Class
Monk
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Skills

Asura Strike
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3 Cast Time: 2

Consume all SP to deal neutral Phy. DMG of Phy. ATK x (40 + remaining SP/100) + 2500 + 500 x50 to a single enemy unit, ignoring 30% of the target's Race Reduc., Attribute Reduc. and Phy. DMG Reduc. and defying the target's DMG Reduc. skill effect. It can only be cast in the Aura Burst state. SP recovery is disabled for 5 seconds upon its release and Auto SP regeneration is disabled for 300 seconds
The number of Aura Bombs consumed varies according to the skill it follows:
Consume Aura Bomb x5 if released directly
Consume Aura Bomb x4 if released after the Way of a Dragon or Blade Stop
Consume Aura Bomb x3 if released after Tiger Fist
Consume Aura Bomb x1 if released after Chain Crush

Aesir

• Asura Strike - Empower Increases multiplier of [Asura Strike] formula: [Skill Lv. x4 + Remaining SP/100] by
Body Relocation
Lvl: 1 Buff CD: 3 sec Skill Delay: 1 sec SP: 14

Monk teleports forward. Body Relocation doesn’t consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put [Asura Strike] into a 2-second Cast Delay

Aesir

• Body Relocation - Empower Using [Body Relocation] increases self Move Spd by 5% for 3 sec
Call Spirits
Lvl: 5 Buff Skill Delay: 1 sec SP: 8 Cast Time: 0.5 Fixed Cast Time: 0.5

Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec

Aesir

• Spirit Bomb -Utility Each spirit bomb provides Ignore M.Def +1%
Chain Combo
Lvl: 5 Attack Physical Skill Delay: 1.1 sec SP: 26 Range: 1.5

The skill must be casted after [Triple Attack]. It deals 720% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit

Aesir

• Chain Combo - Empower [Chain Combo] Dmg +5%
Combo Finish
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 45 Range: 1.5

The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]

Aesir

• Combo Finish - Empower [Combo Finish] Damage +5%
Critical Explosion
Lvl: 5 Buff Skill Delay: 1 sec SP: 15

Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 20, every spirit bomb of [Call Spirits] will extra increase its Atk by 100%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)

Aesir

• Critical Explosion Critical Explosion increases Attack Spd +1%
Flee
Lvl: 20 Passive

Monk's Fleerate increases by 19%; when suffering magic attack, There is a 20% chance to restore HP equal to 50% damage

Investigate
Lvl: 10 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5

Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Aesir

• Investigate -Proficiency SP Cost of [Investigate]-10%
• Investigate- Empower [Investigate] Dmg +10%
Iron Fist
Lvl: 10 Passive

When using Knuckles or fighting without weapon, Atk increases by 40, Auto Attack increases by 200

Aesir

• Iron Fist - Empower [Iron Fist] provides +20% Atk
Spirits Recovery
Lvl: 5 Passive

Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.

Aesir

• Spirits Recovery - Empower Natural Recovery of [Spirits Recovery] +10%
Steel Body
Lvl: 5 Buff Skill Delay: 1 sec SP: 200 Cast Time: 2.5 Fixed Cast Time: 2.5

Enters Steel Body status for 150 sec, taking 85% less damage but losing 25% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work

Aesir

• Steel Body - Phantom [Steel Body] duration changed to 10 sec
• Steel Body-Alert Slow Punishment of [Steel Body]-3%
• Steel Body -Quick Cast Fixed Cast Time of [Steel Body]-0.2 sec
• Steel Body -Proficiency SP Cost of [Steel Body]-5%
Triple Attack
Lvl: 20 Passive

Monk's auto attacks have a 20% chance to deal 400% Dmg to enemy and mute the target for 5 seconds.

