Class
Shadow - Genos
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Skills

Electrical Gyration
Lvl: 5 Buff CD: 13 sec Skill Delay: 1 sec

Costs 30% of current HP, restores 60% Max Magic and reduces damage taken by 30%. Lasts 3 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Fire Power Upgrade
Lvl: 10 Passive

When [Modification] succeeds, it increases M. ATK by 15% and Max HP by 30%. Lasts 600 seconds. Death or leaving the map will remove the effect

Incendiary Gun
Lvl: 5 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 136 Range: 8

After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 2400% Fire M. DMG to enemies in a 3 x 10-meter range. There is 30% chance to inflict [Burn] to the enemies. Deals additional 50% DMG to monsters

Lightning Seal
Lvl: 10 RideChange CD: 1 sec Skill Delay: 1 sec

Increases M. DMG Inc. by 20%, Wind DMG and Fire DMG by 30% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Mechanical Punch
Lvl: 10 Attack Magic CD: 10 sec Skill Delay: 1 sec SP: 240 Range: 6 Cast Time: 3

Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 3500% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.

Mechanical Shell
Lvl: 10 Passive

Mechanical Shell can withstand more attacks. Every 10 points of STR can increase self DMG Reduc. and Melee DMG Reduc. by 1%

Rapid Response
Lvl: 5 Passive

Increases Flee by 50 points and Crit. Res. by 30 points. Upon Flee Attack, the cooldown of [Swift Momentum] resets.

Rechargeable Incendiary Gun
Lvl: 10 LeadSkill Magic Range: 6

Channels spiral energy cannon forward, dealing [Incendiary Gun] x 50% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 20% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.

Scan
Lvl: 10 Buff CD: 10 sec Skill Delay: 1 sec SP: 300

Continuously scans the fan-shape area in the front, reduces M. Reduc. of enemies in the area by 30% and removes their hiding status. The scan lasts 10 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Spark Flow
Lvl: 10 Passive

When activated [Lightning Seal], [Incendiary Gun] deals 100% additional Wind M. DMG.

Swift Momentum
Lvl: 5 Buff CD: 6 sec SP: 100 Range: 9

Move quickly to the specified destination, up to 9 meters, and reset the cooldown time of [Mechanical Punch] after the use

Electrical Gyration
Lvl: 5 Buff CD: 13 sec Skill Delay: 1 sec

Costs 30% of current HP, restores 60% Max Magic and reduces damage taken by 30%. Lasts 3 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Fire Power Upgrade
Lvl: 10 Passive

When [Modification] succeeds, it increases M. ATK by 15% and Max HP by 30%. Lasts 600 seconds. Death or leaving the map will remove the effect

Incendiary Gun
Lvl: 5 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 136 Range: 8

After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 2400% Fire M. DMG to enemies in a 3 x 10-meter range. There is 30% chance to inflict [Burn] to the enemies. Deals additional 50% DMG to monsters

Lightning Seal
Lvl: 10 RideChange CD: 1 sec Skill Delay: 1 sec

Increases M. DMG Inc. by 20%, Wind DMG and Fire DMG by 30% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Mechanical Punch
Lvl: 10 Attack Magic CD: 10 sec Skill Delay: 1 sec SP: 240 Range: 6 Cast Time: 3

Throws a Mechanical Punch to the target and other enemies within 5 meters in the distance, dealing (M. ATK +Self STR x Self VIT/5) x 3500% neutral M. DMG and gathering them together, immobilizing them for 2 seconds.

Mechanical Shell
Lvl: 10 Passive

Mechanical Shell can withstand more attacks. Every 10 points of STR can increase self DMG Reduc. and Melee DMG Reduc. by 1%

Rapid Response
Lvl: 5 Passive

Increases Flee by 50 points and Crit. Res. by 30 points. Upon Flee Attack, the cooldown of [Swift Momentum] resets.

Rechargeable Incendiary Gun
Lvl: 10 LeadSkill Magic Range: 6

Channels spiral energy cannon forward, dealing [Incendiary Gun] x 50% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 20% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.

Scan
Lvl: 10 Buff CD: 10 sec Skill Delay: 1 sec SP: 300

Continuously scans the fan-shape area in the front, reduces M. Reduc. of enemies in the area by 30% and removes their hiding status. The scan lasts 10 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Spark Flow
Lvl: 10 Passive

When activated [Lightning Seal], [Incendiary Gun] deals 100% additional Wind M. DMG.

Storm Gust
Lvl: 1 Attack Physical Range: 1.5

Deals (Atk100%) Dmg to the target

Swift Momentum
Lvl: 5 Buff CD: 6 sec SP: 100 Range: 9

Move quickly to the specified destination, up to 9 meters, and reset the cooldown time of [Mechanical Punch] after the use

Thump
Lvl: 1 Attack Physical CD: 10 sec Skill Delay: 1 sec SP: 1 Range: 2

Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Demon Cyborg
Lvl: 1 Passive

Lv1. When near-death, locks HP and enters [Modification]. If the attack taken in 7 seconds is less than 3 times (Monsters cost 3 attacks each time), it restores full HP and Magic after 7 seconds. During [Modification], you cannot attack, use skill, or speed up

Lv4. During [Modification], it releases Electrostatic Interference to enemies in a 3-meter range every 2 seconds. Enemies cannot attack. Lasts for 2 seconds

Lv7. During [Modification], there's no ban on attack and skill