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Skills
Runes
Auxiliary Skills
Runes Skills
Lvl: 10
Attack
Phsyical
CD: 3 sec
Skill Delay: 1 sec
Range: 7
Target an enemy and charge up briefly, then deal (Crack Shot*130%+Phy. ATK*enemy's Phy. DEF/500) in neutral Phy. DMG to the target. DMG is increased by 50%for each second charged. Move to stop charging and shoot. Can charge for up to 5s. Spend 1 bullet. Must be used with a rifle gun equipped. This skill ignores the effects of skills such as Light Screen, Auto Defense, Sword Block, and Kyrie Eleison's Array.
Lvl: 10
Buff
CD: 15 sec
Skill Delay: 1 sec
Range: 10
Place a bounty on an enemy, so that any teammates who kill the target (including yourself) regain 100% Max HP and Max Magic. If the killer is a Gunslinger, their ammo is also fully refilled. Bounty lasts 20s and cannot be dispelled. Spends 1000 Zeny when used.
Lvl: 10
LeadSkill
Phsyical
CD: 2 sec
Skill Delay: 1 sec
Range: 5
Guided skill. Shoot continuously at enemies in a 5m radius, dealing Desperado*40% of physical DMG every 0.3s. Lasts 3s. Spend 4 bullet in total. Must be used with a pistol equipped.
Lvl: 7
Passive
Carnage Capoeira reduces the Move SPD of surrounding enemies by 70%.
Lvl: 10
Passive
30% chance when using pistol skills to deal 1.5x DMG, but expends 1 extra bullet when triggered (max of 1 bullet per second).
Lvl: 5
RideChange
Skill Delay: 1 sec
Open your sight, giving you a wide field of view. Rifle Gun Auto Attack and Skill range is also increased by 4m, but you cannot move. Lasts 120s. Use again to cancel the effect.
Lvl: 5
Buff
CD: 24 sec
Skill Delay: 2 sec
Range: 6
Execute the target, removing 20% of their current HP and making them bleed (no effect in mini/MVP). Expends 1 bullet.
Lvl: 10
ClearEffect
Phsyical
CD: 8 sec
Skill Delay: 1.5 sec
Range: 6
Shoot quickly, inflicting Phy. ATK*1800% in Fire Phy. DMG four times to enemies in the specified 4m area in 2 seconds. Also removes ground-based magic effects within the area. Expends 4 bullets.
Lvl: 10
Attack
Phsyical
CD: 12 sec
Skill Delay: 1 sec
Range: 7
Target an enemy and charge up before dealing Phy. ATK*2500% in phy. DMG to the target, dispel all buffs from the target, and prevent them from gaining buffs for 8s. Spend 1 bullet. Must be used with a rifle gun equipped. This skill ignores the effects of skills such as Light Screen, Auto Defense, Sword Block, and Kyrie Eleison's Array.
Lvl: 5
Passive
You can move while using Crossfire or Carnage Capoeira, but Move SPD is reduced by 10%.
Lvl: 10
Buff
CD: 30 sec
Skill Delay: 2 sec
Expend all bullets to build a defensive membrane around yourself which blocks an attack every two shots. Lasts 60s.
Lvl: 10
Passive
While using gun skills, there's a chance of causing the enemy to bleed (20% chance for pistols and 40% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 10
Buff
CD: 60 sec
Skill Delay: 1 sec
Increase your Phy. Pen. by 30% for 15s. Killing the target during the effect resets the duration.
Lvl: 7
Passive
When aiming for 3s or more, Absolute Penetration has a chance of triggering a Head Shot, killing the target outright (only works in PVP/GVG against non-MVP/Mini targets). Head Shot chance is (your LUK - target's LUK)*0.07%.
Lvl: 5
Passive
When using Absolute Penetration, gain ATK equal to LUK*15.
Lvl: 1
Attack
Phsyical
Range: 5
Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.
Lvl: 1
Attack
Phsyical
Range: 2
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time. Damage will increase by 100% when equipped with a Rifle Gun.
Lvl: 1
Buff
CD: 40 sec
Skill Delay: 1 sec
Shoot without expending bullets for a fixed duration. CD time of shooting and grenade skills are also reduced.
Runes
[Warning Shot] CD Time (-0.1 ~ -3) seconds
[Warning Shot] causes the enemy's Move Spd (-1% ~ -10%)
[Bloody Stigma] will last for (1 ~ 10) more seconds
[Bloody Stigma] causes the target's Phy. DEF (-1% ~ -10%)
[Point Shooting] DMG +(1% ~ 30%)
[Point Shooting] doesn't consume bullets
[Fragment Grenade] DMG +(1% ~ 30%)
[Fragment Grenade] has a (10% ~ 30%) chance of causing the target to Bleed
While reloading, Move Spd +(1% ~ 10%)
While reloading, DMD received -(1% ~ 10%)
[Bulletproof Armor]'s Ranged Phy. DMG Reduction +(1% ~ 15%)
[Bulletproof Armor] Move Spd Increase +(1% ~ 10%)
[Crossfire] DMG +(1% ~ 30%)
[Crossfire] CD Time (-0.1 ~ -1) seconds
[Fallen Angel] increases Move Spd by (1% ~ 30%) for 5s after a sprint
[Fallen Angel] charging time (-0.1 ~ -5) seconds
[Fallen Angel] gets fully reloaded after a sprint
[Adrenaline] Max HP recovery per second +(1% ~ 10%)
[Adrenaline] Abnormal state resistance +(10% ~ 100%)
[Adrenaline] Triggered automatically if not cooling down in the agonal stage
[Desperado] DMG +(1% ~ 20%)
[Desperado] each point of AGI DMG +(0.01% ~ 0.1%)
[Fallen Angel] Use it to perform Desperado once at the destination
While attacking using firearms, there's a (30% ~ 100%) chance of launching a Homing Missile, dealing Phy. DMG to a random enemy unit
[Homing Missile] DMG +(1% ~ 30%)
[Homing Missile] Attack an extra target
[Two-sided Coin] front M. ATK +(1% ~ 15%) additionally
[Two-sided Coin] back AGI +(1 ~ 30) points additionally
[Two-sided Coin] receives the front and back effects simultaneously
Skill Fire on Full Power obtained. Shooting won't consume any bullets within (5 ~ 20) seconds
[Fire on Full Power] lowers all shooting and grenade skills' CD Time by (-10% ~ -50%)
[Take Cover] terrain margin determining distance + (0.1 ~ 1) meters
[Take Cover] while in effect, there's a (10% ~ 40%) chance of fleeing from ranged Phy. DMG
[Take Cover] CD time removed
In [Hawk Eyes] state, the caster's Phy. DEF Ignoring +(1% ~ 20%)
In [Hawk Eyes] state, rifle gun skill range +(0.5 ~ 5) meters
In [Hawk Eyes] state, the head shot chance +5%
Bounty's Target final DMG Reduction (-1% ~ -15%)
Bounty's Target's DMG dealt (-1% ~ -15%)
When a bounty's target is dead, players other than the killer will also be rewarded
Fire Rain DMG +(1% ~ 30%)
[Fire Rain] has a (30% ~ 100%) chance of removing three buffs from enemy units within range
Fire Rain time +2 seconds