Aesir

• Triple Attack- Empower Damage of [Triple Attack] +10%
Zen
Lvl: 1 Buff Skill Delay: 1 sec SP: 20 Cast Time: 2

Gathers spirit bombs to the max (up to 5 at a time)

Asura Strike
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3 Cast Time: 2

Consume all SP to deal neutral Phy. DMG of Phy. ATK x (40 + remaining SP/100) + 2500 + 500 x50 to a single enemy unit, ignoring 30% of the target's Race Reduc., Attribute Reduc. and Phy. DMG Reduc. and defying the target's DMG Reduc. skill effect. It can only be cast in the Aura Burst state. SP recovery is disabled for 5 seconds upon its release and Auto SP regeneration is disabled for 300 seconds
The number of Aura Bombs consumed varies according to the skill it follows:
Consume Aura Bomb x5 if released directly
Consume Aura Bomb x4 if released after the Way of a Dragon or Blade Stop
Consume Aura Bomb x3 if released after Tiger Fist
Consume Aura Bomb x1 if released after Chain Crush

Aesir

• Asura Strike - Empower Increases multiplier of [Asura Strike] formula: [Skill Lv. x4 + Remaining SP/100] by
Blade Stop
Lvl: 5 SwordBreak Skill Delay: 1 sec SP: 15 Range: 2

Enters 1.5 sec guidance, During which if the caster takes auto attack, the attacker will enter a 50 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 [Finger Offensive]; Lv.3 [Investigate]; Lv.4 [Chain Combo] and Lv.5 [Asura Strike]

Body Relocation
Lvl: 1 Buff CD: 3 sec Skill Delay: 1 sec SP: 14

Monk teleports forward. Body Relocation doesn’t consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put [Asura Strike] into a 2-second Cast Delay

Aesir

• Body Relocation - Empower Using [Body Relocation] increases self Move Spd by 5% for 3 sec
Call Spirits
Lvl: 5 Buff Skill Delay: 1 sec SP: 8 Cast Time: 0.5 Fixed Cast Time: 0.5

Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec

Aesir

• Spirit Bomb -Utility Each spirit bomb provides Ignore M.Def +1%
Chain Combo
Lvl: 5 Attack Physical Skill Delay: 1.1 sec SP: 26 Range: 1.5

The skill must be casted after [Triple Attack]. It deals 720% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit

Aesir

• Chain Combo - Empower [Chain Combo] Dmg +5%
Chain Crush Combo
Lvl: 15 Attack Physical Skill Delay: 1.5 sec SP: 70 Range: 1.5

The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 2400% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]

Aesir

• Chain Crush Combo -Proficiency SP Cost of [Chain Crush Combo]-10%
Combo Finish
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 45 Range: 1.5

The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]

Aesir

• Combo Finish - Empower [Combo Finish] Damage +5%
Critical Explosion
Lvl: 5 Buff Skill Delay: 1 sec SP: 15

Ignite spirit bombs around, caster enters 180s Critical Explosion; Crit increases by 20, every spirit bomb of [Call Spirits] will extra increase its Atk by 100%, but HP and SP will not be naturally recovered. During Critical Explosion, Monk's Auto Attack will increase by (Intelligence x5)

Aesir

• Critical Explosion Critical Explosion increases Attack Spd +1%
Critical Explosion -Break
Lvl: 10 Passive

Monk is in a furious state, Str and Int increase by 20 points.

Cursed Circle
Lvl: 10 CursedCircle CD: 9 sec Skill Delay: 1 sec SP: 95 Range: 1

Shura makes self and surrounding enemies unable to move or attack for 3.5 sec. Cursed Circle is removed when the caster attacks or dies. Costs 1 Spirit Bomb,can control a max of 5 targets,during Cursed Circle effect period, obtain an extra 75% Dmg Reduc.

Aesir

• Cursed Circle - Quick Cast [Cursed Circle] cooldown - 1 sec
Dragon Ball
Lvl: 5 Passive

Turn the Spirit Bomb into a Dragon Ball. Each Dragon Ball can increase 1% of Max HP

Dragon Ball - Play with Water
Lvl: 5 Passive

Each Dragon Ball can trigger extra 1% Water Element Damage

Dragon Combo
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 24 Range: 1.5

Attacks an enemy with a fast spin kick, dealing (Atk1210%) Dmg.

