
Garments
Made of gold sand with a high gold content, the Manteau is dazzling.
STR +[Quench]10[Quench], DEX +[Quench]10[Quench], Flee +[Quench]20[Quench], Max HP +[Quench]2000[Quench]
Attack Spd +[Quench]10[Quench]%
When refining +5, Gear ASPD +[Quench]5[Quench]%
When refining +10, AGI +[Quench]5[Quench], Gear ASPD +[Quench]5[Quench]%
When refining +15, AGI +[Quench]5[Quench], Gear ASPD +[Quench]10[Quench]%
Starting from refined +8, Every time Refining +1, Auto Attack DMG +[Quench]1[Quench]% (up to [Quench]8[Quench]%).
STR +[Quench]10[Quench], DEX +[Quench]10[Quench], Flee +[Quench]20[Quench], Max HP +[Quench]2000[Quench];Attack Spd +[Quench]10[Quench]%;When refining +5, Gear ASPD +[Quench]5[Quench]%; When refining +10, AGI +[Quench]5[Quench], Gear ASPD +[Quench]5[Quench]%; When refining +15, AGI +[Quench]5[Quench], Gear ASPD +[Quench]10[Quench]%;Starting from refined +8, Every time Refining +1, Auto Attack DMG +[Quench]1[Quench]% (up to [Quench]8[Quench]%).
Max HP +[Quench]250[Quench], Phy. DEF +[Quench]10[Quench]
Max HP +[Quench]250[Quench], Phy. DEF +[Quench]10[Quench]
Max HP +[Quench]250[Quench], Phy. DEF +[Quench]15[Quench], Str +[Quench]1[Quench]
Max HP +[Quench]250[Quench], Phy. DEF +[Quench]15[Quench], Dex +[Quench]1[Quench]
When HP is less than 30%, vanishes into nothingness and is immune to all damage for 1 second; and increases Move SPD by 15% for 5 seconds, direct death does not take effect, built-in cooldown time 30 seconds, Takes effect after equipped for 30 seconds
Max HP+[Quench]500[Quench]; Holy, Ghost, Dark, Poison, Neutral RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
STR +10, Equipment Attack SPD +10%
STR +10, Equipment Attack SPD +10%
Formula
{
"id": 44120,
"Dsc": "STR +[Quench]10[Quench], DEX +[Quench]10[Quench], Flee +[Quench]20[Quench], Max HP +[Quench]2000[Quench]",
"BuffName": "Golden Manteau",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Dex": 10,
"Str": 10,
"Flee": 20,
"type": "AttrChange"
}
}
Formula
{
"id": 44121,
"Dsc": "Attack Spd +[Quench]10[Quench]%",
"BuffName": "Golden Manteau",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"MaxHp": 2000
}
}
Formula
{
"id": 44122,
"Dsc": "When refining +5, Gear ASPD +[Quench]5[Quench]%; When refining +10, AGI +[Quench]5[Quench], Gear ASPD +[Quench]5[Quench]%; When refining +15, AGI +[Quench]5[Quench], Gear ASPD +[Quench]10[Quench]%",
"BuffName": "Golden Manteau",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Agi": {
"a": 0,
"b": 5,
"c": 5,
"d": 0,
"type": 3304
},
"type": "AttrChange",
"EquipASPD": {
"a": 0.05,
"b": 0.05,
"c": 0.1,
"d": 0.1,
"type": 3304
}
}
}
Formula
{
"id": 44123,
"Dsc": "Starting from refined +8, Every time Refining +1, Auto Attack DMG +[Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Golden Manteau",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"NormalAtkDam": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3320
}
}
}
Formula
{
"id": 90003935,
"BuffName": "Golden Manteau [T5] Effect",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"AttrEffect": [
1,
2
],
"NoAttacked": 1
},
"BuffStateID": 95310
}
Formula
{
"id": 90003936,
"BuffName": "Golden Manteau [T5] Effect",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "ImmuneAttack"
}
}
Formula
{
"id": 90003937,
"BuffDesc": "Speed up",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Golden Manteau [T5] Effect",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": 0.15
}
}
Formula
{
"id": 143060,
"VID": 52011049,
"Desc": "##530924",
"Icon": "item_43060",
"Type": "Robe",
"Effect": {
"Def": 100
},
"MaxNum": 99,
"NameZh": "##530057",
"SuitID": [
2041,
2043
],
"Quality": 4,
"display": [
0
],
"CanEquip": [
0
],
"CardSlot": 1,
"EffectAdd": {
"Def": 0.4
},
"EquipType": 4,
"SellPrice": 9600,
"ShadowOff": 0,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
44120,
44121,
44122,
44123
]
}
}