Skills
Other Skills
Runes
Skills
Each lit-up Horoscope increases Final Dmg Reduc. by 3.5% for self; this effect will be reserved for 8 seconds after [Universe Starshard] is cast.
A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1800% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
While the caster is in the Hiding state, the damage of [Crescent Kick] is increased by 35%.
A Sun Skill; can only be cast during the Sun Plate. Kicks a target and sweeps enemy units within 3m around the target, dealing Phy. DMG of ATK x 1800% and making them [Burn].
After casting the [Flame Kick], enters the Hyper state and can see surrounding Hiding units within 6m for 7 second(s).
A lunar skill only usable when Moon Plate appears. Deal P.DMG equal to P.ATK*2800% to enemies within 4m. For every 3 VIT/STR/DEX, deal 1% more DMG. After use, you negate M.DMG for 4s.
Heals (10% x Dmg dealt by [Fullmoon Kick]) points of HP for self.
After it is unlocked and activated, a Stellar Map will appear behind the character, which contains five Horoscopes.
Every time a Kick Skill is cast or triggered, there is a 60%% chance to light up a Horoscope. With each Horoscope lit up, the possibility of light-up lowers by 10%%.
It cannot be activated together with the Rotation of Sun and Moon.
When launching auto attacks, there is a 15% chance to summon one star of [Universe Starshard] to fall down.
When Book weapons are equipped, increases self Pen. and Ignore Def by 15%.
The Refinement of starlight grants the character the speed as quick as a meteor. Increases Attack Spd and Move Spd by 10% for self.
It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 12 second(s).
If the date is a multiple of 5, [Peace of Stars] will also restore 5% of Max HP for the character per second.
After it is unlocked and activated, there will be a Time Plate emerging from the character, which will change in the following order: Sunrise - Sunset - Moonrise - Moonset.
The Sun Plate is divided into 5 areas. In different areas, the damage of Sun Skills respectively increases by 50%%/100%%/200%%/100%%/50%%, reaching the top in the central area.
The Moon Plate is divided into 5 areas. In different areas, the damage of Moon Skills respectively increases by 50%%/100%%/200%%/100%%/50%%, reaching the top in the central area.
The Time Plate switches every 30 seconds a round.
Cannot be activated at the same time with Galaxy Array.
Solar System skill, can only be used during the Sun Disc period. Summon the sun to cause an Explosion on the enemy, dealing *2800% physical damage to enemies within a 4-meter range. For every 3 points increase in VIT/Str/Dex, damage increases by 1%. After using, it makes you immune to physical damage for 4 seconds.
In the central area of the Sun Plate, damage of [Sun Explosion] is increased by 30%.
Attaches a [Star Mark] to an enemy. The [Star Mark] summons stars per second to fall on random enemies within a radius of 5m, and the total number of the summoned stars and the seconds of duration is equal to the [Number of Horoscopes Lit Up]. Each star deals Phy. DMG of ATK x 2000%. All the Horoscopes will be extinguished after the skill is cast.
Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked.
Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG.
Aesir
Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *2150% to up to 6 enemies, while reducing the enemy's 50% hit and critical strike, lasting for 5 seconds.
Aesir
Kick Preparation When the [Flash Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Flash Kick], and when triggered, it will take up the interval between attacks.
Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 1040% to the target. The higher the character's Move Spd, the more the damage.
Aesir
Reduces the damage taken from the target marked by the [Hatred of the Moon] by 30%.
Aesir
When sitting down, restores 10% MP for self and teammates around every 2 seconds.
Aesir
Monster Mark Skill Marks the current monster as [Hatred of the Moon]. When cast on players, marks their class as [Hatred of the Moon]. Only one [Hatred of the Moon] is allowed to exist, and the mark cannot coexist with [Hatred of the Sun].
Monster Mark Skill Marks the current monster as [Hatred of the Sun]. When cast on players, marks their class as [Hatred of the Sun]. Only one [Hatred of the Sun] is allowed to exist, and the mark cannot coexist with [Hatred of the Moon].
Jumps towards the specified area, up to 9m, during which the character can leap over terrains.
Aesir
Kick Skill Deals Phy. DMG of ATK x 2920% to the target and enemies around it and makes them suffer (self Luk x 100 x Crit.Dmg) points of HP Loss.
Aesir
Kick Preparation When the [Nova Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Nova Explosion], and when triggered, it will take up the interval between attacks.
When used during odd-numbered dates, it grants physical damage immunity for 12 seconds; when used during even-numbered dates, it grants magical damage immunity for12 seconds.
Aesir
When sitting down, restores 10% HP for self and teammates around every 2 seconds.
Kick Skill Deals Phy. DMG of ATK x 1380% to surrounding enemies within 3m.
Aesir
Kick Preparation When the [Roundhouse Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Roundhouse Kick], and when triggered, it will take up the interval between attacks.
Enter the Run state, increase your own 30% movement speed, and last for 600 seconds. Attacking will cause the 【Run】 effect to fail within 2 seconds.
Aesir
Kick Skill Deals Phy. DMG of ATK x 1820% to a single enemy and has a 100% chance to [Stun] it for 3 seconds
Aesir
Kick Preparation When the [Smash Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Smash Kick], and when triggered, it will take up the interval between attacks.
The character can leverage its potential after awakening. When activated, each attack consumes 2% of current HP of self and makes the enemy lose 2% of current HP (attacking monsters will not suffer HP loss; when activated, kick skills and other skills will deal 30% more damage to monsters). When activated, the character will lose all remaining HP if its HP is below 20% and launches attacks.
Aesir
Summons Wind of different attributes, converting the hero's own ATK into one type among Wind/Earth/Water/Fire/Holy/Shadow/Ghost, which lasts for 600s
Aesir
Deals physical damage of *1320% per second to enemies within 3 meters for 10 seconds, consuming 22 Sp per second.
Aesir
Increases the damage dealt to the target marked by the [Hatred of the Sun] by 50%.
Aesir
Each teammate on the same map increases Auto Attack by 300 point(s) for self. Auto Attack affects the DMG of kick skills
Jump to the time disc of 【Sun and Moon Rotation】 and stay in the central area. If the time disc stays on the Sun disc, all enemies will be treated as Hatred of the Sun. If the time disc stays on the Moon disc, all enemies will be treated as Hatred of the Moon for a period of time. To use, you need to activate 【Sun and Moon Rotation】. The Cooldown Time is fixed and cannot be reduced.
Runes