CurrentWarlock
PreviousNoviceMageWizardHigh Wizard
NextArcane Master
Lvl: 10
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times


[Chain Lightning - Jump] - Damage dealt by each bounce of [Chain Lightning] +3%

[Chain Lightning - Concussion] - Targets hit by [Chain Lightning] has a 20% chance to be stunned for 1s
Lvl: 10
Attack
Magic
CD: 3 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 4
Fixed Cast Time: 0.8
Deals M.Atk * 950% earth M.Dmg to enemies in range with a 20% chance to remove players’ helmets and weapons for 7s
Lvl: 10
Passive
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used (excludes origin skills). The elemental orb increases damage of the corresponding element by 10%% Auto attack deals extra (M.Atk *10%) M.Dmg of the corresponding element, lasting for 120 sec.
Lvl: 5
Passive
Reduces Fixed Cast Time of all skills by 15%. Increases Warlock’s Attack Spd by 5%
Lvl: 10
Buff
CD: 5 sec
Skill Delay: 1.6 sec
Range: 6
Cast Time: 6
Spread chilly fog that reduces the Speed of enemies within range by 40%% and has a 40%% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 50% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec
Lvl: 10
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
Range: 5
Cast Time: 3
Fixed Cast Time: 0.5
Inflict Neutral Magic Damage to an enemy unit equivalent to 25%% of target’s current HP and absorb 50%% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 15 and increasing own VIT by 15. Has not effect on MINI and MVP statuses


[HP Absorb - Enhance] - [HP Absorb]’s percentage of target’s HP absorbed +4%
Lvl: 10
Buff
Fixed Cast Time: 0.2
Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs


[Recognized Spell -Proficiency] - During [Recognized Spell] effect SP Cost - 5%
Lvl: 15
Attack
Magic
CD: 2 sec
Range: 6
Cast Time: 6
Fixed Cast Time: 0.15
Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison


[Soul Expansion - Enhance] - [Soul Expansion] damage +5%
Lvl: 5
Buff
CD: 5 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 6
Fixed Cast Time: 0.6
A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 15 sec.
Lvl: 5
Passive
Deals 25% more damage to burning, freezing, stunned and bleeding enemy units


[Status Vulnerability - Enhance] - [Status Vulnerability]’s effect +3%. Auto Attack has a 3%% chance to inflict Burn, Freezing, Stun or Bleeding on the enemy
Lvl: 10
Attack
Magic
CD: 5 sec
Skill Delay: 2.1 sec
Range: 6
Cast Time: 8
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1380%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced


[Tetra Vortex - Merge] - [Tetra Vortex] damage + 4%
Lvl: 6
Buff
CD: 12 sec
Range: 6
Cast Time: 4
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 50% while in this stauts. Lasts 5 sec.
Lvl: 5
Buff
CD: 6 sec
Range: 6
Cast Time: 4
Covers an enemy with thin and transparent ghost power with a 70% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 16% HP when this skill expires.


[White Imprison - Torment] - Targets inside of [White Imprison] lose 2% of Max HP every second. When [White Prison] is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount.
Lvl: 2
Attack
Magic
Range: 6
Deals (M.Atk100%) M.Dmg to the target


[Spell Crit] - auto attacks have a 5% chance to trigger Spell Crit, dealing +10%% damage (Luck increases Crit Rate)

[SP auto attack] - Auto attacks dealt by Mages enjoy M.Atk Bonus +5%

[Auto Holy Spirit -Efficient] - [Auto Holy Spirit] cast chance +2%

[Auto Holy Spirit] - Auto attacks of Mages have a 5% chance to trigger same-level [Soul Strike]

[Auto Attack Igniting] - Using Flame Heart allows auto attacks to trigger [Alight] as well
Lvl: 1
Attack
Magic
CD: 10 sec
Range: 2
Deals (M.ATK 200%) points of M. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
Lvl: 1
Attack
Magic
CD: 5.5 sec
Skill Delay: 5 sec
Range: 6
Cast Time: 15
Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.

Runes


Each Elemental Orb +(1% ~ 5%) percentage to auto attack damage

Each Elemental Orb +(20 ~ 200) points to auto attack damage

[Energy Coat] +(20 ~ 200) extra points of Def.

[Energy Coat] +(1% ~ 10%) extra Def.

[Heaven's Drive] Fixed Cast Time (-0.1 ~ -1) secs.

[Heaven's Drive] Dmg +(1% ~ 30%).

[Earth Strain] Fixed Cast Time (-0.1 ~ -0.5) secs.

[Earth Strain] removal chance +(1% ~ 10%).

[Earth Strain] Dmg +(1% ~ 30%).

[Lord of Vermilion] skill delay (-0.1 ~ -2) secs.

[Lord of Vermilion] Dmg +(1% ~ 30%).

[Storm Gust] Fixed Cast Time (-0.1 ~ -2) secs.

[Storm Gust] skill delay (-0.1 ~ -2) secs.

[Storm Gust] Dmg +(1% ~ 30%).

[Stasis] Fixed Cast Time (-0.1 ~ -0.6) secs.

Target loses (-1 ~ -100) SP each sec during [Stasis].

[White Imprison] success rate +(10% ~ 30%).

[White Imprison] makes the target lose (1% ~ 5%) of Max SP every second.

[White Imprison] forces the target's armor to become Ghost type.

[White Barrier] Move Spd Deduction decreases by (10% ~ 30%).

Recover (1% ~ 5%) max SP each second under [White Barrier] status.

Remove all chants under [White Barrier] status.

[Chain Lightning] Dmg +(1% ~ 30%).

When casting an Auto Attack, there’s a (1% ~ 15%) chance of using [Chain Lightning] Lv.10 automatically.

Jumps of [Chain Lightning] no longer increase damage. Damage dealt to all targets depends on the max number of jumps.

[Soul Expansion] damage +(1% ~ 30%).

Additional [Soul Expansion] damage against targets in [White Imprison] status +(1% ~ 30%).

[Soul Expansion] ignores the enemy's M.Def.

Obtained skill [Comet Crash]. Deals (80% ~ 130%) Fire Magic Damage based on [Meteor Storm] total Dmg.

[Comet Crash] Dmg +(1% ~ 20%).

[Tetra Vortex] deals an extra (1% ~ 30%) Dmg to targets with the armor Element other than Wind, Earth, Water and Fire.

[Tetra Vortex] apply Burn, Freezing, Stun or Bleed status ignoring Immunity. (Non-effective against MVP/MINI)

Every 5 seconds, the next auto attack will automatically trigger [Tetra Vortex] Lv. 10

[Meteor Storm] and [Comet Crash] CD Time (-0.1 ~ -1.5) secs.

[Meteor Storm] and [Comet Crash] skill delay (-0.1 ~ -2) secs.