Class
Rebellion
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Skills

Blood Brand
Lvl: 10 Buff CD: 10 sec Skill Delay: 1 sec SP: 30 Range: 8

Mark an enemy and track them on your minimap (you can select the target to track in the interface). Marked enemies have 50% reduced Move SPD and are unable to enter Hiding state for 30s. Only one enemy can be marked at a time.

Crack Shot
Lvl: 20 Attack Physical CD: 1 sec Skill Delay: 1 sec Range: 7

Target an enemy and charge up, then deal Phy. DMG equivalent to Phy. ATK*2400%. Spends 1 bullet. Must have a rifle gun equipped. This skill ignores skill effects such as Light Shield, Auto Guard, Sword Parry, and Kyrie Eleison

Aesir

• Crack Shot - Strengthen Crack Shot DMG +5%.
Crossfire
Lvl: 10 LeadSkill Physical CD: 2 sec Skill Delay: 1 sec Range: 5

Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(630%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Aesir

• Crossfire - Penetrate Crossfire reduces target's DMG Reduc. by 1% for the duration (stackable) for 3s.
Debilitating Shot
Lvl: 5 Passive

When using a pistol, each hit reduces the target's Flee by 25 and Phy. DEF by 200 for 10s (stackable 10 times).

Aesir

• Debilitating Shot - Knowing Debilitating Shot reduces target's Crit. And Crit. Res. By an additional 1.
Desperado
Lvl: 20 Attack Physical CD: 1.5 sec Skill Delay: 1 sec Range: 5

Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.

Aesir

• Desperado - Strengthen Desperado DMG + 5%
• Desperado - Drink Blood If Desperado hits an enemy, it can restore 3% of lost HP.
Flash Grenade
Lvl: 15 Buff CD: 21 sec Skill Delay: 2 sec SP: 50 Range: 7

Throw a flash bomb at the target location, blinding enemies within a 4m radius so that they have an 80%%chance of missing physical attacks for 8s. Also has a 50% chance of stunning the enemy for 3s.

Grenade Launcher
Lvl: 10 Passive

Reduce the skill CD of Smoke Grenade and Flash Grenade by 5s, and increase the throw range of Fragment Grenade and Flash Grenade by 5m.

Magazine Expansion
Lvl: 5 Passive

Increase max ammo of pistols by 5. Increase max ammo of rifle guns by 3.

Rifling Upgrade
Lvl: 5 Passive

Rifle gun's Auto Attack and skill range +3 meters

Aesir

• Rifling Upgrade - Convert When equipped with a rifle gun, shooting skills deal increased DMG according to the distance (+1% DMG per meter).
• Rifling Upgrade - Hit When equipped with a rifle gun, gain 6 Hit.
Take Cover
Lvl: 5 Buff CD: 45 sec Skill Delay: 1 sec SP: 70

For 30s after using, if you are close to the edge of the terrain, enter Hiding state, and the range of Rifle Gun is increased by an additional 15%.

Aesir

• Take Cover - Speed Walk After using Take Cover, Move SPD is increased by 5% the first time you approach the edge of terrain.
• Take Cover - Asylum After using Take Cover, gain 10 Flee and Crit. Res. When approaching the edge of terrain.
Two-sided Coin
Lvl: 10 Buff CD: 60 sec Skill Delay: 1.5 sec SP: 30 Cast Time: 1 Fixed Cast Time: 1

Toss a coin. If it lands heads, gain 30 LUK and 20% M.ATK; If it lands tails, gain 30 AGI and 20% Move SPD. Coin effect lasts 120s and cannot be dispelled.

Aesir

• Two-sided Coin - CD Two-sided Coin CD -4s.
• Two-sided Coin - Mastery Fixed CD of Two-sided Coin is reduced by 0.2s.
• Two-sided Coin - Reload After using Two-sided Coin, gain 1 bullets.
Absolute Penetration
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 1 sec Range: 7

Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x130% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison].

