
Skills


















Other Skills





















Skills

Instantly refresh the CD and Delay of all job skills (excluding [Circle])

Ryuoumaru enters overload state, increasing Pen. by 20%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled

During the [Dragon King Form] period, Ryuoumaru's Max HP is increased by 18%

Creates 1 powerful energy barrier around yourself, increasing DEF by 300 points and M.DEF by 150 for all team members within range and granting them immunity to Long Range Physical ATK. In addition to this, increase DEF by 10%and M.DEF by 5%for 7 seconds. The CD is fixed and can't be shortened. The skill also has all Neutral Barrier-related bonuses

Rides the Ryuoumaru into the target area and causes neutral Phy. DMG of [Self Destruction] x 400% to all enemy units within a 4m range. All Sp will be consumed after use.

Ryuoumaru releases Wind & Thunder Wave which makes enemies within 5 meters fall into irresistible Silence, lasting 9 seconds, and has a 100% chance to remove 7 Buffs of the enemies.

Compared with [One Hit Kill! Soaring Dragon Sword], it is a more powerful ultimate skill, which deals Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 4 and ignores the enemy's blocking effect. Cannot use any other attacking skills within 3 seconds after casting this skill.

When hit by [One Hit Kill! Phoenix Dragon Sword] makes all nearby enemies enter Fear status, lasting 2.5 secs.

When hit by [One Hit Kill! Phoenix Dragon Sword], deals super high True DMG to targets with HP lower than 15%. Invalid for Monsters.

Continuously guides the frozen beam towards the front rectangle, causing Water Physical Damage (120% *[Flame Dragon Blast]) to enemies in the range every 0.5 seconds, and has a 15% chance to freeze the target. Lasts 3 seconds. Cannot move during skill guidance.

During the [Phoenix Dragon Glacier Sword] guidance time, it will continuously reduce the target's Water DMG by 5%, lasting for 5 seconds, and can be stacked for 6 times.

When Ryuoumaru uses the same skill in 5 seconds, the DMG dealt of the skill next time will be increased by 30% (only for [Dragon Fang Fist]/[Flame Dragon Blast]/[Phoenix Dragon Glacier Sword])

After 1 second of channeling, clears all the effects on Ryuoumaru and restores Max HP by 100%; increases self DMG Reduction by 30% in 10 seconds after use.

While casting the Ryujinmaru skill, you will transform into Ryuoumaru, gaining 15% extra DMG Inc. and removing the acceleration and deceleration limits for Move SPD. After learing this skill, players may choose to ride Ryujinmaru or Ryuoumaru, having the same skill effects of Ryuoumaru.

Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 25% for 50 sec
Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap
Aesir

Launch Dragon Claw on Ryujinmaru's shoulder, dealing Physical Damage equal to ATK x1040% to enemies in a distance. Skill damage increases with casters DEX. The skill features Flying Punch bonuses.
Aesir

Gather and release lightning from the dragon pattern on both arms to deal 600% Physical Damage to nearby enemies. Has a 70% chance to stun them (up to 6 targets) for 2 sec.
Aesir

Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 2060%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Aesir

Release blue chains from the sides of your chest, preventing surrounding enemies and yourself from being able to move. Enemies affected will have 100 SP reduced every sec and Wind Damage received is increased by 15%. Targets in Anti-gravity Armor status won't be affected. Flying Dragon Fist lasts 7 sec. Cooldown time is fixed and cannot be reduced. The skill features Magnetic Field related bonuses.
Aesir

Reduces damage taken from Demi-Human monster by 25%. The effects reduce by 2/3 in PVP
Aesir

When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster)

Increases STR by Loud Exclamation, Within 300 seconds raise your strength by 20 and the whole Party's by 10. This effect can be removed by Clearance or Marsh Pond.
Aesir

Gathers the entire body's strength to deal Fire Phy. DMG that is equal to Dragon Fang Fist and Flame Dragon Blast multiplier x 3 and ignores the enemy's blocking effect; the lower the target's HP percentage, the higher the damage dealt. Cannot use any other attacking skills within 3 seconds after casting this skill.
Aesir

Form an Energy Field around self, that makes all teammates become Hidden for 9 sec and increases Magic Damage Reduc. By 25% and reduces caster's Move Spd by 50%. Can't be used at the same time as Dragon King Shield. CD time is fixed and can't be reduced.

For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%

Repair self and allied Ryujinmaru, restoring Max HP * 12% * (1 + INT/100) HP
Aesir

Use to control Ryujinmaru. While controlling Ryujinmaru, ATK +150, DEF +150, Bonus Healing Received -50%, cannot be accelerated or slowed. Lasts 600 sec and can be used again to demount. When not riding Ryujinmaru, you can only release Basic Skills and some Buff Skills.

Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *100% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee)
Aesir

Allows Ryujinmaru to quickly move forward.

Deals (Atk100%) Dmg to the target
Aesir

When using swords, Atk increases by 40, Auto Attack increases by 200
Aesir

Any weapon of any Party member gains 100% more size correction to monsters of any size. Size correction cap: 100%. Lasts 60 sec

According to the selected armor, change the armor attributes of the magical machinery, and at the same time increase the damage reduction of the selected element by 50%%, lasting for 60 seconds, and the effect cannot be dispelled. Consume 1 Madogear Fuel, and the armor status can only be seen by yourself.
Runes

























