Skills

Each Dragon Ball you carry increase the DMG of [Sky Breaking Dragon Fist] by 1%

Alchemist's Intelligence permanently increases by 10 points, SP Regen increases by 10 points

Throw flaming bottle to a specified area, causing 300% Fire Dmg to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.

Use acid to deal Dmg (Atk ×1130% +M.Atk ×850%) to a single enemy, with a 25% chance to cause HP loss and a 20% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]

Revive Homunculus and restore their 100% HP

Teaches caster Summon Homunculus Learn summon Lif at LV.1,summon Amistr at Lv.2,summon Vanilmirth at Lv.3 and summon Eleanor at Lv.4

Summons Sphere Mine to launch Suicidal Destruction attack against an enemy, dealing 400% Atk + 1000 damage

Applies Sphere on the target and causes it to self destruct, dealing [Sphere Mine]×2.2 damage

Permanently increase Homunculus’ HP; Lif: Max HP +10000, M.Atk +500; Amistr: Atk +500, ASPD +25%; Vanilmirth: M.Atk +500, Def +200; Eleanor: Atk +500, Ignore Def +25%;

Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 500 sec, reducing the masters’s Atk and M.Atk by 30%. Increase Amistr and Eleanor’s Atk by (Master’s Atk x50% + Master’s M.Atk x20%), increase Vanilmirth’s M.Atk by (Master’s Atk *20% + Master’s M.Atk *50%), increase Hell Plant’s Dmg by 40%

Alchemist learn how to produce potions and alchemy materials, the success rate increases by 20%. Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit)

When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 30%, Success rate of Pharmacy 20%.

The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 10%.

Alchemist's Luck permanently increases by 5 points, Dexterity increases by 5 points

Deals ((Atk+M.Atk) x 1380% + target's VIT) Dmg to an enemy Has a 20% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor

Increase Hell Plant’s Skill Multiplier by 100% Permanently increase Homunculus’ HP; Lif: M,ATk +10%, Dmg Reduc. +20%; Amistr: Max HP +10%, ASPD +50%; Vanilmirth: M.Atk +10%, Dmg Reduc. +20%; Eleanor: Atk +10%, Dmg Reduc. +20%

Throw Condensed White Potion to an ally, and restores target's 100% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 50%

Throw condensed blue potion to an ally, and restores target's 100% potion effects; the skill's effect is influenced by target's VIT and caster's INT

Make Bottle Grenade bring Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points

Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 520%of ATK each time with a 30%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.

When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's off-hand weapon

When in [Life Psychic] status, increase Lif’s M.ATk by 500, Amistr’s Max HP by 10%, Vanilmirth’s M.Atk by 10% and Eleanor’s Atk by 10%. Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5

Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 300 seconds

While Alchemy -Chemical Protection Weapon is active, the ally's armor is protected from damage for 300 seconds

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70%, Only 1/4 of [Acid Demonstration]'s damage will be affected

When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's helmet

Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 560% Atk damage with a 30% chance to Burn. The sea of fire lasts 40s. Up to 3 can be created