Alert
Lvl: 10 Passive

Reduces DMG taken by 30% while reloading. Also restores 10% of Max HP after reloading.

Aesir

• Alert - Rapid Reload increases Move SPD by +5% for 3s.
Blood Brand
Lvl: 10 Buff CD: 10 sec Skill Delay: 1 sec SP: 30 Range: 8

Mark an enemy and track them on your minimap (you can select the target to track in the interface). Marked enemies have 50% reduced Move SPD and are unable to enter Hiding state for 30s. Only one enemy can be marked at a time.

Bounty
Lvl: 10 Buff CD: 15 sec Skill Delay: 1 sec Range: 10

Place a bounty on an enemy, so that any teammates who kill the target (including yourself) regain 100% Max HP and Max Magic. If the killer is a Gunslinger, their ammo is also fully refilled. Bounty lasts 20s and cannot be dispelled. Spends 1000 Zeny when used.

Bounty - Hunt
Lvl: 5 Passive

Reduce the DMG Reduc. And M. DMG Reduc. of targets with Bounty by 15%.

Bulletproof Armor
Lvl: 10 Buff CD: 5 sec Skill Delay: 1.5 sec SP: 20 Cast Time: 5

For 30s after using, increases your Ranged Phy. DMG Reduc. by 50%, but also reduces your Move SPD by 30%.

Aesir

• Bulletproof Armor - Portable Bulletproof Armor's Move SPD penalty is reduced by 5%.
• Bulletproof Armor - Durable Bulletproof Armor duration +4s.
Carnage Capoeira
Lvl: 10 LeadSkill Physical CD: 2 sec Skill Delay: 1 sec Range: 5

Guided skill. Shoot continuously at enemies in a 5m radius, dealing Desperado*40% of physical DMG every 0.3s. Lasts 3s. Spend 4 bullet in total. Must be used with a pistol equipped.

Carnage Capoeira - Afterimage
Lvl: 5 Passive

Take 25% reduced DMG when using Carnage Capoeira.

Carnage Capoeira - Spear Dance
Lvl: 7 Passive

Carnage Capoeira reduces the Move SPD of surrounding enemies by 70%.

Chain action
Lvl: 10 Passive

When using the Pistol skill, there is a 30% chance to deal 2 times the damage, but it will consume an additional bullet when triggered (up to 1 bullet per second).

Crack Shot
Lvl: 20 Attack Physical CD: 1 sec Skill Delay: 1 sec Range: 7

Target an enemy and charge up, then deal Phy. DMG equivalent to Phy. ATK*2400%. Spends 1 bullet. Must have a rifle gun equipped. This skill ignores skill effects such as Light Shield, Auto Guard, Sword Parry, and Kyrie Eleison

Aesir

• Crack Shot - Strengthen Crack Shot DMG +5%.
Crossfire
Lvl: 10 LeadSkill Physical CD: 2 sec Skill Delay: 1 sec Range: 5

Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(630%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.

Aesir

• Crossfire - Penetrate Crossfire reduces target's DMG Reduc. by 1% for the duration (stackable) for 3s.
Debilitating Shot
Lvl: 5 Passive

When using a pistol, each hit reduces the target's Flee by 25 and Phy. DEF by 200 for 10s (stackable 10 times).

Aesir

• Debilitating Shot - Knowing Debilitating Shot reduces target's Crit. And Crit. Res. By an additional 1.
Desperado
Lvl: 20 Attack Physical CD: 1.5 sec Skill Delay: 1 sec Range: 5

Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.

Aesir

• Desperado - Strengthen Desperado DMG + 5%
• Desperado - Drink Blood If Desperado hits an enemy, it can restore 3% of lost HP.
Eagle Eye
Lvl: 5 RideChange Skill Delay: 1 sec

Open your sight, giving you a wide field of view. Rifle Gun Auto Attack and Skill range is also increased by 4m, but you cannot move. Lasts 120s. Use again to cancel the effect.