Dragon Soul
Lvl: 10 Buff CD: 25 sec Skill Delay: 2 sec Cast Time: 4

Consume 5 Dragon Balls and reduces HP to 20%% of max HP. The amount of HP reduced will be converted to a shield that can absorb damage at a 300% ratio. The shield cannot be cleared and lasts 20s. (Cannot be used when HP is below 20%.)

Dragon Soul - Duration
Lvl: 5 Passive

The duration of [Dragon Soul] +5 seconds

Dragon Wave
Lvl: 5 Attack Physical CD: 10 sec Skill Delay: 1 sec Range: 1.5

The Dragon Fist strikes the ground from the sky, causing DMG equivalent to ATK x2000% to all enemies within 3 meters, repelling 1 meter and making all enemies within the range unable to attack (invalid for Mini/MVP). Lasts 1 second. This skill must be cast after [Sky Breaking Dragon Fist]

Dragon Wave - Surrender
Lvl: 5 Passive

[Dragon Wave] increases the duration that the enemy can’t attack by 2 seconds

Dragon's Scale
Lvl: 5 Passive

When the Dragon Fist is attacked by magic, there’s a 15% chance to reflect the DMG to the attacker
Increases the Dragon Fist's M. DMG Reduction by 25%.

Fallen Empire
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 40 Range: 1.5

Knocks an enemy up into the air with shoulder and fist, dealing Atk 1260% damage. Enemy hit is snared for 2s. Increases damage by 50% after using [Dragon Combo]. Fallen Empire can be followed by Tiger Cannon/Hell Gate

Finger Offensive
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 1 sec SP: 29 Range: 8 Cast Time: 1 Fixed Cast Time: 1

Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 400% Dmg

Aesir

• Finger Offensive- Empower [Finger Offensive] Dmg +10%
• Finger Offensive -Quick Cast Fixed Cast Time of [Finger Offensive]-0.25 sec
• Finger Offensive - Refresh When [Finger Offensive] kills its target, have a 20% chance of instantly ending the skill’s CD time and obtaining 5 Spirit Bombs.
Fist Refining
Lvl: 5 Passive

When using fist-type weapons or unarmed attacks, physical attack increases by 15%

Flee
Lvl: 20 Passive

Monk's Fleerate increases by 19%; when suffering magic attack, There is a 20% chance to restore HP equal to 50% damage

Gentle Touch - Cure
Lvl: 10 Buff Skill Delay: 1.5 sec SP: 52 Range: 7

Using special pressure point techniques, recovers 1250 * (1+ target’s VIT/100) * (1+self INT/100) HP to self and an ally with a 65% chance to cure them of all status ailments. Can be used when the caster is Frozen/Petrified/Stunned. Cost 1 Spirit Bomb.

Aesir

• Gentle Touch - Power Healing Healing effect of [Gentle Touch - Cure] + 8%
Gentle Touch - Revitalize
Lvl: 10 Buff Skill Delay: 1 sec SP: 78 Range: 7

Use special pressure point techniques to increase 1 ally and own VIT by 10 and Max HP by 10%. Increase Max HP by an extra 3000,effect lasts 90 sec,uses 2 Spirit Bombs

Aesir

• Gentle Touch - Invigorate [Gentle Touch - Revitalize] increases Max HP by an extra 2%
Gentle Touch - Seal
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 63 Range: 3

Use Gentle Touch to cause DMG equivalent to ATK x450%, and there is a 100% chance to make the target unable to cast Auto Attack. Lasts 3 seconds.

