CurrentSoul Binder
PreviousNoviceOccultistChanneller
Lvl: 10
Attack
Magic
CD: 3.5 sec
Skill Delay: 1 sec
Range: 6
Cast Time: 5.5
Casts magic upon a specific area within a radius of 4m, dealing to the enemy units in the area with M. ATK*2200% neutral M. DMG per second for 3s. The carried [Warm Wind] can change the damage type. You can use [Esma] within 5s upon using
Lvl: 7
Passive
[Eska] DMG increases by 35%
Lvl: 10
Attack
Magic
CD: 3 sec
Skill Delay: 1 sec
Range: 6
Cast Time: 5
Deals to an enemy unit with [Estun]*130% Neutral M. DMG, and the carried [Warm Wind] can change the damage type. Every 5 points of Luck on the hero can raise DMG by 1%
Lvl: 6
Passive
If the target is an L Size unit, [Esma]'s damage increases by 30%
Lvl: 4
Passive
If the target is an S Size unit, [Esma] will cause the targets to be unable to attack for 3s (Invalid against Mini/Mvp)
Lvl: 5
Buff
CD: 25 sec
Skill Delay: 1.5 sec
Range: 6
Cast Time: 3
Fixed Cast Time: 1
Pauses the skill cooldown time of all enemy units within 4m for 10s. This effect cannot be dispersed. (Only valid against players)
Lvl: 10
Buff
CD: 24 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 5
Fixed Cast Time: 1
Causes one enemy to be frenzied, and the ranged damage skill it casts will deal to an enemy unit with 30% DMG for 12s. The effect cannot be dispersed. (Invalid against Mini/Mvp)
Lvl: 5
Passive
The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp
Lvl: 5
Passive
The revival triggered by [Kaizel] can cause the target to carry a [Kyrie Eleison] that can withstand 99 times for 5s
Lvl: 10
Buff
CD: 9 sec
Skill Delay: 1.5 sec
Range: 6
Cast Time: 4.5
Puts all enemy units within a range of 4m to have a 100% chance to fall into [Fear] status for 3s
Lvl: 5
Passive
If the target resists [Fear], [Mass Hysteria] causes the target's Phy. DMG Bonus and M. DMG Inc. to reduce by 30% for 6s
Lvl: 5
Passive
The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends
Lvl: 10
Buff
CD: 30 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 8
Drains the spirit of an enemy out and fixes it at the current location, and the hero can inherit some of the enemy's original attributes. Every time when the Mind Body is taking damage, 40% of the damage will be carried over to the original body. Mind Body cannot attack or move for 10s (Only valid against players)
Lvl: 4
Passive
[Soul Judgement]'s cooldown time is shortened by 4s
Lvl: 6
Passive
The received damage of [Soul Judgement]'s Mind Body from Demi-Human increases by 30%
Lvl: 5
Buff
CD: 18 sec
Skill Delay: 1 sec
Range: 6
Summons the soul of the strongest Blacksmith in the past, applying upon the teammate with a [Over Thrust] effect and raising their Phy. ATK by 25% for 150s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced
Lvl: 5
Passive
If there is a Mind Body created by the hero, when the Occultist is taking damage, 50% of the damage will be carried over to Mind Body (This part of the damage will not be passed to the original body anymore)
Lvl: 10
Buff
CD: 42 sec
Skill Delay: 1.5 sec
Cast Time: 4
Fixed Cast Time: 0.5
After using this skill, all enemy targets' armor will be considered Ghost. You can reveal the hidden units nearby. Lasts 15 seconds
Lvl: 6
Passive
[Spiritual Vision] duration extends by 6
Lvl: 10
Buff
CD: 28 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 4.5
Fixed Cast Time: 0.5
Curses the enemy units in the area, reducing the enemy units' HP within 5m by 1%% of Max HP per second. And the victim cannot be revived on-site upon death for 14s (Only valid against players)
Lvl: 6
Passive
[Withered Curse]'s loss HP per second increases by 0.3% additionally
Lvl: 1
Attack
Magic
Range: 5
Deals (M.Atk100%) M.Dmg to the target
Lvl: 1
Buff
CD: 24 sec
Skill Delay: 1 sec
Cast Time: 4
Fixed Cast Time: 0.5
Recalls the soul of the strongest Sage in the past, applying them upon the hero, causing the hero to be in the [Earth Field] effect for a period of time. The CD duration is fixed and cannot be reduced
Lvl: 1
Buff
CD: 60 sec
Skill Delay: 2 sec
Cast Time: 6
Fixed Cast Time: 1
Links up the teammates within 6m, causing them to spread the received damage while constantly healing them for a period of time. The CD time is fixed and cannot be reduced

