Wrath of Ocean
Lvl: 4 Attack Physical Range: 8

Brooke spits out a shot of air cannon forward, inflicting neutral Physical DMG of ATK *8% on all enemy units within the 4*1540 meters area in front

In the Spirit state: The master's each attack has a chance of increasing his Move SPD by 10% for 10 seconds. Up to 5 layers can be stacked

Lvl: 3 Attack Physical Range: 8
• Brooke spits out a shot of air cannon forward, inflicting neutral Physical DMG of ATK *8% on all enemy units within the 4*1540 meters area in front In the Spirit state: The master's each attack has a chance of increasing his Move SPD by 10% for 10 seconds. Up to 5 layers can be stacked
Lvl: 2 Attack Physical Range: 8
• Brooke spits out a shot of air cannon forward, inflicting neutral Physical DMG of ATK *8% on all enemy units within the 4*1540 meters area in front In the Spirit state: The master's each attack has a chance of increasing his Move SPD by 10% for 10 seconds. Up to 5 layers can be stacked
Lvl: 1 Buff
• Sea Spirit Totem triggers Eye Imprint and looks around with a solemn stare. It deals Neutral DMG in a wide range after chanting.

Formula

function CommonFun.calcDamage_123(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 4511_ROGUE:RAZOR_LEAF then
    local skilllv_mj = srcUser:GetLernedSkillLevel(4512_ROGUE:RAZOR_LEAF_DENSE)
    local skilllv_fy = srcUser:GetLernedSkillLevel(4511_ROGUE:RAZOR_LEAF)
    damChangePer = (1.9 + 0.6 * skilllv_fy) * (3 + skilllv_mj)
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
  if skillID == 4500_ROGUE:THE_IMPACT_BLADE or skillID == 4501_ROGUE:THE_IMPACT_BLADE_BREAK then
    local MaxHp = srcUser:GetProperty("MaxHp")
    local skilllv = srcUser:GetLernedSkillLevel(4502_ROGUE:THE_IMPACT_BLADE_SLASH)
    local MaxHpDam = 0
    if 0 < skilllv then
      MaxHpDam = MaxHp / damChangePer * (0.1 + skilllv * 0.07)
    end
    A = ((AtkFinal + MaxHpDam) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
  end
  local skill_abs = srcUser:GetLernedSkillLevel(4521_ROGUE:GOOD_LUCK_DMG_INC)
  if 0 < skill_abs and targetUser:GetBuffEffectByType("AbsorbDamage") ~= nil then
    A = A * (1 + skill_abs * 0.1)
  end
  local skilllv_luk = srcUser:GetLernedSkillLevel(4520_ROGUE:GOOD_LUCK)
  local Rate = 10 + skilllv_luk * 2
  if 0 < skilllv_luk and CommonFun.IsInRate(Rate, srcUser:GetRandom()) and skillID == 4528_ROGUE:VIGOR_BOMB and skillID == 4530_ROGUE:DANGERS_AHEAD then
    local skilllv_zs = srcUser:GetLernedSkillLevel(4522_ROGUE:GOOD_LUCK_SERIOUS_INJURY)
    if 0 < skilllv_zs and srcUser.isServerCall then
      srcUser:AddBuff(154270_GOOD_LUCK_SERIOUS_INJURY_:MAX_STACK_0, targetUser:GetGuid())
    end
    A = A * 2
    return A, CommonFun.DamageType.Crit
  end
  if skillID == 4528_ROGUE:VIGOR_BOMB then
    local Skilllv_1 = srcUser:GetBoKiSkillLv(4506)
    local Skilllv_3 = srcUser:GetBoKiSkillLv(4507)
    damChangePer = Skilllv_1 * 2
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * (1 + Skilllv_3 * 0.1)
  end
  if skillID == 4530_ROGUE:DANGERS_AHEAD then
    local Skilllv_2 = srcUser:GetBoKiSkillLv(4514)
    damChangePer = Skilllv_2 * 5
    A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "id": 91045004,
  "Desc": [
    {
      "id": 4509100,
      "params": [
        8,
        1540,
        10
      ]
    }
  ],
  "Icon": "skill_4509101",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillTargetRect",
  "Damage": [
    {
      "type": 123,
      "damChangePer": 30,
      "elementparam": 5
    }
  ],
  "DescId": "##533975",
  "NameZh": "##2818699",
  "SE_hit": "Skill/Axe_hit",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Fire_EP": 6,
  "RollType": 1,
  "AttackAct": [
    "functional_action5"
  ],
  "Attack_EP": 2,
  "SE_attack": "Skill/Sfx_Hero_Alin_Watersword_Attack_01",
  "SkillType": "Attack",
  "Target_EP": 3,
  "Logic_Param": {
    "width": 3,
    "distance": 10,
    "no_select": 1,
    "range_num": 10,
    "forward_offset": 0
  },
  "Launch_Range": 8
}