CurrentRyujinmaru
PreviousNoviceLittle Savior
NextRyuoumaru
Lvl: 5
Buff
CD: 5 sec
Skill Delay: 1.5 sec
Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 25% for 50 sec Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap


[Anti-gravity Armor - Mastery] - [Anti-gravity Armor] lasting time +10 seconds
Lvl: 10
Attack
Phsyical
Skill Delay: 1.5 sec
Range: 7.5
Cast Time: 3
Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 2060%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.


[Flame Dragon Blast - Enhance] - [Flame Dragon Blast] DMG +10%

[Flame Dragon Blast - Destroy] - [Flame Dragon Blast] reduces enemy's DEF by 10% for 5 sec.
Lvl: 8
Buff
CD: 15 sec
Skill Delay: 1.5 sec
Release blue chains from the sides of your chest, preventing surrounding enemies and yourself from being able to move. Enemies affected will have 100 SP reduced every sec and Wind Damage received is increased by 15%. Targets in Anti-gravity Armor status won't be affected. Flying Dragon Fist lasts 7 sec. Cooldown time is fixed and cannot be reduced. The skill features Magnetic Field related bonuses.


[Flying Dragon Fist - Enhance] - Enemy SP lost caused by [Flying Dragon Fist] +
Lvl: 10
Passive
When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster)
Lvl: 10
Attack
Phsyical
Range: 3
Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 3 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.


[One Hit Kill - Soaring Dragon Sword - Rapid] - [Soaring Dragon Sword] debuff lasting time -0.3 sec.
Lvl: 5
Buff
CD: 35 sec
Skill Delay: 1.5 sec
Form an Energy Field around self, that makes all teammates become Hidden for 9 sec and increases Magic Damage Reduc. By 25% and reduces caster's Move Spd by 50%. Can't be used at the same time as Dragon King Shield. CD time is fixed and can't be reduced.
Lvl: 5
Passive
When taking Fire DMG, -25%, Fire DMG ATK +25%
Lvl: 5
Heal
CD: 3 sec
Skill Delay: 1 sec
Range: 5
Cast Time: 2
Fixed Cast Time: 0.3
Repair self and allied Ryujinmaru, restoring Max HP * 12% * (1 + INT/100) HP


[Repair -Proficiency] - [Repair] healing effect + 5%
Lvl: 10
Attack
Phsyical
CD: 10 sec
Skill Delay: 1.5 sec
Range: 2
Fixed Cast Time: 0.2
Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *100% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee)


[Suicidal Destruction - Enhance] - [Suicidal Destruction] damage + 5%

[Emergency Shield] - Gains invulnerability for 1 sec after using [Suicidal Destruction]
Lvl: 1
Buff
CD: 3 sec
Skill Delay: 1.5 sec
Allows Ryujinmaru to quickly move forward.
Lvl: 10
Passive
When using swords, Atk increases by 40, Auto Attack increases by 200


[Sword Mastery - Empower] - Atk bonus of [Sword Mastery] +60%
Lvl: 1
Attack
Phsyical
CD: 10 sec
Range: 1.5
Deals (Atk100%) Dmg to the target


[Auto Attack - Empower] - Little Savior's ATK bonus increases by 3%, Auto Attack increases by
Lvl: 1
Buff
CD: 15 sec
Skill Delay: 2 sec
Cast Time: 3
Fixed Cast Time: 3
Changes Madogear License's armor attributes for 60 seconds, according to the selected armor type. Consumes 1 Madogear Fuel. Armor status is visible only to the caster.

Runes


[Loud Exclamation] increases (1 ~ 10) points of Str.

[Loud Exclamation] increases team mates’ STR by (1 ~ 10).

[Knuckle Boost] Dmg +(1% ~ 20%).

Crit. +(1 ~ 10), Crit.Dmg +(1% ~ 10%) after using [Over Thrust].

[Optical Camouflage Stand]’s Move Spd penalty reduces by (10% ~ 30%).

Magic Reduc. +(1% ~ 10%) under [Optical Camouflage Stand] status.

[Neutral Barrier] effect duration +(1 ~ 2).

Def +(20 ~ 200), M.Def +(10 ~ 100) under [Neutral Barrier] status.

[Anti-gravity Armor] Move Spd +(1% ~ 25%).

[Hell Plant] and [Poisonous Smoke] can be completely dodged under [Anti-gravity Armor] status.

Obtain skill [Armor Change].

[Armor Change] CD Time (-0.1 ~ -10) secs.

[Armor Change] Fixed Cast Time (-0.1 ~ -3) secs.

[Arm Cannon] can be charged so that one blast is equal to multiple [Arm Cannons] in terms of damage. Charges once every (7 ~ 11) seconds.

[Arm Cannon] recharge limit set to (2 ~ 6) times.

[Arm Cannon] Dmg +(1% ~ 30%).

[Arm Cannon], [Flame Dragon Blast] and [Photon Cannon] ignore (1% ~ 30%) of the enemy's corresponding Attribute DMG Reduc.

Has a (50% ~ 100%) chance to automatically use [Suicidal Destruction] Lv.10 when in Dead status.

Has a (10% ~ 30%) chance to resurrect and restore (30% ~ 80%) HP and Magic.

[Magnetic Field] effect duration +(0.1 ~ 4) secs.

[Magnetic Field] increases True Sight visibility of Mechanics in its scope.

Mechanics in [Magnetic Field] status can move.

[Repair] CD Time (-0.1 ~ -1.5) secs.

[Repair]’s recover effect +(50% ~ 200%) in PvP or GvG.