
Wrath of Ocean
Lvl: 4
Attack
Physical
Range: 8
Brooke spits out a shot of air cannon forward, inflicting neutral Physical DMG of ATK *8% on all enemy units within the 4*1540 meters area in front
In the Spirit state: The master's each attack has a chance of increasing his Move SPD by 10% for 10 seconds. Up to 5 layers can be stacked
Lvl: 3
Attack
Physical
Range: 8
• Brooke spits out a shot of air cannon forward, inflicting neutral Physical DMG of ATK *8% on all enemy units within the 4*1540 meters area in front
In the Spirit state: The master's each attack has a chance of increasing his Move SPD by 10% for 10 seconds. Up to 5 layers can be stacked
Lvl: 2
Attack
Physical
Range: 8
• Brooke spits out a shot of air cannon forward, inflicting neutral Physical DMG of ATK *8% on all enemy units within the 4*1540 meters area in front
In the Spirit state: The master's each attack has a chance of increasing his Move SPD by 10% for 10 seconds. Up to 5 layers can be stacked
Lvl: 1
Buff
• Sea Spirit Totem triggers Eye Imprint and looks around with a solemn stare. It deals Neutral DMG in a wide range after chanting.
Formula
function CommonFun.calcDamage_123(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 4511_ROGUE:RAZOR_LEAF then
local skilllv_mj = srcUser:GetLernedSkillLevel(4512_ROGUE:RAZOR_LEAF_DENSE)
local skilllv_fy = srcUser:GetLernedSkillLevel(4511_ROGUE:RAZOR_LEAF)
damChangePer = (1.9 + 0.6 * skilllv_fy) * (3 + skilllv_mj)
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
if skillID == 4500_ROGUE:THE_IMPACT_BLADE or skillID == 4501_ROGUE:THE_IMPACT_BLADE_BREAK then
local MaxHp = srcUser:GetProperty("MaxHp")
local skilllv = srcUser:GetLernedSkillLevel(4502_ROGUE:THE_IMPACT_BLADE_SLASH)
local MaxHpDam = 0
if 0 < skilllv then
MaxHpDam = MaxHp / damChangePer * (0.1 + skilllv * 0.07)
end
A = ((AtkFinal + MaxHpDam) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
end
local skill_abs = srcUser:GetLernedSkillLevel(4521_ROGUE:GOOD_LUCK_DMG_INC)
if 0 < skill_abs and targetUser:GetBuffEffectByType("AbsorbDamage") ~= nil then
A = A * (1 + skill_abs * 0.1)
end
local skilllv_luk = srcUser:GetLernedSkillLevel(4520_ROGUE:GOOD_LUCK)
local Rate = 10 + skilllv_luk * 2
if 0 < skilllv_luk and CommonFun.IsInRate(Rate, srcUser:GetRandom()) and skillID == 4528_ROGUE:VIGOR_BOMB and skillID == 4530_ROGUE:DANGERS_AHEAD then
local skilllv_zs = srcUser:GetLernedSkillLevel(4522_ROGUE:GOOD_LUCK_SERIOUS_INJURY)
if 0 < skilllv_zs and srcUser.isServerCall then
srcUser:AddBuff(154270_GOOD_LUCK_SERIOUS_INJURY_:MAX_STACK_0, targetUser:GetGuid())
end
A = A * 2
return A, CommonFun.DamageType.Crit
end
if skillID == 4528_ROGUE:VIGOR_BOMB then
local Skilllv_1 = srcUser:GetBoKiSkillLv(4506)
local Skilllv_3 = srcUser:GetBoKiSkillLv(4507)
damChangePer = Skilllv_1 * 2
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * (1 + Skilllv_3 * 0.1)
end
if skillID == 4530_ROGUE:DANGERS_AHEAD then
local Skilllv_2 = srcUser:GetBoKiSkillLv(4514)
damChangePer = Skilllv_2 * 5
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 91045004,
"Desc": [
{
"id": 4509100,
"params": [
8,
1540,
10
]
}
],
"Icon": "skill_4509101",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillTargetRect",
"Damage": [
{
"type": 123,
"damChangePer": 30,
"elementparam": 5
}
],
"DescId": "##533975",
"NameZh": "##2818699",
"SE_hit": "Skill/Axe_hit",
"DamTime": {
"type": 1,
"value": 2
},
"Fire_EP": 6,
"RollType": 1,
"AttackAct": [
"functional_action5"
],
"Attack_EP": 2,
"SE_attack": "Skill/Sfx_Hero_Alin_Watersword_Attack_01",
"SkillType": "Attack",
"Target_EP": 3,
"Logic_Param": {
"width": 3,
"distance": 10,
"no_select": 1,
"range_num": 10,
"forward_offset": 0
},
"Launch_Range": 8
}