Execution
Lvl: 5 Buff CD: 24 sec Skill Delay: 2 sec SP: 180 Range: 6

Executes an enemy, removing 20% of the target’s current HP and setting the target into the [Bleed] status. Costs 1 bullet. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount.

Fallen Angel
Lvl: 5 Buff CD: 12 sec Range: 9

Spurt towards the target up to 9m. This skill can be used twice consecutively.

Aesir

• Fallen Angel - Dex [Fallen Angel]'s sprint distance +0.5 meters
• Fallen Angel - Agile [Fallen Angel] increases AGI by 6 for 5s after a sprint
Fire Rain
Lvl: 10 ClearEffect Physical CD: 8 sec Skill Delay: 1.5 sec Range: 6

Shoot quickly, inflicting Phy. ATK*1800% in Fire Phy. DMG four times to enemies in the specified 4m area in 2 seconds. Also removes ground-based magic effects within the area. Expends 4 bullets.

Flash Grenade
Lvl: 15 Buff CD: 21 sec Skill Delay: 2 sec SP: 50 Range: 7

Throw a flash bomb at the target location, blinding enemies within a 4m radius so that they have an 80%%chance of missing physical attacks for 8s. Also has a 50% chance of stunning the enemy for 3s.

Forced Dispel
Lvl: 10 Attack Physical CD: 12 sec Skill Delay: 1 sec Range: 7

Target an enemy and charge up before dealing Phy. ATK*2500% in phy. DMG to the target, dispel all buffs from the target, and prevent them from gaining buffs for 8s. Spend 1 bullet. Must be used with a rifle gun equipped. This skill ignores the effects of skills such as Light Screen, Auto Defense, Sword Block, and Kyrie Eleison's Array.

Fragment Grenade
Lvl: 10 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 10 Range: 7

Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.

Aesir

• Fragment Grenade - Strengthen [Fragment Grenade] DMG +5%
• Fragment Grenade - Specialize Fragment Grenade skill CD reduced by 0.1s.
Grenade Launcher
Lvl: 10 Passive

Reduce the skill CD of Smoke Grenade and Flash Grenade by 5s, and increase the throw range of Fragment Grenade and Flash Grenade by 5m.

Highlord's Wrath - Despise
Lvl: 6 Passive

Gain 18% Phy. DEF Ignore when in The Rage of Tyrant state.

Magazine Expansion
Lvl: 5 Passive

Increase max ammo of pistols by 5. Increase max ammo of rifle guns by 3.

Magical Bullet
Lvl: 20 Passive

When using firearm skills with a rifle gun equipped, attacks M. ATK *50%% in damage that ignores Phy. DEF and increase your M. ATK by 10%.

Aesir

• Magical Bullet - Mastery The M.ATK bonus of Magical Bullet is increased by +3%.
Mobile Ranged
Lvl: 5 Passive

You can move while using Crossfire or Carnage Capoeira, but Move SPD is reduced by 10%.

Piercing Shot
Lvl: 10 Attack Physical CD: 1 sec Skill Delay: 1 sec Range: 8 Cast Time: 3

Shoot continuously at a target, and deal Phy. ATK *1200% in Phy. DMG to enemies in the path with a 30% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.

Aesir

• Piercing Shot - Strengthen Piercing Shot DMG +6%.
• Piercing Shot - Ignore Piercing Shot ignores 20% of the target's Phy. DEF.
Pistol Mastery
Lvl: 20 Passive

When a pistol is equipped, increases your Phy. ATK by 80 and Hit by 60. 10% Phy. DMG bonus.

Platinum Era
Lvl: 10 Buff CD: 30 sec Skill Delay: 2 sec

Expend all bullets to build a defensive membrane around yourself which blocks an attack every two shots. Lasts 60s.

Platinum Era - Defense
Lvl: 3 Passive

Platinum Era can block 3 more instances of DMG. When a Rifle Gun is equipped, it can block a 3 additional instances of DMG.

