Class
Warlock
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Skills

Chain Lightning
Lvl: 10 Attack Magic CD: 1.5 sec Skill Delay: 1.5 sec SP: 119 Range: 7.5 Cast Time: 4 Fixed Cast Time: 0.4

Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times

Aesir

• Chain Lightning - Jump Damage dealt by each bounce of [Chain Lightning] +3%
• Chain Lightning - Concussion Targets hit by [Chain Lightning] has a 20% chance to be stunned for 1s
Earth Strain
Lvl: 10 Attack Magic CD: 3 sec Skill Delay: 2 sec SP: 80 Range: 6 Cast Time: 4 Fixed Cast Time: 0.8

Deals M.Atk * 950% earth M.Dmg to enemies in range with a 20% chance to remove players’ helmets and weapons for 7s

Elemental Enhancement
Lvl: 10 Passive

Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used (excludes origin skills). The elemental orb increases damage of the corresponding element by 10%% Auto attack deals extra (M.Atk *10%) M.Dmg of the corresponding element, lasting for 120 sec.

Fast Reading Spell
Lvl: 5 Passive

Reduces Fixed Cast Time of all skills by 15%. Increases Warlock’s Attack Spd by 5%

Frost Misty
Lvl: 10 Buff CD: 5 sec Skill Delay: 1.6 sec SP: 96 Range: 6 Cast Time: 6

Spread chilly fog that reduces the Speed of enemies within range by 40%% and has a 40%% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 50% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec

HP Absorb
Lvl: 10 Attack Magic CD: 2 sec Skill Delay: 1.5 sec SP: 100 Range: 5 Cast Time: 3 Fixed Cast Time: 0.5

Deals Neutral M. DMG equal to 25%% of an enemy's current HP and absorbs 50%% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 15, and the user's VIT increases by 15. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.

Aesir

• HP Absorb - Enhance [HP Absorb]’s percentage of target’s HP absorbed +4%
Recognized Spell
Lvl: 10 Buff SP: 30 Fixed Cast Time: 0.2

Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs

Aesir

• Recognized Spell -Proficiency During [Recognized Spell] effect SP Cost - 5%
Soul Expansion
Lvl: 15 Attack Magic CD: 2 sec SP: 106 Range: 6 Cast Time: 6 Fixed Cast Time: 0.15

Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison

Aesir

• Soul Expansion - Enhance [Soul Expansion] damage +5%
Stasis
Lvl: 5 Buff CD: 5 sec Skill Delay: 2 sec SP: 120 Range: 6 Cast Time: 6 Fixed Cast Time: 0.6

A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 15 sec.

Status Vulnerability
Lvl: 5 Passive

Deals 25% more damage to burning, freezing, stunned and bleeding enemy units

Aesir

• Status Vulnerability - Enhance [Status Vulnerability]’s effect +3%. Auto Attack has a 3%% chance to inflict Burn, Freezing, Stun or Bleeding on the enemy
Tetra Vortex
Lvl: 10 Attack Magic CD: 5 sec Skill Delay: 2.1 sec SP: 300 Range: 6 Cast Time: 8

Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1380%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced

Aesir

• Tetra Vortex - Merge [Tetra Vortex] damage + 4%
White Barrier
Lvl: 6 Buff CD: 12 sec SP: 80 Range: 6 Cast Time: 4

Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 50% while in this stauts. Lasts 5 sec.

White Imprison
Lvl: 5 Buff CD: 6 sec SP: 80 Range: 6 Cast Time: 4

Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 70% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 16% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Aesir

• White Imprison - Torment Targets inside [White Imprison] loses 2% of Max HP every second
Alight
Lvl: 10 Passive

All fire skills have a 50% chance to inflict Alight status on enemy units hit for 1 second(s), dealing fire M. DMG equal to 100% of M. ATK of the caster every 8 Second(s). Stacks up to 10 layers.

Aesir

• Alight - Empower M.Atk Bonus of [Alight] +3%
Amplify Magic Power
Lvl: 20 Buff SP: 165 Cast Time: 1

In the next 30 seconds, Magic skill damage will increases by 50%. When using this skill, one of your wind/earth/water/fire damage will increases by 20%, the effect lasts 30 seconds.

