
Armor
A spacial forces combat uniform developed using the Rekenber Co.'s cutting edge technology. It appears to be an ordinary coat but is actually able to resist all kinds of damage, securing gunslingers' flexibility and mobility in battle.
Dex +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
Phy. Def + [Quench]10[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Phy. ATK +[Quench]5[Quench]%
When Refinement +5, Phy. DMG +[Quench]5[Quench]%
When Refinement +10 and Pistols are equipped, Ignore DEF +[Quench]10[Quench]%
When Rifle Guns are equipped, Phy. DMG +[Quench]5[Quench]%
When Refinement +15, Phy. DMG +[Quench]5[Quench]%, Max HP + [Quench]5[Quench]%
Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Dex +[Quench]20[Quench] Max HP + [Quench]3500[Quench] Phy. Def + [Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%;Phy. ATK +[Quench]5[Quench]%; When Refinement +5, Phy. DMG +[Quench]5[Quench]%; When Refinement +10 and Pistols are equipped, Ignore DEF +[Quench]10[Quench]%; When Rifle Guns are equipped, Phy. DMG +[Quench]5[Quench]%; When Refinement +15, Phy. DMG +[Quench]5[Quench]%, Max HP + [Quench]5[Quench]%;Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Life limit +[Quench]450[Quench], physical defense +[Quench]25[Quench]
Life limit +[Quench]450[Quench], physical defense +[Quench]25[Quench]
Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Dex+[Quench]1[Quench]
Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Dex+[Quench]1[Quench]
When using a channeled or guided skill, gain a shield equal to 10% of your maximum health for 10 seconds, with an internal Cooldown Time of 15 seconds and takes effect after being equipped for 30 seconds (When both Ranger Boots and Jaeger Combat Uniform V are equipped at the same time, if you don't move for 3 seconds, you will recover 3% of your maximum health every 3 seconds afterwards).
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Rifle Gun's Auto Attack and skill range +1 meter. Phy. DMG Reduction when under ranged attack +10%
Rifle Gun's Auto Attack and skill range +1 meter. Phy. DMG Reduction when under ranged attack +10%
Rifle Gun's Auto Attack and skill range +1 meter. Phy. DMG Reduction when under ranged attack +10%
Rifle Gun's Auto Attack and skill range +1 meter. Phy. DMG Reduction when under ranged attack +10%
Formula
{
"id": 45070,
"Dsc": "Dex +[Quench]20[Quench];Max HP + [Quench]3500[Quench];Phy. Def + [Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%",
"BuffName": "Sniper Coat (After perfusion)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Dex": 20,
"type": "AttrChange",
"MaxHp": 3500,
"AtkPer": 0.05,
"DefPer": 0.1,
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"DamSpike": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"MaxHpPer": {
"a": 0,
"b": 0,
"c": 0.05,
"d": 0,
"type": 3300
},
"DamIncrease": {
"a": 0.05,
"b": 0,
"c": 0.05,
"d": 0,
"type": 3300
}
}
}
Formula
{
"id": 45071,
"Dsc": "Phy. ATK +[Quench]5[Quench]%; When Refinement +5, Phy. DMG +[Quench]5[Quench]%; When Refinement +10 and Pistols are equipped, Ignore DEF +[Quench]10[Quench]%; When Rifle Guns are equipped, Phy. DMG +[Quench]5[Quench]%; When Refinement +15, Phy. DMG +[Quench]5[Quench]%, Max HP + [Quench]5[Quench]%",
"BuffName": "Sniper Coat (After perfusion)",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"itemTypes": [
310
]
},
"BuffEffect": {
"type": "AttrChange",
"IgnoreDef": {
"a": 0,
"b": 0.1,
"c": 0,
"d": 0,
"type": 3300
}
}
}
Formula
{
"id": 45072,
"Dsc": "Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Sniper Coat (After perfusion)",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"itemTypes": [
320
]
},
"BuffEffect": {
"type": "AttrChange",
"DamIncrease": {
"a": 0,
"b": 0.05,
"c": 0,
"d": 0,
"type": 3300
}
}
}
Formula
{
"id": 90005595,
"BuffDesc": "Shield Effect",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"type": "AbsorbDamage",
"AbsorbAmount": {
"a": 0.1,
"b": 0,
"c": 0,
"type": 8090
}
},
"BuffStateID": 118380
}
Formula
{
"id": 90005596,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"no_items": [
42183,
142183
]
},
"BuffEffect": {
"id": [
90005595
],
"type": "DelBuff"
}
}
Formula
{
"id": 42183,
"VID": 50010171,
"Desc": "##1134802",
"Icon": "item_42183",
"Type": "Armour",
"Effect": {
"Def": 205
},
"MaxNum": 99,
"NameZh": "##1133350",
"SuitID": [
1900,
1902,
1920,
1922
],
"Feature": 1,
"Quality": 4,
"display": [
0
],
"CanEquip": [
173,
174,
175
],
"CardSlot": 0,
"EffectAdd": {
"Def": 1
},
"EquipType": 2,
"SellPrice": 4800,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"SubstituteID": 421832,
"UniqueEffect": {
"buff": [
45070,
45071,
45072
]
},
"AdventureSort": 10000,
"AdventureValue": -1
}