4
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 56
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *120% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 3
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 52
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *115% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 48
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *110% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 1
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 44
Range: 6
• Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *105% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Formula
function CommonFun.calcDamage_16303(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local damChangePer = damageParam.damChangePer
local NumDam = 1
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2041_RANGER:WIND_DART_CAST then
local count = params.hitedCount
local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
local GemNum = GemValueNum / 100000
if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
GemDam = GemDam * 1.3
end
NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.01 + 1)
end
if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.02 + 1)
end
if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
NumDam = NumDam + 0.01 * math.floor(Dex / 10)
end
end
if skillID == 2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW or skillID == 2080_RANGER:WIND_SHURIKEN_SWIFT_SHADOW then
local count = params.hitedCount
local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
local GemNum = GemValueNum / 100000
if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
GemDam = GemDam * 1.3
end
NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.01 + 1)
end
if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.02 + 1)
end
if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
NumDam = NumDam + 0.01 * math.floor(Dex / 10)
end
if srcUser:HasBuffID(90004644_WIND_SHURIKEN_SWIFT_SHADOW_1_T5_:MAX_STACK_0) then
NumDam = NumDam + 0.1
end
local skilllv1 = srcUser:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
local skilllv2 = srcUser:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
local skilllv3 = srcUser:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
local Master = srcUser:GetMasterUser()
if Master ~= nil then
skilllv1 = Master:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
skilllv2 = Master:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
skilllv3 = Master:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
end
damChangePer = (skilllv1 * 0.5 + 5.7) * (1 + skilllv2 * 0.05) * (1 + skilllv3 * 0.04)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NumDam
if skillID == 2029_SNIPER:PETAL_BURST then
local Rune = srcUser:GetRunePoint(163014_AESIR_PETAL_BURST_DMG_6)
local GemValue = srcUser:GetGemValue(163141_PETAL_BURST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local Burn = 1
local GemState = srcUser:GetGemValue(163142_PETAL_BURST_ADDITIONALLY_INFLICT_PERCENTAGE_DMG_ON_BURNING_ENEMY_UNITS)
if bits[CommonFun.StateEffect.Burn] == 1 then
Burn = 1 + GemState / 100000
end
A = A * (1 + Rune * 0.06) * GemDam * Burn
end
if skillID == 2020_SNIPER:DART_CAST then
local GemValue = srcUser:GetGemValue(163112_DART_CAST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
end
local skilll_qg = srcUser:GetLernedSkillLevel(2046_RANGER:CUT)
if bits[CommonFun.StateEffect.Blood] == 1 and 0 < skilll_qg then
A = A * (1 + skilll_qg * 0.06)
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 133055,
"BuffName": "Use [Wind Shuriken - Swift Shadow] use Thousand Shadows",
"BuffRate": {
"Odds": {
"a": 90004644,
"b": 0,
"c": 30,
"type": 8160
}
},
"BuffEffect": {
"id": [
133056
],
"Odds": 100,
"type": "AddBuff"
}
}

Ninjutsu - Thousand Shadows
Self
{
"id": 133056,
"BuffName": "Auto attacks use Thousand Shadows",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": 2026001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Enemy
{
"id": 133350,
"BuffDesc": "Decrease Def",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Wind Shuriken - (Ignore)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 2,
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 0,
"b": 0,
"c": 163171,
"type": 5020
}
}
}
Formula
{
"CD": 3,
"id": 2055010,
"Buff": {
"self": [
133055
],
"enemy": [
133350
]
},
"Cost": 1,
"Desc": [
{
"id": 2055000,
"params": [
150
]
}
],
"Icon": "skill_2055001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 16303,
"damChangePer": 0
}
],
"DescId": "##1131168",
"NameZh": "##533865",
"SE_hit": "Skill/sword_hit",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1.5,
"Fire_EP": 6,
"ItemCost": [
{
"id": 12903,
"count": 2100
}
],
"Pvp_buff": {
"self": [
133055
],
"enemy": [
133350
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 0,
"SE_attack": "Skill/ninjia_fengmoluanhua",
"SkillCost": {
"sp": 80
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 60,
"effect": "Eff_Ninja_Darts_bullet",
"single_fire": true
},
"count": 5,
"range": 3,
"interval": 1,
"no_select": 1,
"range_num": 15,
"forceClear": [
117,
140,
138,
201,
120,
202,
116,
139,
122,
141,
1247,
1251,
4004,
4015,
4005,
4006,
4007,
4014,
1385,
1398,
1434,
1140,
1141,
1142,
1143
],
"isCountTrap": 1,
"trap_effect": "Eff_Ninja_Darts_floor,LowRange_B2"
},
"Launch_Range": 6,
"PreCondition": [
{
"type": 2,
"itemtype": 300
}
],
"ExtraMaxLevel": 1
}