
Skills





















Other Skills

























Runes


































Skills

Casts magic upon a specific area within a radius of 4m, dealing to the enemy units in the area with M. ATK*2200% neutral M. DMG per second for 3s. The carried [Warm Wind] can change the damage type. You can use [Esma] within 5s upon using

Deals to an enemy unit with [Estun]*130% Neutral M. DMG, and the carried [Warm Wind] can change the damage type. Every 5 points of Luck on the hero can raise DMG by 1%

If the target is an S Size unit, [Esma] will cause the targets to be unable to attack for 3s (Invalid against Mini/Mvp)

Pauses the skill cooldown time of all enemy units within 4m for 10s. This effect cannot be dispersed. (Only valid against players)

Causes one enemy to be frenzied, and the ranged damage skill it casts will deal to an enemy unit with 30% DMG for 12s. The effect cannot be dispersed. (Invalid against Mini/Mvp)

The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp

The revival triggered by [Kaizel] can cause the target to carry a [Kyrie Eleison] that can withstand 99 times for 5s

Puts all enemy units within a range of 4m to have a 100% chance to fall into [Fear] status for 3s

If the target resists [Fear], [Mass Hysteria] causes the target's Phy. DMG Bonus and M. DMG Inc. to reduce by 30% for 6s

The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends

Drains the spirit of an enemy out and fixes it at the current location, and the hero can inherit some of the enemy's original attributes. Every time when the Mind Body is taking damage, 40% of the damage will be carried over to the original body. Mind Body cannot attack or move for 10s (Only valid against players)

The received damage of [Soul Judgement]'s Mind Body from Demi-Human increases by 30%

Summons the soul of the strongest Blacksmith in the past, applying upon the teammate with a [Over Thrust] effect and raising their Phy. ATK by 25% for 150s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

If there is a Mind Body created by the hero, when the Occultist is taking damage, 50% of the damage will be carried over to Mind Body (This part of the damage will not be passed to the original body anymore)

After using this skill, all enemy targets' armor will be considered Ghost. You can reveal the hidden units nearby. Lasts 15 seconds

Curses the enemies in the area. Enemies within a 5-meter range lose 1%% of Max HP per second and cannot be revived on-site upon death. Lasts 14 second(s). When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount.

[Withered Curse]'s loss HP per second increases by 0.3% additionally

It is used upon a single enemy unit, which enlarges the victim's size, turning them into an L Size. The target's Phy. DMG Inc. will increase by 20%, but their Phy. DMG Reduc. and M. DMG Reduc. will reduce by 20% for 10s (The size effect is invalid against Mini/Mvp). You can use [Esma] within 5s upon using
Aesir

Applies upon one enemy unit with a neutral M. DMG of M. ATK*2800%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
Aesir

It is used upon one single enemy unit, which reduces the target's size to S Size while rendering the Move SPD to be unable to surpass 100%% for 8 s (Size effect is invalid to Mini/Mvp). You can use [Esma] within 5 seconds after using the skill.
Aesir

Every time when the hero and the friendly's soul carrier loses Sp, it restores HP by the lost amount*30 points; Every time when the enemy's soul carrier loses HP, it additionally reduces Sp by the lost amount*0.01 points

When resting on-site or playing dead, the hero restores 10%% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 10%
Aesir

Raises the Occultist's Flee by 30 points, and Occultist has a 15% chance to flee from M. DMG
Aesir

The soul applied upon the enemy will reduce the target's Max HP by 15% and Received Healing Bonus by 50% (Invalid against Mini/Mvp)

When dealing M. DMG to the target using class skills of a Occultist, each point of the hero's Luck applies 200 points of True DMG
Aesir

Converges the souls through enchanting, raising the hero's own Ghost ATK by 20%% and Luck by 50 points while additionally raising the M. DMG Bonus by 20% for 120s
Aesir

If the target carries a soul, Occultist's class skill deals 30% DMG additionally to the target

Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1380% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Aesir

After a short while of casting, the damage from the hero and the teammates within 9m against L Size monsters increases by 10% and DMG against Demi-Human/Animal/Fish/Dragon increases by 10% for 60s
Aesir

Raises the hero's own Move SPD by 50% in 5s while becoming immune to physical damage. Casting it costs all Sp, and the cooldown duration is fixed and cannot be reduced
Aesir

Occultist's CT Variable reduces by 10%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*100 points every time
Aesir

Summons the soul of the strongest Crusader in the past, applying it upon the enemy for 15s. During this period, the enemy is forced to sit down for 1s in every 3s (Invalid against Mini/Mvp). One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Recall the strongest Soul of the Ninja from the past and grant the effect to your teammate 【Izayoi】, reduce fixed casting time by 100%%, M.Pen. increases by 30%, and lasts for 35 seconds. Only one soul can be granted to the same target, and the same soul can only be granted to one target, Cooldown Time is fixed and cannot be reduced. When no teammate is selected, Soul of the Ninja will be granted to oneself.

Summons the soul of the strongest priest in the past, applying [Lex Aeterna] upon the target one time every 2s for 10s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced
Aesir

Summons the soul of the strongest Rogue in the past, applying it upon the enemy, causing the target to have a 10% chance per second to remove their weapon and headwear. The removing duration lasts for 5s. The soul lasts for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Summons the soul of the strongest summoner in the past, applying it upon the enemy, rendering the target and target's friendly units within 3m to receive [Cat Mint Powder] effect, reducing Move SPD by 30% and Phy. ATK and M. ATK by 20% for 15s (This effect can be stacked with Dolans' [Cat Mint Powder] effect). One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Summons the soul of the strongest Taekwon in the past, offering the ability of the martial artist upon the friendlies, allowing them to no longer need to spend Sp while raising Max Sp by 10% for 12s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced
Aesir

Summons the soul of the strongest wizard in the past, applying [White Barrier] effect upon the teammates, reducing Move SPD by 50% for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Casts a spell upon a targeted area, dealing Dark M. DMG of M. ATK*2080% to enemies within a 4m radius
Aesir

Summons Wind of different attributes, converting the hero's own ATK into one type among Wind/Earth/Water/Fire/Holy/Shadow/Ghost, which lasts for 600s
Aesir

Occultist's M. DMG Skill will additionally calculate the bonus and reduction of the size, raising the hero's own DMG Reduction against M Size monsters by 15%

Links up the teammates within 6m, causing them to spread the received damage while constantly healing them for a period of time. The CD time is fixed and cannot be reduced

Recalls the soul of the strongest Sage in the past, applying them upon the hero, causing the hero to be in the [Earth Field] effect for a period of time. The CD duration is fixed and cannot be reduced
Runes

































