Skills
























Other Skills





































Runes


































Skills

Turn the Spirit Bomb into a Dragon Ball. Each Dragon Ball can increase 1% of Max HP

Each Dragon Ball provides 1% Water DMG and skill DMG in addition.

Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 300% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x2000% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]

[Dragon Wave] increases the duration that the enemy can’t attack by 2 seconds

When the Dragon Fist is attacked by magic, there’s a 15% chance to reflect the DMG to the attacker
Increases the Dragon Fist's M. DMG Reduction by 25%.

Use Gentle Touch to cause DMG equivalent to ATK x450%, and there is a 100% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.

When the Dragon Fist is dying, he will lock his HP at 1 and attach a Dragon Seal to the source of Damage. The Dragon Seal lasts for 9 sec. When the Dragon Fist attacks his Dragon Seal target, he will recover 20% of his Max HP and avoid death. When the Dragon Seal time ends and disappears, the Dragon Fist will die (CD: 40 sec).

After a short Chant, you can all allies within 5 meters can gain 30% Melee DMG Reduc.. Lasts 25 seconds. This skill can be used under [Steel Body] status.

When attacked within 4-meter range under [Indestructible Cloak] status,there’s a 100% chance of dealing DMG equivalent to ATK x300% to the target and repel them

When the Dragon Fist dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 25% Max HP for that teammate.

When [Inheritance] is triggered, restore 25% Max SP for teammates

Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1200%. The casting distance is 8 meters. This skill can be used in under [Steel Body] status

[Lightning Step] has a 40% chance to cause the target into [Cursed Circle] for 1 second

When the Dragon Fist attacks, there’s a 15% chance to cast [Gentle Touch - Seal] on the target. When uses Skills, there’s a 25% chance to cast [Gentle Touch - Seal] on the target

Every time you use Gentle Touch Skills, your DEF will be increased by 200 and your M.DEF will be increased by 100. Lasts 15 seconds.Up to 3 times.

Consume all SP and all Dragon Balls to cause Water DMG equivalent to [Asura Strike] x100% to a single enemy. Only [Dragon Wave] can be used during the casting period to inherit [Asura Strike] Skill effec.

Each Dragon Ball you carry increase the DMG of [Sky Breaking Dragon Fist] by 1%

Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)

Designate an enemy, reduce their Auto Attack Dmg Inc. by 50%, and force them to attack themselves for 3 seconds. This skill can be used under [Steel Body] status. Strong Attack doesn’t have any effect against players

Deals Endure to yourself during [Unrivaled], and reduces Auto Attack DMG by 20%

Consume all SP to deal neutral Phy. DMG of Phy. ATK x (40 + remaining SP/100) + 2500 + 500 x50 to a single enemy unit, ignoring 30% of the target's Race Reduc., Attribute Reduc. and Phy. DMG Reduc. and defying the target's DMG Reduc. skill effect. It can only be cast in the Aura Burst state. SP recovery is disabled for 5 seconds upon its release and Auto SP regeneration is disabled for 300 seconds
The number of Aura Bombs consumed varies according to the skill it follows:
Consume Aura Bomb x5 if released directly
Consume Aura Bomb x4 if released after the Way of a Dragon or Blade Stop
Consume Aura Bomb x3 if released after Tiger Fist
Consume Aura Bomb x1 if released after Chain Crush
Aesir

Enters 1.5 sec guidance, During which if the caster takes auto attack, the attacker will enter a 50 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 [Finger Offensive]; Lv.3 [Investigate]; Lv.4 [Chain Combo] and Lv.5 [Asura Strike]

Monk teleports forward. Body Relocation doesn’t consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put [Asura Strike] into a 2-second Cast Delay
Aesir

Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Aesir

The skill must be casted after [Triple Attack]. It deals 720% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
Aesir

The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 2400% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Aesir

The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Aesir

Detonate nearby Spirit Bombs. The user gains Critical Explosion for 180s, during which their Critical increases by 20, and each Spirit Bomb of the [Call Spirits] skill has 100% more P.ATK, but their HP and SP no longer recover naturally. When in Critical Explosion state, Monk gains (INT*5) more AA ATK. The effect can't be cleared.
Aesir

Monk is in a furious state, Str and Int increase by 20 points.

Render Shura and enemies near Shura rooted and unable to attack. Lasts 3.5s. If the user attacks or dies when Cursed Circle is in effect, the skill is canceled. Using it costs 1 Spirit Bomb. It can control up to 5 targets. When Cursed Circle is on, gain an extra 75% DMG down. Using it increases [Asura Strike]'s casting range by 2m for 5s. The skill can be used in [Steel Body] state.
Aesir

Attacks an enemy with a fast spin kick, dealing (Atk1210%) Dmg.

Knocks an enemy up into the air with shoulder and fist, dealing Atk 1260% damage. Enemy hit is snared for 2s. Increases damage by 50% after using [Dragon Combo]. Fallen Empire can be followed by Tiger Cannon/Hell Gate

Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 400% Dmg
Aesir

When using fist-type weapons or unarmed attacks, physical attack increases by 15%

Monk's Fleerate increases by 19%; when suffering magic attack, There is a 20% chance to restore HP equal to 50% damage

Using special pressure point techniques, recovers 1250 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 65% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.
Aesir

Use special pressure point techniques to increase 1 ally and own VIT by 10 and Max HP by 10%. Increase Max HP by an extra 3000,effect lasts 90 sec,uses 2 Spirit Bombs
Aesir

Using special pressure point techniques, deals Atk 840% damage to an enemy with a 100% chance to silence it. Damage dealt scales with caster’s DEX

Launches a flurry of attacks against an enemy in an instant, dealing Atk 1730% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire
Aesir

Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Aesir

When using Knuckles or fighting without weapon, Atk increases by 40, Auto Attack increases by 200
Aesir

Isolates the target, dealing 300% Dmg to an enemy and knocking all targets in the area by 4m. Has a 70% chance to stun the target for 2 sec
Aesir

Gathers strength and shouts out, dealing Atk 810% damage to the target enemy and nearby enemies with a 80% chance to Fear them

When HP is below 20%: increases Dmg Reduc. and Magic Reduc. by 30%
Aesir

Knocks back the target for 3m, dealing 700% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier

Temporarily unleashes caster’s potential, increasing max Spirit Bomb count by 10, Max HP and Max SP by 10% and Atk Spd by 20% for 75s. Enter Critical Explosion state upon using this skill, losing 1% Max HP every 2s. Effect is removed when HP is below 10%
Aesir

Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(700%+100%*Spirit Bomb No.) all surrounding enemies.

Each spirit bomb grants the carrier with 2 Atk, 1% Ignore Def and 10% Atk boost for each spirit bomb of [Finger Offensive]

Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
Aesir

Enters Steel Body status for 150 sec, taking 85% less damage but losing 25% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Aesir

Deals (Self Atk*100%) damage to an enemy target
Aesir

While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1380% damage to enemies in an area and cause them to lose 30% of Max Sp. Deals double damage if used after Fallen Empire
Aesir

The target must endure the combo skills after [Combo Finish], this skill deals 540% Dmg to a single enemy, with a 60% to fix the target for 10 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]
Aesir

Removes all of Shura’s status ailments every 10s and grants status ailments immunity for 1s

Monk's auto attacks have a 20% chance to deal 400% Dmg to enemy and mute the target for 5 seconds.
Aesir

Gathers spirit bombs to the max (up to 5 at a time)
Runes

































