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Skills
Runes
Auxiliary Skills
Lvl: 10
Attack
Phsyical
CD: 5 sec
Skill Delay: 1 sec
Range: 3
Cast Time: 2
Consume all SP to deal neutral Phy. DMG of Phy. ATK x (40 + remaining SP/100) + 2500 + 500 x50 to a single enemy unit, ignoring 30% of the target's Race Reduc., Attribute Reduc. and Phy. DMG Reduc. and defying the target's DMG Reduc. skill effect. It can only be cast in the Aura Burst state. SP recovery is disabled for 5 seconds upon its release and Auto SP regeneration is disabled for 300 seconds
The number of Aura Bombs consumed varies according to the skill it follows:
Consume Aura Bomb x5 if released directly
Consume Aura Bomb x4 if released after the Way of a Dragon or Blade Stop
Consume Aura Bomb x3 if released after Tiger Fist
Consume Aura Bomb x1 if released after Chain Crush
[Asura Strike - Empower] - Increases multiplier of [Asura Strike] formula: [Skill Lv. x4 + Remaining SP/100] by
Lvl: 1
Buff
CD: 3 sec
Skill Delay: 1 sec
Monk teleports forward. Body Relocation doesn’t consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put [Asura Strike] into a 2-second Cast Delay
[Body Relocation - Empower] - Using [Body Relocation] increases self Move Spd by 5% for 3 sec
Lvl: 5
Buff
Skill Delay: 1 sec
Cast Time: 0.5
Fixed Cast Time: 0.5
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
[Spirit Bomb -Utility] - Each spirit bomb provides Ignore M.Def +1%
Lvl: 5
Attack
Phsyical
Skill Delay: 1.1 sec
Range: 1.5
The skill must be casted after [Triple Attack]. It deals 720% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
[Chain Combo - Empower] - [Chain Combo] Dmg +5%
Lvl: 10
Attack
Phsyical
Skill Delay: 1 sec
Range: 1.5
The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
[Combo Finish - Empower] - [Combo Finish] Damage +5%
Lvl: 5
Buff
Skill Delay: 1 sec
Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 20, every spirit bomb of [Call Spirits] will extra increase its Atk by 100%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)
[Critical Explosion] - Critical Explosion increases Attack Spd +1%
Lvl: 20
Passive
Monk's Fleerate increases by 19%; when suffering magic attack, There is a 20% chance to restore HP equal to 50% damage
Lvl: 10
Attack
Phsyical
CD: 3 sec
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
[Investigate -Proficiency] - SP Cost of [Investigate]-10%
[Investigate- Empower] - [Investigate] Dmg +10%
Lvl: 5
Passive
Monk restore HP: (Max HP/500 +4)×5 and SP: (Max SP/500 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
[Spirits Recovery - Empower] - Natural Recovery of [Spirits Recovery] +10%
Lvl: 5
Buff
Skill Delay: 1 sec
Cast Time: 2.5
Fixed Cast Time: 2.5
Enters Steel Body status for 150 sec, taking 85% less damage but losing 25% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
[Steel Body-Alert] - Slow Punishment of [Steel Body]-3%
[Steel Body -Quick Cast] - Fixed Cast Time of [Steel Body]-0.2 sec
[Steel Body -Proficiency] - SP Cost of [Steel Body]-5%
[Steel Body - Phantom] - [Steel Body] duration changed to 10 sec
Lvl: 20
Passive
Monk's auto attacks have a 20% chance to deal 400% Dmg to enemy and mute the target for 5 seconds.
[Triple Attack- Empower] - Damage of [Triple Attack] +10%
Lvl: 1
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target
[Strength Mastery] - Monk and Champion's auto attack bonus converted from strength increases by 5%, Auto Attack increases by
[Auto Attack -Refining] - For launching auto attacks, Atk increases by 3%, Auto Attack increases by
[Auto Attack -SP Regen] - auto attacks have a 5% chance to restore 25 SP
Runes
[Lion Howling] CD Time (-0.1 ~ -2) secs.
Int +(1 ~ 10), Str +(1 ~ 10) under [Critical Explosion] status.
Crit. +(1 ~ 20) under [Steel Body] status.
Auto Attack Dmg bonus +(1% ~ 30%) under [Steel Body] status.
[Hell Gate] skill delay (-0.1 ~ -1).
[Hell Gate] CD Time (-0.1 ~ -1) secs.
Chance of triggering [Triple Attack] +(1% ~ 10%).
[Triple Attack] Dmg +(1% ~ 20%).
(20% ~ 70%) chance to become invincible for 3 seconds when [Transcendence] is triggered.
Clears 1 debuff when [Transcendence] is triggered.
Each time you kill a target, trigger [Transcendence] once.
Each Int provides (0.3 ~ 3) Max SP under [Critical Explosion] status.
Asura Strike unable to restore SP time (-0.1 ~ -5) seconds
When SP falls below 30%%, [Asura Strike] damage +(1% ~ 30%).
When SP falls below 30%%, [Asura Strike]'s chance to consume zero SP +(1% ~ 30%).
[Finger Offensive] Fixed Cast Time (-0.1 ~ -0.5) secs.
[Finger Offensive] CD Time (-0.1 ~ -1) secs.
[Finger Offensive] Dmg +(1% ~ 30%).
Extra +(1% ~ 10%) Dmg Reduc. under [Steel Body] status.
Has a (5% ~ 20%) chance of putting the enemy into [Cursed Circle] when casting Auto Attack under [Steel Body] status.
[Steel Body] no longer has a Move Spd penalty.
[Near-death Awaken] effective HP requirement +(5% ~ 30%).
All abnormal status resistance +(1% ~ 30%) under [Near-death Awaken] status.
[Gentle Touch - Revitalize] increases extra Max HP +(500 ~ 3000) points.
[Gentle Touch - Revitalize] increases extra VIT +(1 ~ 10).
[Gentle Touch - Revitalize] affects the whole team, and the cost changes to 10 Spirit Bombs.