Point Shooting
Lvl: 10 Attack Physical CD: 1 sec Skill Delay: 1 sec Range: 7

Fire at an enemy without aiming, dealing Phy. ATK *1340% in Phy. DMG. Hit is reduced by 5%. Spend 1 bullet. Must be used with a rifle gun equipped.

Aesir

• Point Shooting - Strengthen [Point Shooting] DMG +6%
Rapid Shower
Lvl: 10 Attack Physical CD: 1 sec Skill Delay: 1 sec Range: 5

Shoot continuously at a target, dealing Phy. ATK *1120% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped.

Aesir

• Rapid Shower - Quick Reload When using Rapid Shower, 20% chance to add 1 bullet to the pistol chamber.
Rifling Upgrade
Lvl: 5 Passive

Rifle gun's Auto Attack and skill range +3 meters

Aesir

• Rifling Upgrade - Convert When equipped with a rifle gun, shooting skills deal increased DMG according to the distance (+1% DMG per meter).
• Rifling Upgrade - Hit When equipped with a rifle gun, gain 6 Hit.
Scarlet Curtain
Lvl: 10 Passive

While using gun skills, there's a chance of causing the enemy to bleed (20% chance for pistols and 40% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight

Scarlet Curtain - Blood Drinking
Lvl: 5 Passive

Scarlet Curtain's bleeding effect +0.5% HP/second

Shower of Fire - Burn
Lvl: 4 Passive

Fire Rain has a 40% chance of applying Burning for 5s.

Smoke Bomb
Lvl: 5 Buff CD: 20 sec Skill Delay: 1 sec SP: 40

Place a Smoke Grenade at the caster's feet and hide for 5 seconds, during which the caster can't be detected by any Anti Invisibility skill and is Unable to attack

Aesir

• Smoke Grenade - Suffuse Smoke Grenade hide duration +0.5s.
• Smoke Bomb - First Aid After using Smoke Grenade, restore 5% of Max HP.
Storm Gust
Lvl: 1 Attack Physical Range: 5

Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.

Take Cover
Lvl: 5 Buff CD: 45 sec Skill Delay: 1 sec SP: 70

For 30s after using, if you are close to the edge of the terrain, enter Hiding state, and the range of Rifle Gun is increased by an additional 15%.

Aesir

• Take Cover - Speed Walk After using Take Cover, Move SPD is increased by 5% the first time you approach the edge of terrain.
• Take Cover - Asylum After using Take Cover, gain 10 Flee and Crit. Res. When approaching the edge of terrain.
The Rage of Tyrant
Lvl: 10 Buff CD: 60 sec Skill Delay: 1 sec SP: 40

Increase your own 30%'s Pen. and skill damage for 15 seconds. Killing a target during the effect duration can reset the duration.

Thorough Through - Head Shot
Lvl: 7 Passive

When aiming for 3s or more, Absolute Penetration has a chance of triggering a Head Shot, killing the target outright (only works in PVP/GVG against non-MVP/Mini targets). Head Shot chance is (your LUK - target's LUK)*0.07%.

Thorough Through - Vital Part Strike
Lvl: 5 Passive

When using Absolute Penetration, gain ATK equal to LUK*15.

Thump
Lvl: 1 Attack Physical Range: 2

Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time. Damage will increase by 100% when equipped with a Rifle Gun.

Two-sided Coin
Lvl: 10 Buff CD: 60 sec Skill Delay: 1.5 sec SP: 30 Cast Time: 1 Fixed Cast Time: 1

Toss a coin. If it lands heads, gain 30 LUK and 20% M.ATK; If it lands tails, gain 30 AGI and 20% Move SPD. Coin effect lasts 120s and cannot be dispelled.

Aesir

• Two-sided Coin - CD Two-sided Coin CD -4s.
• Two-sided Coin - Mastery Fixed CD of Two-sided Coin is reduced by 0.2s.
• Two-sided Coin - Reload After using Two-sided Coin, gain 1 bullets.
Warning Shot
Lvl: 10 Buff CD: 15 sec Skill Delay: 1.5 sec Range: 1

Shoots at the sky, spending 1 bullet for a 100% chance to cause Fear in enemies in a 4m radius for 3s. Also reduces enemy Phy. DEF by 50% for 8s.

