Skills
Runes
Auxiliary Skills
Runes Skills
Lvl: 10
Buff
CD: 5 sec
Skill Delay: 1.5 sec
Cast Time: 5
For 30s after using, increases your Ranged Phy. DMG Reduc. by 50%, but also reduces your Move SPD by 30%.
[Bulletproof Armor - Portable] - Bulletproof Armor's Move SPD penalty is reduced by 5%.
[Bulletproof Armor - Durable] - Bulletproof Armor duration +4s.
Lvl: 5
Buff
CD: 12 sec
Range: 9
Spurt towards the target up to 9m. This skill can be used twice consecutively.
[Fallen Angel - Dex] - [Fallen Angel]'s sprint distance +0.5 meters
[Fallen Angel - Agile] - [Fallen Angel] increases AGI by 6 for 5s after a sprint
Lvl: 10
Attack
Magic
CD: 1.5 sec
Skill Delay: 1 sec
Range: 7
Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.
[Fragment Grenade - Strengthen] - [Fragment Grenade] DMG +5%
[Fragment Grenade - Specialize] - Fragment Grenade skill CD reduced by 0.1s.
Lvl: 20
Passive
When using firearm skills with a rifle gun equipped, attacks M. ATK *50%% in damage that ignores Phy. DEF and increase your M. ATK by 10%.
[Magical Bullet - Mastery] - The M.ATK bonus of Magical Bullet is increased by +3%.
Lvl: 10
Attack
Phsyical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
Shoot continuously at a target, and deal Phy. ATK *1200% in Phy. DMG to enemies in the path with a 30% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
[Piercing Shot - Strengthen] - Piercing Shot DMG +6%.
[Piercing Shot - Ignore] - Piercing Shot ignores 20% of the target's Phy. DEF.
Lvl: 20
Passive
When a pistol is equipped, increases your Phy. ATK by 80 and Hit by 60. 10% Phy. DMG bonus.
Lvl: 10
Attack
Phsyical
CD: 1 sec
Skill Delay: 1 sec
Range: 7
Fire at an enemy without aiming, dealing Phy. ATK *1340% in Phy. DMG. Hit is reduced by 5%. Spend 1 bullet. Must be used with a rifle gun equipped.
[Point Shooting - Strengthen] - [Point Shooting] DMG +6%
Lvl: 10
Attack
Phsyical
CD: 1 sec
Skill Delay: 1 sec
Range: 5
Shoot continuously at a target, dealing Phy. ATK *1120% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped.
[Rapid Shower - Quick Reload] - When using Rapid Shower, 20% chance to add 1 bullet to the pistol chamber.
Lvl: 5
Buff
CD: 20 sec
Skill Delay: 1 sec
Place a Smoke Grenade at the caster's feet and hide for 5 seconds, during which the caster can't be detected by any Anti Invisibility skill and is Unable to attack
[Smoke Grenade - Suffuse] - Smoke Grenade hide duration +0.5s.
[Smoke Bomb - First Aid] - After using Smoke Grenade, restore 5% of Max HP.
Lvl: 10
Buff
CD: 15 sec
Skill Delay: 1.5 sec
Range: 1
Shoots at the sky, spending 1 bullet for a 100% chance to cause Fear in enemies in a 4m radius for 3s. Also reduces enemy Phy. DEF by 50% for 8s.
[Warning Shot - Deter] - Warning Shot reduces the Phy. ATK and M. ATK of nearby enemies by 5% for 5s.
[Warning Shot - CD] - Warning Shot CD reduced by 1s.
Lvl: 1
Attack
Phsyical
Range: 5
Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.
Lvl: 1
Attack
Phsyical
Range: 2
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time. Damage will increase by 100% when equipped with a Rifle Gun.
Lvl: 1
Buff
CD: 40 sec
Skill Delay: 1 sec
Shoot without expending bullets for a fixed duration. CD time of shooting and grenade skills are also reduced.
Runes
[Point Shooting] DMG +(1% ~ 30%)
[Point Shooting] doesn't consume bullets
[Bloody Stigma] will last for (1 ~ 10) more seconds
[Bloody Stigma] causes the target's Phy. DEF (-1% ~ -10%)
[Warning Shot] CD Time (-0.1 ~ -3) seconds
[Warning Shot] causes the enemy's Move Spd (-1% ~ -10%)
[Fragment Grenade] DMG +(1% ~ 30%)
[Fragment Grenade] has a (10% ~ 30%) chance of causing the target to Bleed
[Bulletproof Armor]'s Ranged Phy. DMG Reduction +(1% ~ 15%)
[Bulletproof Armor] Move Spd Increase +(1% ~ 10%)
[Crossfire] DMG +(1% ~ 30%)
[Crossfire] CD Time (-0.1 ~ -1) seconds
While reloading, Move Spd +(1% ~ 10%)
While reloading, DMD received -(1% ~ 10%)
[Take Cover] terrain margin determining distance + (0.1 ~ 1) meters
[Take Cover] while in effect, there's a (10% ~ 40%) chance of fleeing from ranged Phy. DMG
[Take Cover] CD time removed
[Adrenaline] Max HP recovery per second +(1% ~ 10%)
[Adrenaline] Abnormal state resistance +(10% ~ 100%)
[Adrenaline] Triggered automatically if not cooling down in the agonal stage
While attacking using firearms, there's a (30% ~ 100%) chance of launching a Homing Missile, dealing Phy. DMG to a random enemy unit
[Homing Missile] DMG +(1% ~ 30%)
[Homing Missile] Attack an extra target
[Desperado] DMG +(1% ~ 20%)
[Desperado] each point of AGI DMG +(0.01% ~ 0.1%)
[Fallen Angel] Use it to perform Desperado once at the destination
[Two-sided Coin] front M. ATK +(1% ~ 15%) additionally
[Two-sided Coin] back AGI +(1 ~ 30) points additionally
[Two-sided Coin] receives the front and back effects simultaneously
[Fallen Angel] increases Move Spd by (1% ~ 30%) for 5s after a sprint
[Fallen Angel] charging time (-0.1 ~ -5) seconds
[Fallen Angel] gets fully reloaded after a sprint
Skill Fire on Full Power obtained. Shooting won't consume any bullets within (5 ~ 20) seconds
[Fire on Full Power] lowers all shooting and grenade skills' CD Time by (-10% ~ -50%)