CurrentTaekwon
PreviousNovice
NextStar EmperorApocalypse
Lvl: 20
Passive
Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG.


[Falling - Agile] - [Falling] The hero's own Agi +3 points

[Falling - Restore] - [Falling] Heals the hero's own lost HP by 3% when the hero flees an ATK
Lvl: 20
Attack
Phsyical
CD: 1 sec
Skill Delay: 1 sec
Range: 5
Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 1040% to the target. The higher the character's Move Spd, the more the damage.


[Flying Kick - Strengthen] - [Flying Kick]'s DMG +5%

[Flying Kick - Quick] - After casting [Flying Kick], increases Move SPD by +3% for 3 seconds
Lvl: 5
Passive
When sitting down, restores 10% MP for self and teammates around every 2 seconds.


[Happy Rest - Restore] - Even when the character is not sitting down, offers 20% of the [Happy Rest]'s Restoration effect every 10 seconds
Lvl: 5
Buff
CD: 3 sec
Skill Delay: 1.5 sec
Range: 9
Fixed Cast Time: 0.5
Jumps towards the specified area, up to 9m, during which the character can leap over terrains.


[High Jump - Ready] - [High Jump]'s Fixed Cast is reduced by 0.1 second(s)

[High Jump - Stun] - When reaching the destination via [High Jump], the character has a 20% chance to [Stun] surrounding enemies for 2 seconds
Lvl: 5
Passive
When sitting down, restores 10% HP for self and teammates around every 2 seconds.
Lvl: 10
Attack
Phsyical
CD: 2 sec
Skill Delay: 1 sec
Range: 2.5
Kick Skill Deals Phy. DMG of ATK x 1380% to surrounding enemies within 3m.


[Roundhouse Kick - Whirlwind] - When the character's Move Spd is higher than 150%, [Roundhouse Kick] DMG +7%%

[Roundhouse Kick - Crippling] - [Roundhouse Kick] reduces the enemy's Phy. DEF by 50 point(s) for 5 seconds
Lvl: 10
Switch
Kick Preparation When the [Roundhouse Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Roundhouse Kick], and when triggered, it will take up the interval between attacks.
Lvl: 5
Buff
CD: 50 sec
Skill Delay: 2 sec
Enters the Running state, increasing Move Spd by 30% for 600 seconds. The character will cancel the Running state when launching attacks.


[Run - Cooldown] - [Run]'s Cooldown Time -4 second(s)

[Run - Unimpeded] - When in [Run] state, takes 2% less damage
Lvl: 10
Attack
Phsyical
CD: 2.5 sec
Skill Delay: 1 sec
Range: 2.5
Kick Skill Deals Phy. DMG of ATK x 1820% to a single enemy and has a 100% chance to [Stun] it for 3 seconds


[Smash Kick - Smite] - When inflicts [Smash Kick] on stunned enemies, the damage is increased by 7%
Lvl: 10
Switch
Kick Preparation When the [Smash Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Smash Kick], and when triggered, it will take up the interval between attacks.
Lvl: 1
Buff
Skill Delay: 1 sec
Summons Wind of different attributes, converting the hero's own ATK into one type among Wind/Earth/Water/Fire/Holy/Shadow/Ghost, which lasts for 600s


[Warm Wind - Element] - [Warm Wind] Wind, Earth, Water, Fire ATK +3%
Lvl: 10
Passive
Each teammate on the same map increases Auto Attack by 300 point(s) for self. Auto Attack affects the DMG of kick skills
Lvl: 1
Attack
Phsyical
Range: 2.5
Deals (Self Atk*100%) damage to an enemy target

Runes


[Falling] The hero's own Flee +(1 ~ 20) point(s)

[Falling] The hero's own Crit.Res. +(1 ~ 10) point(s)

[Happy Rest]'s Restoration Effect +(1% ~ 20%)

[Peaceful Rest]'s Restoration Effect +(1% ~ 20%)

[Flying Kick] DMG +(1% ~ 30%)

[Flying Kick]'s SP Cost: (-10% ~ -50%)

[Roundhouse Kick] DMG +(1% ~ 20%)

[Roundhouse Kick] Attack Range +(0.1 ~ 1) meter(s)

When the date is an even number, passively increases Phy. DEF by (1% ~ 15%)

When the date is an even number, passively increases M.Def by (1% ~ 15%)

[Run] Self Ranged Phy. DMG Reduc. +(1% ~ 10%)

After launching attacks, [Run]'s effect will still last (3 ~ 10) second(s)

[Nova Explosion]'s HP Loss DMG +(1% ~ 20%)

Nova Explosion Cooldown Time: (-0.1 ~ -1) second(s)

[Peace of Sun and Moon] grants Abnormal Status Resist +(1% ~ 30%)

[Peace of Sun and Moon] duration +(1 ~ 6) second

[Peace of Sun and Moon] grants the Endure effect

The duration of [Celestial Body Retrograde] damage immunity +(0.1 ~ 1) second

After using [Celestial Body Retrograde], there is a (1% ~ 30%) chance to remove all the debuffs from self

If the character's HP 5 seconds ago is higher than the current value, restores the character's HP to the amount 5 seconds ago

[Warmth of Stars] Damage +(1% ~ 30%)

[Warmth of Stars] has a (10% ~ 30%) chance to inflict [Faint]

[Warmth of Stars] can trigger an additional [Universe Fusion] that doesn't consume HP

For every 10 points of Agi of the character, the damage of Kick Skills +(0.1% ~ 1%)

When all Preparation Skills are activated, Auto Attack DMG Inc. +(30% ~ 300%)

Kick Skills will speed up the character's actions according to Attack Spd

Increases the damage dealt to unit targeted by [Hatred of the Sun] by (1% ~ 30%)

Reduces damage taken from [Hatred of the Moon] by an additional (1% ~ 20%)

Increases one Mark quota for the [Hatred of the Sun] and the [Hatred of the Moon]

[ComeOn] Each teammate on the same map boosts ATK by (10 ~ 100) point(s) for self

[ComeOn] Each teammate on the same map boosts Max HP by (300 ~ 3000) point(s) for self

[ComeOn] takes effects for all teammates who are not Taekwons

[Universe Fusion] increases the enemy's HP Loss by (10% ~ 30%)

Trigger conditions of [Universe Fusion] death (-1% ~ -15%)

When [Universe Fusion] is activated, all damage is guaranteed to hit enemies, ignoring Flee and all kinds of Parries