Skills
Summons holy spirits to attack, dealing (M.Atk*280%) natural M.Dmg to the target. If the target is undead, Deals 25% more damage
Increases the target and all its allies' STR, DEX, and INT by 20 points for 300 seconds and removes the single target unit's curse and petrifying effect
The priest prays for the allies. Increases partymembers' ATK by 80, increase self's Ignore Def and monster size damage by 100 for Auto Attack damage. The effect will last for 120 seconds.
Deals (150%*Atk) damage to an enemy and has a chance to stun it for a while
Summons meteor shower to attack an area, units in the area has a chance to be hit and take (M.Atk 340%×(1 +5Meteor Number*20%)) M.Dmg. Has a 25% chance to stun targets on hit
Summons a fire pillar to deal 100% fire M.Dmg to enemy hit each time.
Cuts the target quickly, dealing (Atk500%) Dmg to an enemy. Has a 30% chance to stun it.
Knocks back all nearby units and deals (Atk175%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
The priest prays for the allies. Increases partymembers' ATK by 80, increase self's Ignore Def and monster size damage by 100 for Auto Attack damage. The effect will last for 120 seconds.
Channels lightning strikes, dealing (M.Atk*300%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 40% chance to blind them. The skill takes effects for up to 4 times
Every time you use ATK Skills, there’s a 50% chance of obtaining Wind, Earth, Water and Fire Elemental Orbs. Elemental Orbs can increase corresponding Element ATK by 5%
Designates an enemy and the surrounding enemies within 4m to make their next skill invalid and enter CD automatically and additionally increases the Cooldown Time of this skill by 8 second(s). The skill effect lasts 12 second(s).
Summon a sand tornado in the designated area, dealing Earth M. DMG of M. ATK * 1100% and Wind M. DMG or M. ATK * 840% to all enemy units within range. This skill lasts for 5s and can be released in the Earth Realm or Fire Rain.
Wind Element Damage has a 100% chance to make the enemy enter [Electrify Status], and will cause Wind True Dmg (M.Atk x100%) to all friends around every second. [Electrify Field] lasts 5 seconds.
Reduce the Max HP of a designated enemy by 20%. If the target is in [Quicksand Vortex], an extra 20% of Max HP will be reduced. Lasts 20 seconds. Invalid for MVP/Mini
Cause own [Napalm Vulcan] and [Soul Expansion]'s damage increase 30% and SP Cost increase 50%, lasting 120s
After use, one [Fire Pillar] will be left at your location every other second. Lasts 13 seconds.