Runes


[Kaupe] renders the hero's own Flee +(1 ~ 20) points

[Kaupe] renders the hero's own Crit. Res. +(1 ~ 10) points

[Soul of the Summoner]'s Move SPD (-1% ~ -10%) additionally

[Soul of the Summoner] renders the Attack Spd to be (-1% ~ -10%) additionally

[Soul Impact] DMG +(1% ~ 30%)

[Soul Impact] Sp Cost (-10% ~ -30%)

[Soul Reaping Ceremony]'s fixed chant is (-0.1 ~ -0.5)s

[Soul Reaping Ceremony]'s duration +(1 ~ 20)s

[Spiritual Curse] DMG +(1% ~ 30%)

[Spiritual Curse] renders the target's M. DEF to be (-1% ~ -15%) for 5s

[Eske]'s Cooldown Time (-0.1 ~ -5)s

[Eske] renders the target's Phy. ATK to be (-1% ~ -15%) during the effective period

[Soul Whisper] renders the hero's own Variable Cast to be (-1% ~ -10%)

[Soul Whisper]'s healing amount +(1% ~ 20%)

[Soul of the Rogue] Remove Chance +(1% ~ 10%)

[Soul of the Rogue] Remove Time +(0.5 ~ 5)s

[Soul of the Rogue] additionally disarm off-hand

[Mind Erosion] causes the target's CT Variable +(0.1 ~ 5)s

[Mind Erosion] causes (-1% ~ -20%) CC effect Res to the target

Attacking will add a [Mind Erosion] that lasts for 3s upon the enemy

You have obtained the skill [Soul of the Sage], which offers the hero with a Sage's Soul, allowing the hero to be under the effect of [Earth Field] for (5 ~ 10)s

[Soul of the Sage] provides a (1% ~ 20%) chance of M. Flee

[Soul of the Sage] constantly adds [Spell Effect Remove Buff] for the hero

DMG against enemies of all sizes +(1% ~ 10%)

Received DMG of all sizes -(1% ~ 10%)

Occultist's M. DMG doesn't count in the opponent's size reduction

[Soul Walker] Move SPD +(1% ~ 30%)

During the effect of [Soul Walker], the hero's received M. DMG reduces by (1% ~ 30%)

After using [Soul Walker], the hero restores all Sp after 1s

You have obtained the skill [Soul Link], which can link up your teammates in the proximity, allowing them to evenly spread the received damage for (5 ~ 15)s

The linked teammate heals by (0.1% ~ 3%)*Max HP per second

The spread effect includes the hero as well

[Soul of the Wizard] causes the target's received Ghost DMG to be reduced by (1% ~ 30%)

[Soul of the Wizard] causes the target's reduced Move SPD to be reduced by (1% ~ 30%)

[Soul of the Wizard] duration +3s

[Soul Judgement]'s DMG Delivering Rate +(1% ~ 30%)

[Soul Judgement] CD Time (-1 ~ -10)s

[Soul Judgement]'s Mind Body will not be killed

[Esma] DMG against L Size +(1% ~ 30%)

[Esma] The duration when the S Size units cannot attack +(0.5 ~ 3)s

[Esma] DMG Bonus reduces from 5 points of Luck to 3 points

[Heart of Darkness]'s DMG against friendly units +(1% ~ 20%)

[Heart of Darkness] causes the target to have (1% ~ 30%) chance to fear the adjacent friendly units

[Heart of Darkness] will also damage the target as well