Aesir

• Warning Shot - Deter Warning Shot reduces the Phy. ATK and M. ATK of nearby enemies by 5% for 5s.
• Warning Shot - CD Warning Shot CD reduced by 1s.
Fire on Full Power
Lvl: 1 Buff CD: 40 sec Skill Delay: 1 sec SP: 200

Shoot without expending bullets for a fixed duration. CD time of shooting and grenade skills are also reduced.

Runes

Vicious Stigma Rune Atk Buff Any
• [Bloody Stigma] will last for (1 ~ 10) more seconds
• [Bloody Stigma] causes the target's Phy. DEF (-1% ~ -10%)
Warning Shot Awe Rune Def Def Any
• [Warning Shot] CD Time (-0.1 ~ -3) seconds
• [Warning Shot] causes the enemy's Move Spd (-1% ~ -10%)
Instinct Shot Rune Atk Buff Any
• [Point Shooting] DMG +(1% ~ 30%)
• [Point Shooting] doesn't consume bullets
Fragmentation Rune Atk Buff Any
• [Fragment Grenade] DMG +(1% ~ 30%)
• [Fragment Grenade] has a (10% ~ 30%) chance of causing the target to Bleed
Nano Armor Rune Def Buff Any
• [Bulletproof Armor]'s Ranged Phy. DMG Reduction +(1% ~ 15%)
• [Bulletproof Armor] Move Spd Increase +(1% ~ 10%)
Firepower Suppression Rune Atk Buff Any
• [Crossfire] DMG +(1% ~ 30%)
• [Crossfire] CD Time (-0.1 ~ -1) seconds
Special Warfare Elite Rune Def Buff Any
• While reloading, Move Spd +(1% ~ 10%)
• While reloading, DMD received -(1% ~ 10%)
Stormtroop tactics Rune Atk Def Buff
• [Take Cover] terrain margin determining distance + (0.1 ~ 1) meters
• [Take Cover] while in effect, there's a (10% ~ 40%) chance of fleeing from ranged Phy. DMG
• [Take Cover] CD time removed
Tactical Maneuver Rune Atk Buff Buff
• [Fallen Angel] increases Move Spd by (1% ~ 30%) for 5s after a sprint
• [Fallen Angel] charging time (-0.1 ~ -5) seconds
• [Fallen Angel] gets fully reloaded after a sprint
Massacre Bloom Rune Atk Atk Buff
• [Desperado] DMG +(1% ~ 20%)
• [Desperado] each point of AGI DMG +(0.01% ~ 0.1%)
• [Fallen Angel] Use it to perform Desperado once at the destination
Cheating Technique Rune Atk Atk Buff
• [Two-sided Coin] front M. ATK +(1% ~ 15%) additionally
• [Two-sided Coin] back AGI +(1 ~ 30) points additionally
• [Two-sided Coin] receives the front and back effects simultaneously
Potent Hormone Rune Def Def Buff
• [Adrenaline] Max HP recovery per second +(1% ~ 10%)
• [Adrenaline] Abnormal state resistance +(10% ~ 100%)
• [Adrenaline] Triggered automatically if not cooling down in the agonal stage
Fire on Full Power Rune Atk Atk Buff
• Skill Fire on Full Power obtained. Shooting won't consume any bullets within (5 ~ 20) seconds
• [Fire on Full Power] lowers all shooting and grenade skills' CD Time by (-10% ~ -50%)
• When [Fire on Full Power] is on, all attacks launch one [Homing Missile] at the enemy
Flightfire Shooting Star Rune Atk Atk Buff
• While attacking using firearms, there's a (30% ~ 100%) chance of launching a Homing Missile, dealing Phy. DMG to a random enemy unit
• [Homing Missile] DMG +(1% ~ 30%)
• [Homing Missile] Attack an extra target