
Armor
Legend has it that the clothing is worn by the best sneakers in an island country in the Middle East.
Luk +[Quench]20[Quench], Str +[Quench]8[Quench]
Gear Attack SPD +[Quench]10[Quench]%
Max HP +[Quench]3600[Quench]
Phy. DEF +[Quench]10[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
When Luk reaches 70, Crit.DMG +[Quench]3[Quench]%
When Luk reaches 100, Crit.DMG +[Quench]5[Quench]%
When Luk reaches 130, Crit.DMG +[Quench]7[Quench]%
Melee Phy. DMG +[Quench]4[Quench]%
When refining reaches +5, damage dealt to L-size Monsters is increased by [Quench]5[Quench]%. When refining reaches +10, melee physical damage is increased by [Quench]4[Quench]%. When refining reaches +15, melee physical damage is increased by +[Quench]8[Quench]%.
Starting from refined +8, every +1 refining increases physical damage by[Quench]1[Quench]% (up to [Quench]8[Quench]%).
Luk +[Quench]20[Quench], Str +[Quench]8[Quench] Gear Attack SPD +[Quench]10[Quench]% Max HP +[Quench]3600[Quench] Phy. DEF +[Quench]10[Quench]% For every Refinement +1, M. DEF +[Quench]1[Quench]%;When Luk reaches 70, Crit.DMG +[Quench]3[Quench]%; When Luk reaches 100, Crit.DMG +[Quench]5[Quench]%; When Luk reaches 130, Crit.DMG +[Quench]7[Quench]%;Melee Phy. DMG +[Quench]4[Quench]%;When refining reaches +5, damage dealt to L-size Monsters is increased by [Quench]5[Quench]%. When refining reaches +10, melee physical damage is increased by [Quench]4[Quench]%. When refining reaches +15, melee physical damage is increased by +[Quench]8[Quench]%.;Starting from refined +8, every +1 refining increases physical damage by[Quench]1[Quench]% (up to [Quench]8[Quench]%).
Life limit +[Quench]450[Quench], physical defense +[Quench]25[Quench]
Life limit +[Quench]450[Quench], physical defense +[Quench]25[Quench]
Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Str+[Quench]1[Quench]
Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Str+[Quench]1[Quench]
When receiving more than 50% of the maximum health damage in a single instance (excluding health loss), the single physical or magical damage received (excluding health loss) in the next 2 seconds will not exceed 20%, and it will take effect after wearing it for 30 seconds.
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Crit. Dmg +10% and Max HP +1,000
Crit. Dmg +10% and Max HP +1,000
Crit. Dmg +10% and Max HP +1,000
Crit. Dmg +10% and Max HP +1,000
Formula
{
"id": 42510,
"Dsc": "Luk +[Quench]20[Quench], Str +[Quench]8[Quench];Gear Attack SPD +[Quench]10[Quench]%;Max HP +[Quench]3600[Quench];Phy. DEF +[Quench]10[Quench]%;For every Refinement +1, M. DEF +[Quench]1[Quench]%",
"BuffName": "Ninja Clothes·Cold Night Song",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Luk": 20,
"Str": 8,
"type": "AttrChange",
"MaxHp": 3600,
"DefPer": 0.1,
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"BigDamPer": {
"a": 0.05,
"b": 0,
"c": 0,
"d": 0,
"type": 3300
},
"EquipASPD": 0.1,
"DamIncrease": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
}
}
}
Formula
{
"id": 42511,
"Dsc": "When Luk reaches 70, Crit.DMG +[Quench]3[Quench]%; When Luk reaches 100, Crit.DMG +[Quench]5[Quench]%; When Luk reaches 130, Crit.DMG +[Quench]7[Quench]%",
"BuffName": "Ninja Clothes·Cold Night Song",
"BuffRate": {
"Odds": 100
},
"Condition": {
"Luk": 70,
"type": "Attr"
},
"BuffEffect": {
"type": "AttrChange",
"CriDamPer": 0.03
}
}
Formula
{
"id": 42512,
"Dsc": "Melee Phy. DMG +[Quench]4[Quench]%",
"BuffName": "Ninja Clothes·Cold Night Song",
"BuffRate": {
"Odds": 100
},
"Condition": {
"Luk": 100,
"type": "Attr"
},
"BuffEffect": {
"type": "AttrChange",
"CriDamPer": 0.05
}
}
Formula
{
"id": 42513,
"Dsc": "When refining reaches +5, damage dealt to L-size Monsters is increased by [Quench]5[Quench]%. When refining reaches +10, melee physical damage is increased by [Quench]4[Quench]%. When refining reaches +15, melee physical damage is increased by +[Quench]8[Quench]%.",
"BuffName": "Ninja Clothes·Cold Night Song",
"BuffRate": {
"Odds": 100
},
"Condition": {
"Luk": 130,
"type": "Attr"
},
"BuffEffect": {
"type": "AttrChange",
"CriDamPer": 0.07
}
}
Formula
{
"id": 42514,
"Dsc": "Starting from refined +8, every +1 refining increases physical damage by[Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Ninja Clothes·Cold Night Song",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"noWeaponTypes": [
190,
210,
260,
270,
310,
320
]
},
"BuffEffect": {
"type": "AttrChange",
"DamIncrease": {
"a": 0,
"b": 0.04,
"c": 0.08,
"d": 0.04,
"type": 3300
}
}
}
Formula
{
"id": 90005445,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"per": 20,
"type": "HighDamageImmunity",
"no_buff_attack": 1
}
}
Formula
{
"id": 42095,
"VID": 50010083,
"Desc": "##128977",
"Icon": "item_42095",
"Type": "Armour",
"Effect": {
"Def": 196
},
"MaxNum": 99,
"NameZh": "##108654",
"SuitID": [
920,
921,
1250,
1251
],
"Feature": 1,
"Quality": 3,
"display": [
0
],
"CanEquip": [
32,
33,
34,
35,
92,
93,
94,
95,
163,
164,
165,
685
],
"CardSlot": 0,
"EffectAdd": {
"Def": 1
},
"EquipType": 2,
"SellPrice": 4800,
"ShadowOff": 0,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"SubstituteID": 420952,
"UniqueEffect": {
"buff": [
42510,
42511,
42512,
42513,
42514
]
},
"AdventureSort": 10000,
"AdventureValue": -1
}