
Comet Crash
Lvl: 1
Attack
Magic
CD: 5.5 sec
Skill Delay: 5 sec
SP: 100
Range: 6
Cast Time: 15
Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.
Formula
function CommonFun.calcDamage_2307(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = 0
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv_1 = srcUser:GetLernedSkillLevel(800_HIGH_WIZARD:METEOR_STORM)
if skilllv_1 == 1 then
damChangePer = 2.8
elseif skilllv_1 == 2 then
damChangePer = 6.720000000000001
elseif skilllv_1 == 3 then
damChangePer = 8.64
elseif skilllv_1 == 3 then
damChangePer = 8.64
elseif skilllv_1 == 4 then
damChangePer = 15.84
elseif skilllv_1 == 5 then
damChangePer = 18.72
elseif skilllv_1 == 6 then
damChangePer = 30
elseif skilllv_1 == 7 then
damChangePer = 34.0
elseif skilllv_1 == 8 then
damChangePer = 38.0
end
local GemValue1 = srcUser:GetGemValue(21001_OBTAINED_SKILL_COMET_CRASH_DEALS_PERCENTAGE_FIRE_MAGIC_DAMAGE_BASED_ON_METEOR_STORM_TOTAL_DMG)
local GemValue2 = srcUser:GetGemValue(21002_COMET_CRASH_DMG_PERCENTAGE)
local GemDam = 1 + GemValue2 / 100000
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer * GemValue1 / 100000) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * GemDam
if A <= 1 then
return 1
end
return A
end
Enemy 20
function CommonFun.calcBuff_20(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer1 = srcUser:GetProperty("MAtkPer")
local Num1 = srcUser:GetRunePoint(22008_AESIR_M_ATK_BONUS_OF_ALIGHT_3)
local Num2 = srcUser:GetRunePoint(22009)
local RuneDamage = (Num1 + Num2) * 0.03
local MAtkPer = MAtkPer1 + RuneDamage
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = 4
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
ElementRate = ElementRate * 1.1
end
if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
ElementRate = math.min(ElementRate, 1)
end
if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
ElementRate = ElementRate + 0.15
end
if srcUser:HasBuffID(77480_48193_VICTORY_SWALLOW_1_:MAX_STACK_0) then
ElementRate = ElementRate + 0.1
end
local skilllv_fs = srcUser:GetLernedSkillLevel(88_SWORDSMAN:ALIGHT)
local skilllv_xd = srcUser:GetLernedSkillLevel(1919_HUNTER:ALIGHT)
local skilllv = math.max(skilllv_fs, skilllv_xd)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (a * skilllv + b) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * (1 - RefineMDamReduc)
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = 1
end
if targetUser:DamageAlways1() then
A = 1
end
if A <= 1 then
return -1
end
return -A
end
Self
{
"id": 116830,
"BuffDesc": "Fire Damage up",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Fire element",
"BuffRate": {
"Odds": {
"a": 1163,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"FireAtk": {
"type": 4010
},
"NormalAtk": {
"a": 0,
"b": 0,
"c": 21112,
"type": 5010
},
"extra_attr": {
"FireAtk": {
"a": 3103,
"b": 0.01,
"c": 0,
"type": 8
}
},
"NormalAtkDam": {
"a": 0,
"b": 0,
"c": 21111,
"type": 5020
}
},
"BuffStateID": 116830
}
Enemy
{
"id": 85140,
"BuffName": "Alight [Burn]",
"BuffRate": {
"Odds": {
"type": 7991
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": 0.05,
"b": 0,
"type": 20
},
"type": "HSPChange",
"limit_layer": 10
},
"BuffStateID": 95410
}
Enemy
{
"id": 42000130,
"BuffDesc": "Stun: disable movement, stop restoring mana",
"BuffIcon": "skillbuff_181001",
"BuffName": "Meteor Storm Stunning",
"BuffRate": {
"Odds": {
"a": 3,
"b": 4,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}

Fire Pillar
Enemy
{
"id": 42000230,
"BuffName": "Meteor Storm possibly generates Fire Pillar",
"BuffRate": {
"Odds": {
"a": 100,
"type": 680
}
},
"BuffEffect": {
"id": 803001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}

Fire Pillar
Limit Num
{
"id": 42000230,
"BuffName": "Meteor Storm possibly generates Fire Pillar",
"BuffRate": {
"Odds": {
"a": 100,
"type": 680
}
},
"BuffEffect": {
"id": 803001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Formula
{
"CD": 5.5,
"id": 805001,
"Buff": {
"self": [
116830
],
"enemy": [
42000130,
42000230,
85140
],
"limit_num": [
{
"id": 42000230,
"num_type": 5
}
]
},
"Cost": 1,
"Desc": [
{
"id": 805000
}
],
"Icon": "skill_805001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 2307,
"elementparam": 4
}
],
"DescId": "##170566",
"NameZh": "##169213",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 4
},
"DelayCD": 5,
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"self": [
116830
],
"enemy": [
42000130,
42000230,
85140
],
"limit_num": [
{
"id": 42000230,
"num_type": 5
}
]
},
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 15,
"type": 2
},
"SE_attack": "Skill/skill_magic_meteorite_attack",
"SkillCost": {
"sp": 100
},
"SkillType": "Attack",
"Target_EP": 2,
"DamageType": 2,
"Logic_Param": {
"count": 1,
"range": 5,
"interval": 1,
"no_select": 1,
"range_num": 12,
"isCountTrap": 1
},
"Launch_Range": 6
}