Skills

Removes all of Shura’s status ailments every 10s and grants status ailments immunity for 1s

Ellinia can possess a teammate or Pipi Dragon to gain part of the latter's attributes. When a possessed enemy player attacks, they damage their allies as well, but Ellinia and the possessed unit cannot attack each other. The possession ends after 10s or when the target dies. Tapping cancels the possession. When possession is canceled, the skill enters a 30s cooldown, which is fixed. During possession, Ellinia can only use [Mercury Concerto]. During possession, neither Ellinia nor the target can enter [Hiding].

Using special pressure point techniques, recovers 1250 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 65% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.

Using special pressure point techniques, deals Atk 840% damage to an enemy with a 100% chance to silence it. Damage dealt scales with caster’s DEX

Use special pressure point techniques to increase 1 ally and own VIT by 10 and Max HP by 10%. Increase Max HP by an extra 3000,effect lasts 90 sec,uses 2 Spirit Bombs

Temporarily unleashes caster’s potential, increasing max Spirit Bomb count by 10, Max HP and Max SP by 10% and Atk Spd by 20% for 75s. Enter Critical Explosion state upon using this skill, losing 1% Max HP every 2s. Effect is removed when HP is below 10%

Gathers strength and shouts out, dealing Atk 810% damage to the target enemy and nearby enemies with a 80% chance to Fear them

Render Shura and enemies near Shura rooted and unable to attack. Lasts 3.5s. If the user attacks or dies when Cursed Circle is in effect, the skill is canceled. Using it costs 1 Spirit Bomb. It can control up to 5 targets. When Cursed Circle is on, gain an extra 75% DMG down. Using it increases [Asura Strike]'s casting range by 2m for 5s. The skill can be used in [Steel Body] state.

When [Inheritance] is triggered, restore 25% Max SP for teammates

When HP is below 20%: increases Dmg Reduc. and Magic Reduc. by 30%

Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(700%+100%*Spirit Bomb No.) all surrounding enemies.

Turn the Spirit Bomb into a Dragon Ball. Each Dragon Ball can increase 1% of Max HP

Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 300% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Consume all SP and all Dragon Balls to cause Water DMG equivalent to [Asura Strike] x100% to a single enemy. Only [Dragon Wave] can be used during the casting period to inherit [Asura Strike] Skill effec.

The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x2000% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]

Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1200%. The casting distance is 8 meters. This skill can be used in under [Steel Body] status

After a short Chant, you can all allies within 5 meters can gain 30% Melee DMG Reduc.. Lasts 25 seconds. This skill can be used under [Steel Body] status.

Designate an enemy, reduce their Auto Attack Dmg Inc. by 50%, and force them to attack themselves for 3 seconds. This skill can be used under [Steel Body] status. Strong Attack doesn’t have any effect against players

When the Dragon Fist is attacked by magic, there’s a 15% chance to reflect the DMG to the attacker
Increases the Dragon Fist's M. DMG Reduction by 25%.

When the Dragon Fist is dying, he will lock his HP at 1 and attach a Dragon Seal to the source of Damage. The Dragon Seal lasts for 9 sec. When the Dragon Fist attacks his Dragon Seal target, he will recover 20% of his Max HP and avoid death. When the Dragon Seal time ends and disappears, the Dragon Fist will die (CD: 40 sec).

Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)

Use Gentle Touch to cause DMG equivalent to ATK x450%, and there is a 100% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.

When the Dragon Fist attacks, there’s a 15% chance to cast [Gentle Touch - Seal] on the target. When uses Skills, there’s a 25% chance to cast [Gentle Touch - Seal] on the target

When the Dragon Fist dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 25% Max HP for that teammate.

Every time you use Gentle Touch Skills, your DEF will be increased by 200 and your M.DEF will be increased by 100. Lasts 15 seconds.Up to 3 times.

Each Dragon Ball provides 1% Water DMG and skill DMG in addition.

[Dragon Wave] increases the duration that the enemy can’t attack by 2 seconds

When attacked within 4-meter range under [Indestructible Cloak] status,there’s a 100% chance of dealing DMG equivalent to ATK x300% to the target and repel them

[Lightning Step] has a 40% chance to cause the target into [Cursed Circle] for 1 second

Deals Endure to yourself during [Unrivaled], and reduces Auto Attack DMG by 20%