Gentle Touch - Seal Enhance - Enhance
Lvl: 5 Passive

[Gentle Touch - Seal] DMG +30%

Gentle Touch - Silence
Lvl: 5 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 32 Range: 3

Using special pressure point techniques, deals Atk 840% damage to an enemy with a 100% chance to silence it. Damage dealt scales with caster’s DEX

Hell Gate
Lvl: 15 Attack Physical CD: 2 sec Skill Delay: 2 sec Range: 7.5

Launches a flurry of attacks against an enemy in an instant, dealing Atk 1730% damage at the cost of 5 Spirit Bombs and 20% of Max Sp. Damage dealt is increased by 1% for each 1% of Shura's lost HP. Deals double damage if used after Fallen Empire

Aesir

• Hell Gate - Mastery [Hell Gate] gains 0.3% extra damage for every 1%% HP lost
• Hell Gate - Enhance [Hell Gate] damage + 6%
Imperishable Dragon
Lvl: 5 Passive

When the Dragon Fist is dying, he will lock his HP at 1 and attach a Dragon Seal to the source of Damage. The Dragon Seal lasts for 9 sec. When the Dragon Fist attacks his Dragon Seal target, he will recover 20% of his Max HP and avoid death. When the Dragon Seal time ends and disappears, the Dragon Fist will die (CD: 40 sec).

Indestructible Cloak
Lvl: 10 Buff CD: 25 sec Skill Delay: 2 sec SP: 200 Cast Time: 2 Fixed Cast Time: 0.8

After a short Chant, you can all allies within 5 meters can gain 30% Melee DMG Reduc.. Lasts 25 seconds. This skill can be used under [Steel Body] status.

Indestructible Cloak - Counter Vibration
Lvl: 5 Passive

When attacked within 4-meter range under [Indestructible Cloak] status,there’s a 100% chance of dealing DMG equivalent to ATK x300% to the target and repel them

Inheritance
Lvl: 5 Passive

When the Dragon Fist dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 25% Max HP for that teammate.

Inheritance - Magic
Lvl: 5 Passive

When [Inheritance] is triggered, restore 25% Max SP for teammates

Investigate
Lvl: 10 Attack Physical CD: 3 sec SP: 24 Range: 1.5 Cast Time: 0.5 Fixed Cast Time: 0.5

Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*7 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Aesir

• Investigate -Proficiency SP Cost of [Investigate]-10%
• Investigate- Empower [Investigate] Dmg +10%
Iron Fist
Lvl: 10 Passive

When using Knuckles or fighting without weapon, Atk increases by 40, Auto Attack increases by 200

Aesir

• Iron Fist - Empower [Iron Fist] provides +20% Atk
Ki Explosion
Lvl: 5 Attack Physical Skill Delay: 2 sec SP: 15 Range: 1.5

Isolates the target, dealing 300% Dmg to an enemy and knocking all targets in the area by 4m. Has a 70% chance to stun the target for 2 sec

Aesir

• Ki Explosion - Empower Damage of [Ki Explosion] +5%
Lightning Step
Lvl: 5 Attack Physical CD: 8 sec Skill Delay: 1 sec SP: 300 Range: 8

Quickly approach an enemy and cause Wind Physical DMG equivalent to DMG x1200%. The casting distance is 8 meters. This skill can be used in under [Steel Body] status

Lightning Step - Cursed Circle
Lvl: 5 Passive

[Lightning Step] has a 40% chance to cause the target into [Cursed Circle] for 1 second

Lion Howling
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1.5 sec SP: 57 Range: 7.5

Gathers strength and shouts out, dealing Atk 810% damage to the target enemy and nearby enemies with a 80% chance to Fear them

Mastery
Lvl: 10 Passive

When the Dragon Fist attacks, there’s a 15% chance to cast [Gentle Touch - Seal] on the target. When uses Skills, there’s a 25% chance to cast [Gentle Touch - Seal] on the target

Near-death Awaken
Lvl: 10 Passive

When HP is below 20%: increases Dmg Reduc. and Magic Reduc. by 30%

Aesir

• Near-death Awaken - Transcendence Atk + 2% when near-death
Palm Push Strike
Lvl: 5 Attack Physical Skill Delay: 1.5 sec SP: 35 Range: 1.5

Knocks back the target for 3m, dealing 700% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier

Preemptive Strike
Lvl: 10 Passive

Increases Attack Spd of monk by 22%

Reborn
Lvl: 10 Passive

Every time you use Gentle Touch Skills, your DEF will be increased by 200 and your M.DEF will be increased by 100. Lasts 15 seconds.Up to 3 times.

