Comet Crash
Lvl: 1 Attack Magic CD: 5.5 sec Skill Delay: 5 sec SP: 100 Range: 6 Cast Time: 15

Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.

Formula

function CommonFun.calcDamage_2307(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = 0
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv_1 = srcUser:GetLernedSkillLevel(800_HIGH_WIZARD:METEOR_STORM)
  if skilllv_1 == 1 then
    damChangePer = 2.8
  elseif skilllv_1 == 2 then
    damChangePer = 6.720000000000001
  elseif skilllv_1 == 3 then
    damChangePer = 8.64
  elseif skilllv_1 == 3 then
    damChangePer = 8.64
  elseif skilllv_1 == 4 then
    damChangePer = 15.84
  elseif skilllv_1 == 5 then
    damChangePer = 18.72
  elseif skilllv_1 == 6 then
    damChangePer = 30
  elseif skilllv_1 == 7 then
    damChangePer = 34.0
  elseif skilllv_1 == 8 then
    damChangePer = 38.0
  end
  local GemValue1 = srcUser:GetGemValue(21001_OBTAINED_SKILL_COMET_CRASH_DEALS_PERCENTAGE_FIRE_MAGIC_DAMAGE_BASED_ON_METEOR_STORM_TOTAL_DMG)
  local GemValue2 = srcUser:GetGemValue(21002_COMET_CRASH_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue2 / 100000
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer * GemValue1 / 100000) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 20

function CommonFun.calcBuff_20(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer1 = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(22008_AESIR_M_ATK_BONUS_OF_ALIGHT_3)
  local Num2 = srcUser:GetRunePoint(22009)
  local RuneDamage = (Num1 + Num2) * 0.03
  local MAtkPer = MAtkPer1 + RuneDamage
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = 4
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
  if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
    ElementRate = ElementRate * 1.1
  end
  if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
    ElementRate = math.min(ElementRate, 1)
  end
  if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
    ElementRate = ElementRate + 0.15
  end
  local skilllv_fs = srcUser:GetLernedSkillLevel(88_SWORDSMAN:ALIGHT)
  local skilllv_xd = srcUser:GetLernedSkillLevel(1919_HUNTER:ALIGHT)
  local skilllv = math.max(skilllv_fs, skilllv_xd)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (a * skilllv + b) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * (1 - RefineMDamReduc)
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = 1
  end
  if targetUser:DamageAlways1() then
    A = 1
  end
  if A <= 1 then
    return -1
  end
  return -A
end

Self

{
  "id": 116830,
  "BuffDesc": "Fire Damage up",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Fire element",
  "BuffRate": {
    "Odds": {
      "a": 1163,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "FireAtk": {
      "type": 4010
    },
    "NormalAtk": {
      "a": 0,
      "b": 0,
      "c": 21112,
      "type": 5010
    },
    "extra_attr": {
      "FireAtk": {
        "a": 3103,
        "b": 0.01,
        "c": 0,
        "type": 8
      }
    },
    "NormalAtkDam": {
      "a": 0,
      "b": 0,
      "c": 21111,
      "type": 5020
    }
  },
  "BuffStateID": 116830
}

Enemy

{
  "id": 85140,
  "BuffName": "Alight [Burn]",
  "BuffRate": {
    "Odds": {
      "type": 7991
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.05,
      "b": 0,
      "type": 20
    },
    "type": "HSPChange",
    "limit_layer": 10
  },
  "BuffStateID": 95410
}

Enemy

{
  "id": 42000130,
  "BuffDesc": "Stun: disable movement, stop restoring mana",
  "BuffIcon": "skillbuff_181001",
  "BuffName": "Meteor Storm Stunning",
  "BuffRate": {
    "Odds": {
      "a": 3,
      "b": 4,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}
Fire Pillar

Enemy

{
  "id": 42000230,
  "BuffName": "Meteor Storm possibly generates Fire Pillar",
  "BuffRate": {
    "Odds": {
      "a": 100,
      "type": 680
    }
  },
  "BuffEffect": {
    "id": 803001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}
Fire Pillar

Limit Num

{
  "id": 42000230,
  "BuffName": "Meteor Storm possibly generates Fire Pillar",
  "BuffRate": {
    "Odds": {
      "a": 100,
      "type": 680
    }
  },
  "BuffEffect": {
    "id": 803001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Formula

{
  "CD": 5.5,
  "id": 805001,
  "Buff": {
    "self": [
      116830
    ],
    "enemy": [
      42000130,
      42000230,
      85140
    ],
    "limit_num": [
      {
        "id": 42000230,
        "num_type": 5
      }
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 805000
    }
  ],
  "Icon": "skill_805001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 2307,
      "elementparam": 4
    }
  ],
  "DescId": "##170566",
  "NameZh": "##169213",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "DelayCD": 5,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "Pvp_buff": {
    "self": [
      116830
    ],
    "enemy": [
      42000130,
      42000230,
      85140
    ],
    "limit_num": [
      {
        "id": 42000230,
        "num_type": 5
      }
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 15,
    "type": 2
  },
  "SE_attack": "Skill/skill_magic_meteorite_attack",
  "SkillCost": {
    "sp": 100
  },
  "SkillType": "Attack",
  "Target_EP": 2,
  "DamageType": 2,
  "Logic_Param": {
    "count": 1,
    "range": 5,
    "interval": 1,
    "no_select": 1,
    "range_num": 12,
    "isCountTrap": 1
  },
  "Launch_Range": 6
}