
Wolf Bite
Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 2
Range: 1.5
Bites the enemy, dealing (Atk x 200% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 2
Range: 1.5
• Bites the enemy, dealing (Atk x 180% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 2
Range: 1.5
• Bites the enemy, dealing (Atk x 160% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 2
Range: 1.5
• Bites the enemy, dealing (Atk x 140% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 2
Range: 1.5
• Bites the enemy, dealing (Atk x 120% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Formula
function CommonFun.calcDamage_15101(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) + damChangePer1 - Vit2 * (1 + VitPer2)
local Agi = srcUser:GetProperty("Agi")
local CriRate = math.min(Agi / 3 + 5, 100)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 4107_PROFESSOR:EVIL_CAT_ROAR then
CriRate = 0
end
local shadow = 1
if srcUser:GetTempSkillSlaveID() == 806612 then
local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
shadow = 1 + GemNew / 100000
end
if A <= 1 then
return 1
end
if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
return A * 1.5 * shadow, CommonFun.DamageType.Crit
end
return A * shadow
end
Formula
{
"id": 1602005,
"Cost": 1,
"Desc": [
{
"id": 1602000,
"params": [
200
]
}
],
"Icon": "skill_1602001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 15101,
"damChangePer": 2,
"damChangePer1": 200
}
],
"DescId": "##170959",
"NameZh": "##169611",
"SE_hit": "Skill/Skill_monster_Doram_bite",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 6,
"SE_cast": "Skill/Magic_cast",
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 0,
"SkillCost": {
"sp": 2
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}