Reborn - DEF
Lvl: 3 Passive

[Reborn] can increase extra DEF and M.DEF by 3%

Rising Dragon
Lvl: 10 Buff Skill Delay: 1.5 sec SP: 105

Temporarily unleashes caster’s potential, increasing max Spirit Bomb count by 10, Max HP and Max SP by 10% and Atk Spd by 20% for 75s. Enter Critical Explosion state upon using this skill, losing 1% Max HP every 2s. Effect is removed when HP is below 10%

Aesir

• Rising Dragon - Fearless Under [Rasing Dragon] effect Dmg Reduction and M.Dmg Reduction +2%
Sky Breaking Dragon Fist
Lvl: 10 Attack Physical CD: 5 sec Skill Delay: 1 sec Range: 3 Cast Time: 2

Consume all SP and all Dragon Balls to cause Water DMG equivalent to [Asura Strike] x100% to a single enemy. Only [Dragon Wave] can be used during the casting period to inherit [Asura Strike] Skill effec.

Sky Breaking Dragon Fist- Dragon Ball
Lvl: 5 Passive

Each Dragon Ball you carry increase the DMG of [Sky Breaking Dragon Fist] by 1%

Spirit Bomb Blast
Lvl: 5 Attack Physical CD: 2 sec Skill Delay: 2 sec SP: 42

Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(700%+100%*Spirit Bomb No.) all surrounding enemies.

Spirit Bomb Refining
Lvl: 10 Passive

Each spirit bomb grants the carrier with 2 Atk, 1% Ignore Def and 10% Atk boost for each spirit bomb of [Finger Offensive]

Spirits Recovery
Lvl: 5 Passive

Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.

Aesir

• Spirits Recovery - Empower Natural Recovery of [Spirits Recovery] +10%
Steel Body
Lvl: 5 Buff Skill Delay: 1 sec SP: 200 Cast Time: 2.5 Fixed Cast Time: 2.5

Enters Steel Body status for 150 sec, taking 85% less damage but losing 25% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work

Aesir

• Steel Body - Phantom [Steel Body] duration changed to 10 sec
• Steel Body-Alert Slow Punishment of [Steel Body]-3%
• Steel Body -Quick Cast Fixed Cast Time of [Steel Body]-0.2 sec
• Steel Body -Proficiency SP Cost of [Steel Body]-5%
Storm Gust
Lvl: 1 Attack Physical Range: 2

Deals (Self Atk*100%) damage to an enemy target

Aesir

• Strength Mastery Monk and Champion's auto attack bonus converted from strength increases by 5%, Auto Attack increases by
• Auto Attack -Refining For launching auto attacks, Atk increases by 3%, Auto Attack increases by
• Auto Attack -SP Regen auto attacks have a 5% chance to restore 25 SP
Swallow Balls
Lvl: 5 Passive

Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)

Tiger Cannon
Lvl: 10 Attack Physical Skill Delay: 2 sec SP: 150 Range: 2 Cast Time: 1

While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1380% damage to enemies in an area and cause them to lose 30% of Max Sp. Deals double damage if used after Fallen Empire

Aesir

• Tiger Cannon -MagicPen SP cost increase caused by [Tiger Cannon] + 5%
• Tiger Cannon - Burst [Tiger Cannon] damage + 10%
Tiger Knuckle Fist
Lvl: 5 Attack Physical Skill Delay: 1.1 sec SP: 35 Range: 1.5

The target must endure the combo skills after [Combo Finish], this skill deals 540% Dmg to a single enemy, with a 60% to fix the target for 10 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]

Aesir

• Tiger Knuckle Fist - Empower Damage of [Tiger Knuckle Fist] +5%
Transcendence
Lvl: 3 Passive

Removes all of Shura’s status ailments every 10s and grants status ailments immunity for 1s

Triple Attack
Lvl: 20 Passive

Monk's auto attacks have a 20% chance to deal 400% Dmg to enemy and mute the target for 5 seconds.

