Skills











Other Skills


































Runes




























Skills

Mark an enemy and track them on your minimap (you can select the target to track in the interface). Marked enemies have 50% reduced Move SPD and are unable to enter Hiding state for 30s. Only one enemy can be marked at a time.

Target an enemy and charge up, then deal Phy. DMG equivalent to Phy. ATK*2400%. Spends 1 bullet. Must have a rifle gun equipped. This skill ignores skill effects such as Light Shield, Auto Guard, Sword Parry, and Kyrie Eleison
Aesir

Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(630%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.
Aesir

When using Pistol, each hit on an enemy will reduce target's evasion by 25 point, physical defense by 200 points and Abnormal Status Resist by 5%, lasting for 10 seconds, and can stack up to 10 times.
Aesir

Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
Aesir

Throw a flash bomb at the target location, blinding enemies within a 4m radius so that they have an 80%%chance of missing physical attacks for 8s. Also has a 50% chance of stunning the enemy for 3s.

Reduce the skill CD of Smoke Grenade and Flash Grenade by 5s, and increase the throw range of Fragment Grenade and Flash Grenade by 5m.

Increase max ammo of pistols by 5. Increase max ammo of rifle guns by 3.

Rifle gun's Auto Attack and skill range +3 meters
Aesir

For 30s after using, if you are close to the edge of the terrain, enter Hiding state, and the range of Rifle Gun is increased by an additional 15%.
Aesir

Toss a coin. If it lands heads, gain 30 LUK and 20% M.ATK; If it lands tails, gain 30 AGI and 20% Move SPD. Coin effect lasts 120s and cannot be dispelled.
Aesir

Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x130% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison].

Reduces DMG taken by 30% while reloading. Also restores 10% of Max HP after reloading.
Aesir

Place a bounty on an enemy, so that any teammates who kill the target (including yourself) regain 100% Max HP and Max Magic. If the killer is a Gunslinger, their ammo is also fully refilled. Bounty lasts 20s and cannot be dispelled. Spends 1000 Zeny when used.

For 30s after using, increases your Ranged Phy. DMG Reduc. by 50%, but also reduces your Move SPD by 30%.
Aesir

Guided skill. Shoot continuously at enemies in a 5m radius, dealing Desperado*80% of physical DMG every 0.3s. Lasts 3s. Spend 4 bullet in total. Must be used with a pistol equipped.

Carnage Capoeira reduces the Move SPD of surrounding enemies by 70%.

When using the Pistol skill, there is a 30% chance to deal 2 times the damage, but it will consume an additional bullet when triggered (up to 1 bullet per second).

Open your sight, giving you a wide field of view. Rifle Gun Auto Attack and Skill range is also increased by 4m, but you cannot move. Lasts 120s. Use again to cancel the effect.

Execute an enemy, removing 20% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

Spurt towards the target up to 9m. This skill can be used twice consecutively.
Aesir

Shoot quickly, inflicting Phy. ATK*1800% in Fire Phy. DMG four times to enemies in the specified 4m area in 2 seconds. Also removes ground-based magic effects within the area. Expends 4 bullets.

Target an enemy and charge up before dealing Phy. ATK*2500% in phy. DMG to the target, dispel all buffs from the target, and prevent them from gaining buffs for 8s. Spend 1 bullet. Must be used with a rifle gun equipped. This skill ignores the effects of skills such as Light Screen, Auto Defense, Sword Block, and Kyrie Eleison's Array.

Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.
Aesir

Gain 18% Phy. DEF Ignore when in The Rage of Tyrant state.

When using firearm skills with a rifle gun equipped, attacks M. ATK *50%% in damage that ignores Phy. DEF and increase your M. ATK by 10%.
Aesir

You can move while using Crossfire or Carnage Capoeira, but Move SPD is reduced by 10%.

Shoot continuously at a target, and deal Phy. ATK *1200% in Phy. DMG to enemies in the path with a 30% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Aesir

When a pistol is equipped, increases your Phy. ATK by 80 and Hit by 60. 10% Phy. DMG bonus.

Expend all bullets to build a defensive membrane around yourself which blocks an attack every two shots. Lasts 60s.

Platinum Era can block 3 more instances of DMG. When a Rifle Gun is equipped, it can block a 3 additional instances of DMG.

Fire at an enemy without aiming, dealing Phy. ATK *1340% in Phy. DMG. Hit is reduced by 5%. Spend 1 bullet. Must be used with a rifle gun equipped.
Aesir

Shoot continuously at a target, dealing Phy. ATK *1120% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped.
Aesir

While using gun skills, there's a chance of causing the enemy to bleed (20% chance for pistols and 40% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight

Place a Smoke Grenade at the caster's feet and hide for 5 seconds, during which the caster can't be detected by any Anti Invisibility skill and is Unable to attack
Aesir

Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.

Increase your own 30%'s Pen. and skill damage for 15 seconds. Killing a target during the effect duration can reset the duration.

When aiming for 3s or more, Absolute Penetration has a chance of triggering a Head Shot, killing the target outright (only works in PVP/GVG against non-MVP/Mini targets). Head Shot chance is (your LUK - target's LUK)*0.07%.

When using Absolute Penetration, gain ATK equal to LUK*15.

Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time. Damage will increase by 100% when equipped with a Rifle Gun.

Shoots at the sky, spending 1 bullet for a 100% chance to cause Fear in enemies in a 4m radius for 3s. Also reduces enemy Phy. DEF by 50% for 8s.
Aesir

Shoot without expending bullets for a fixed duration. CD time of shooting and grenade skills are also reduced.
Runes



























