CurrentRebellion
PreviousNoviceGunslinger
NextTyrant
Lvl: 10
Buff
CD: 10 sec
Skill Delay: 1 sec
Range: 8
Mark an enemy and track them on your minimap (you can select the target to track in the interface). Marked enemies have 50% reduced Move SPD and are unable to enter Hiding state for 30s. Only one enemy can be marked at a time.
Lvl: 20
Attack
Phsyical
CD: 1 sec
Skill Delay: 1 sec
Range: 7
Target an enemy and charge up, then deal Phy. DMG equivalent to Phy. ATK*2400%. Spends 1 bullet. Must have a rifle gun equipped. This skill ignores skill effects such as Light Shield, Auto Guard, Sword Parry, and Kyrie Eleison


[Crack Shot - Strengthen] - Crack Shot DMG +5%.
Lvl: 10
LeadSkill
Phsyical
CD: 2 sec
Skill Delay: 1 sec
Range: 5
Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(630%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.


[Crossfire - Penetrate] - Crossfire reduces target's DMG Reduc. by 1% for the duration (stackable) for 3s.
Lvl: 5
Passive
When using a pistol, each hit reduces the target's Flee by 25 and Phy. DEF by 200 for 10s (stackable 10 times).


[Debilitating Shot - Knowing] - Debilitating Shot reduces target's Crit. And Crit. Res. By an additional 1.
Lvl: 20
Attack
Phsyical
CD: 1.5 sec
Skill Delay: 1 sec
Range: 5
Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.


[Desperado - Strengthen] - Desperado DMG + 5%

[Desperado - Drink Blood] - If Desperado hits an enemy, it can restore 3% of lost HP.
Lvl: 15
Buff
CD: 21 sec
Skill Delay: 2 sec
Range: 7
Throw a flash bomb at the target location, blinding enemies within a 4m radius so that they have an 80%%chance of missing physical attacks for 8s. Also has a 50% chance of stunning the enemy for 3s.
Lvl: 10
Passive
Reduce the skill CD of Smoke Grenade and Flash Grenade by 5s, and increase the throw range of Fragment Grenade and Flash Grenade by 5m.
Lvl: 5
Passive
Increase max ammo of pistols by 5. Increase max ammo of rifle guns by 3.
Lvl: 5
Passive
Rifle gun's Auto Attack and skill range +3 meters


[Rifling Upgrade - Convert] - When equipped with a rifle gun, shooting skills deal increased DMG according to the distance (+1% DMG per meter).

[Rifling Upgrade - Hit] - When equipped with a rifle gun, gain 6 Hit.
Lvl: 5
Buff
CD: 45 sec
Skill Delay: 1 sec
For 30s after using, if you are close to the edge of the terrain, enter Hiding state.


[Take Cover - Speed Walk] - After using Take Cover, Move SPD is increased by 5% the first time you approach the edge of terrain.

[Take Cover - Asylum] - After using Take Cover, gain 10 Flee and Crit. Res. When approaching the edge of terrain.
Lvl: 10
Buff
CD: 60 sec
Skill Delay: 1.5 sec
Cast Time: 1
Fixed Cast Time: 1
Toss a coin. If it lands heads, gain 30 LUK and 20% M.ATK; If it lands tails, gain 30 AGI and 20% Move SPD. Coin effect lasts 120s and cannot be dispelled.


[Two-sided Coin - CD] - Two-sided Coin CD -4s.

[Two-sided Coin - Mastery] - Fixed CD of Two-sided Coin is reduced by 0.2s.

[Two-sided Coin - Reload] - After using Two-sided Coin, gain 1 bullets.
Lvl: 1
Attack
Phsyical
Range: 5
Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.
Lvl: 1
Attack
Phsyical
Range: 2
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time. Damage will increase by 100% when equipped with a Rifle Gun.
Lvl: 1
Buff
CD: 40 sec
Skill Delay: 1 sec
Shoot without expending bullets for a fixed duration. CD time of shooting and grenade skills are also reduced.

Runes


[Point Shooting] DMG +(1% ~ 30%)

[Point Shooting] doesn't consume bullets

[Bloody Stigma] will last for (1 ~ 10) more seconds

[Bloody Stigma] causes the target's Phy. DEF (-1% ~ -10%)

[Warning Shot] CD Time (-0.1 ~ -3) seconds

[Warning Shot] causes the enemy's Move Spd (-1% ~ -10%)

[Fragment Grenade] DMG +(1% ~ 30%)

[Fragment Grenade] has a (10% ~ 30%) chance of causing the target to Bleed

[Bulletproof Armor]'s Ranged Phy. DMG Reduction +(1% ~ 15%)

[Bulletproof Armor] Move Spd Increase +(1% ~ 10%)

[Crossfire] DMG +(1% ~ 30%)

[Crossfire] CD Time (-0.1 ~ -1) seconds

While reloading, Move Spd +(1% ~ 10%)

While reloading, DMD received -(1% ~ 10%)

[Take Cover] terrain margin determining distance + (0.1 ~ 1) meters

[Take Cover] while in effect, there's a (10% ~ 40%) chance of fleeing from ranged Phy. DMG

[Take Cover] CD time removed

[Adrenaline] Max HP recovery per second +(1% ~ 10%)

[Adrenaline] Abnormal state resistance +(10% ~ 100%)

[Adrenaline] Triggered automatically if not cooling down in the agonal stage

While attacking using firearms, there's a (30% ~ 100%) chance of launching a Homing Missile, dealing Phy. DMG to a random enemy unit

[Homing Missile] DMG +(1% ~ 30%)

[Homing Missile] Attack an extra target

[Desperado] DMG +(1% ~ 20%)

[Desperado] each point of AGI DMG +(0.01% ~ 0.1%)

[Fallen Angel] Use it to perform Desperado once at the destination

[Two-sided Coin] front M. ATK +(1% ~ 15%) additionally

[Two-sided Coin] back AGI +(1 ~ 30) points additionally

[Two-sided Coin] receives the front and back effects simultaneously

[Fallen Angel] increases Move Spd by (1% ~ 30%) for 5s after a sprint

[Fallen Angel] charging time (-0.1 ~ -5) seconds

[Fallen Angel] gets fully reloaded after a sprint

Skill Fire on Full Power obtained. Shooting won't consume any bullets within (5 ~ 20) seconds

[Fire on Full Power] lowers all shooting and grenade skills' CD Time by (-10% ~ -50%)