Aesir

• Triple Attack- Empower Damage of [Triple Attack] +10%
Unrivaled
Lvl: 5 Buff CD: 3 sec Skill Delay: 1 sec SP: 20 Range: 1

Designate an enemy, reduce their Auto Attack Dmg Inc. by 50%, and force them to attack themselves for 3 seconds. This skill can be used under [Steel Body] status. Strong Attack doesn’t have any effect against players

Unrivaled - Endure
Lvl: 4 Passive

Deals Endure to yourself during [Unrivaled], and reduces Auto Attack DMG by 20%

Zen
Lvl: 1 Buff Skill Delay: 1 sec SP: 20 Cast Time: 2

Gathers spirit bombs to the max (up to 5 at a time)

Runes

Rage Roar Rune Def Buff Any
• [Lion Howling] CD Time (-0.1 ~ -2) secs.
Storm Condensation Rune Buff Buff Any
• Int +(1 ~ 10), Str +(1 ~ 10) under [Critical Explosion] status.
Power Soak Rune Atk Buff Any
• [Investigate] CD Time (-0.1 ~ -1.5) secs.
• [Investigate] Dmg +(1% ~ 20%).
Destruction Fist Rune Atk Buff Any
• [Hell Gate] skill delay (-0.1 ~ -1).
• [Hell Gate] CD Time (-0.1 ~ -1) secs.
No Heart Demon Rune Atk Buff Any
• [Hell Gate] Dmg +(1% ~ 20%).
• [Hell Gate] SP cost (-1% ~ -10%).
Fearless Steel Rune Atk Atk Any
• Crit. +(1 ~ 20) under [Steel Body] status.
• Auto Attack Dmg bonus +(1% ~ 30%) under [Steel Body] status.
Triple Attack Rune Atk Atk Any
• Chance of triggering [Triple Attack] +(1% ~ 10%).
• [Triple Attack] Dmg +(1% ~ 20%).
Bomb Explosion Rune Atk Atk Buff
• Each Int provides (0.3 ~ 3) Max SP under [Critical Explosion] status.
• Asura Strike unable to restore SP time (-0.1 ~ -5) seconds
Soul Awakening Rune Atk Def Buff
• [Near-death Awaken] effective HP requirement +(5% ~ 30%).
• All abnormal status resistance +(1% ~ 30%) under [Near-death Awaken] status.
• [Spirits Recovery] is cast once every second under [Near-death Awaken] status
Magic Saver Rune Atk Atk Buff
• [Gentle Touch - Revitalize] increases extra Max HP +(500 ~ 3000) points.
• [Gentle Touch - Revitalize] increases extra VIT +(1 ~ 10).
• [Gentle Touch - Revitalize] affects the whole team, and the cost changes to 10 Spirit Bombs.
Indestructibility Rune Atk Def Def
• Extra +(1% ~ 10%) Dmg Reduc. under [Steel Body] status.
• Has a (5% ~ 20%) chance of putting the enemy into [Cursed Circle] when casting Auto Attack under [Steel Body] status.
• [Steel Body] no longer has a Move Spd penalty.
Swift Flash Rune Atk Buff Buff
• [Finger Offensive] Fixed Cast Time (-0.1 ~ -0.5) secs.
• [Finger Offensive] CD Time (-0.1 ~ -1) secs.
• [Finger Offensive] Dmg +(1% ~ 30%).
Concentration Rune Atk Def Buff
• (20% ~ 70%) chance to become invincible for 3 seconds when [Transcendence] is triggered.
• Clears 1 debuff when [Transcendence] is triggered.
• Each time you kill a target, trigger [Transcendence] once.
Nirvana Rune Atk Atk Buff
• When SP falls below 30%%, [Asura Strike] damage +(1% ~ 30%).
• When SP falls below 30%%, [Asura Strike]'s chance to consume zero SP +(1% ~ 30%).
• [Asura Strike] ignores an additional 30% Skill DMG Reduc.