Skills
Runes
Auxiliary Skills
Lvl: 5
Passive
Turn the Spirit Bomb into a Dragon Ball. Each Dragon Ball can increase 1% of Max HP
Lvl: 5
Passive
Each Dragon Ball can trigger extra 1% Water Element Damage
Lvl: 10
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 4
Spend 5 Dragon Balls to reduce your HP to 20%% of Max HP. The reduced HP is converted into a Shield that absorbs DMG by 150%. The shield cannot be dispelled, Lasts 10 seconds (cannot be used when the HP is less than 20%)
Lvl: 5
Attack
Phsyical
CD: 10 sec
Skill Delay: 1 sec
Range: 1.5
The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x2000% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]
Lvl: 5
Passive
[Dragon Wave] increases the duration that the enemy can’t attack by 2 seconds
Lvl: 5
Passive
When the Dragon Fist is attacked by magic, there’s a 15% chance to reflect the DMG to the attacker
Lvl: 10
Attack
Phsyical
CD: 5 sec
Skill Delay: 2 sec
Range: 3
Use Gentle Touch to cause DMG equivalent to ATK x450%, and there is a 100% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.
Lvl: 5
Passive
When the Dragon Fist is dying, he will lock his HP at 1 and attach a Dragon Seal to the source of Damage. The Dragon Seal lasts for 9 seconds. When the Dragon Fist attacks his Dragon Seal target, he will recover 20% of his Max HP and avoid death. When the Dragon Seal time ends and disappears, the Dragon Fist will die (CD: 60 seconds)
Lvl: 10
Buff
CD: 25 sec
Skill Delay: 2 sec
Cast Time: 2
Fixed Cast Time: 0.8
After a short Chant, you can all allies within 5 meters can gain 30% Melee DMG Reduc.. Lasts 25 seconds. This skill can be used under [Steel Body] status.
Lvl: 5
Passive
When attacked within 4-meter range under [Indestructible Cloak] status,there’s a 100% chance of dealing DMG equivalent to ATK x300% to the target and repel them
Lvl: 5
Passive
When the Dragon Fist dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 25% Max HP for that teammate.
Lvl: 5
Attack
Phsyical
CD: 8 sec
Skill Delay: 1 sec
Range: 8
Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1200%. The casting distance is 8 meters. This skill can be used in under [Steel Body] status
Lvl: 5
Passive
[Lightning Step] has a 40% chance to cause the target into [Cursed Circle] for 1 second
Lvl: 10
Passive
When the Dragon Fist attacks, there’s a 15% chance to cast [Gentle Touch - Seal] on the target. When uses Skills, there’s a 25% chance to cast [Gentle Touch - Seal] on the target
Lvl: 10
Passive
Every time you use Gentle Touch Skills, your DEF will be increased by 200 and your M.DEF will be increased by 100. Lasts 15 seconds.Up to 3 times.
Lvl: 10
Attack
Phsyical
CD: 5 sec
Skill Delay: 1 sec
Range: 3
Cast Time: 2
Consume all SP and all Dragon Balls to cause Water DMG equivalent to [Asura Strike] x100% to a single enemy. Only [Dragon Wave] can be used during the casting period to inherit [Asura Strike] Skill effec.
Lvl: 5
Passive
Each Dragon Ball you carry increase the DMG of [Sky Breaking Dragon Fist] by 1%
Lvl: 5
Passive
Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
Lvl: 5
Buff
CD: 3 sec
Skill Delay: 1 sec
Range: 1
Designate an enemy, reduce their Auto Attack Dmg Inc. by 50%, and force them to attack themselves for 3 seconds. This skill can be used under [Steel Body] status. Strong Attack doesn’t have any effect against players
Lvl: 4
Passive
Deals Endure to yourself during [Unrivaled], and reduces Auto Attack DMG by 20%
Lvl: 1
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target
[Strength Mastery] - Monk and Champion's auto attack bonus converted from strength increases by 5%, Auto Attack increases by
[Auto Attack -Refining] - For launching auto attacks, Atk increases by 3%, Auto Attack increases by
[Auto Attack -SP Regen] - auto attacks have a 5% chance to restore 25 SP
Runes
[Lion Howling] CD Time (-0.1 ~ -2) secs.
Int +(1 ~ 10), Str +(1 ~ 10) under [Critical Explosion] status.
[Hell Gate] skill delay (-0.1 ~ -1).
[Hell Gate] CD Time (-0.1 ~ -1) secs.
Crit. +(1 ~ 20) under [Steel Body] status.
Auto Attack Dmg bonus +(1% ~ 30%) under [Steel Body] status.
Chance of triggering [Triple Attack] +(1% ~ 10%).
[Triple Attack] Dmg +(1% ~ 20%).
Extra +(1% ~ 10%) Dmg Reduc. under [Steel Body] status.
Has a (5% ~ 20%) chance of putting the enemy into [Cursed Circle] when casting Auto Attack under [Steel Body] status.
[Steel Body] no longer has a Move Spd penalty.
(20% ~ 70%) chance to become invincible for 3 seconds when [Transcendence] is triggered.
Clears 1 debuff when [Transcendence] is triggered.
Each time you kill a target, trigger [Transcendence] once.
[Gentle Touch - Revitalize] increases extra Max HP +(500 ~ 3000) points.
[Gentle Touch - Revitalize] increases extra VIT +(1 ~ 10).
[Gentle Touch - Revitalize] affects the whole team, and the cost changes to 10 Spirit Bombs.
Each Int provides (0.3 ~ 3) Max SP under [Critical Explosion] status.
Asura Strike unable to restore SP time (-0.1 ~ -5) seconds
When SP falls below 30%%, [Asura Strike] damage +(1% ~ 30%).
When SP falls below 30%%, [Asura Strike]'s chance to consume zero SP +(1% ~ 30%).
[Finger Offensive] Fixed Cast Time (-0.1 ~ -0.5) secs.
[Finger Offensive] CD Time (-0.1 ~ -1) secs.
[Finger Offensive] Dmg +(1% ~ 30%).
[Near-death Awaken] effective HP requirement +(5% ~ 30%).
All abnormal status resistance +(1% ~ 30%) under [Near-death Awaken] status.
[Imperishable Dragon] killing dragon mark recovery Max HP +(5% ~ 30%)
In the [Imperishable Dragon] state, physical bonuses +(1% ~ 20%)
In the [Imperishable Dragon] state, ignore skill releasing conditions
Sky Tearing Dragon Punch has a (10% ~ 100%) chance of triggering Soryu Wave
After Sky Tearing Dragon Punch's SP Regen. Freezing time, restore (1% ~ 20%) of Max SP
Sky Tearing Dragon Punch changes from a hook to a jab
[Lightning Step] CD time (-5% ~ -30%)
[Lightning Step] triggered [Cursed Circle] time +(0.1 ~ 1) seconds
In the [Cursed Circle] state, the enemy armor attribute becomes Fire for 3 seconds