Aesir

• Amplify Magic Power - Duration [Amplify Magic Power] Duration Time +15 sec
Chain Lightning
Lvl: 10 Attack Magic CD: 1.5 sec Skill Delay: 1.5 sec SP: 119 Range: 7.5 Cast Time: 4 Fixed Cast Time: 0.4

Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times

Aesir

• Chain Lightning - Jump Damage dealt by each bounce of [Chain Lightning] +3%
• Chain Lightning - Concussion Targets hit by [Chain Lightning] has a 20% chance to be stunned for 1s
Cold Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Attacks an enemy with the ice arrows from the sky, dealing (M.Atk1500%) water M.Dmg

Aesir

• Element Diffusion [Fire Bolt] [Cold Bolt] [Lightning Bolt] splashes to 3 targets, dealing splash damage equal to 5% skill damage. SP Cost +25%%
• Cold Bolt -Mastery Cast Delay of [Cold Bolt]-0.1 sec
• Element Diffusion - Empower Splash Damage of [Element Diffusion] +2%
• Element Diffusion - Empower Splash Damage of Element Diffusion +2%
• Cold Bolt -Quick Cast Fixed Cast Time of [Cold Bolt]-0.2 sec
• High-energy Cold Bolt [Cold Bolt] has a 8% chance to become high-energy, dealing +10%% total damage
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.
Earth Strain
Lvl: 10 Attack Magic CD: 3 sec Skill Delay: 2 sec SP: 80 Range: 6 Cast Time: 4 Fixed Cast Time: 0.8

Deals M.Atk * 950% earth M.Dmg to enemies in range with a 20% chance to remove players’ helmets and weapons for 7s

Electrify Field
Lvl: 5 Passive

Wind Element Damage has a 100% chance to make the enemy enter [Electrify Status], and will cause Wind True Dmg (M.Atk x100%) to all friends around every second. [Electrify Field] lasts 5 seconds.

Electrify Field - Increase
Lvl: 3 Passive

Increase [Electrify Field] DMG by 15%. Duration +3 seconds

Element Balance
Lvl: 10 Buff CD: 40 sec Skill Delay: 1 sec SP: 400 Cast Time: 5

For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds

Element Balance - CD
Lvl: 5 Passive

[Element Balance] Skill CD -10 seconds

Element Regeneration
Lvl: 5 Passive

Every time you use ATK Skills, there’s a 50% chance of obtaining Wind, Earth, Water and Fire Elemental Orbs. Elemental Orbs can increase corresponding Element ATK by 5%

Elemental Enhancement
Lvl: 10 Passive

Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used (excludes origin skills). The elemental orb increases damage of the corresponding element by 10%% Auto attack deals extra (M.Atk *10%) M.Dmg of the corresponding element, lasting for 120 sec.

Energy Coat
Lvl: 10 Buff SP: 160

Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.

Fast Reading Spell
Lvl: 5 Passive

Reduces Fixed Cast Time of all skills by 15%. Increases Warlock’s Attack Spd by 5%

Fire Ball
Lvl: 10 Attack Magic Skill Delay: 1 sec SP: 70 Range: 6 Cast Time: 1 Fixed Cast Time: 0.2

Attacks an enemy and all enemies around it with fire ball, dealing (M.Atk*400%) fire M.Dmg

Aesir

• Fire Ball -Quick Cast [Fire Ball]’s M.Atk +5%, SP Cost +3%%
Fire Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg

Aesir

• Element Diffusion [Fire Bolt] [Cold Bolt] [Lightning Bolt] splashes to 3 targets, dealing splash damage equal to 5% skill damage. SP Cost +25%%
• Fire Bolt -Mastery Cast Delay of [Fire Bolt]-0.1 sec
• Fire Bolt -Quick Cast Fixed Cast Time of [Fire Bolt]-0.2 sec
• High-energy Fire Bolt [Fire Bolt] has a 8% chance to become high-energy, dealing +10%% total damage
• Element Diffusion - Empower Splash Damage of [Element Diffusion] +2%
• Element Diffusion - Empower Splash Damage of Element Diffusion +2%
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.
Flame Dash
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 75 Range: 6 Cast Time: 3 Fixed Cast Time: 0.5

Attacks the target with flame charge, dealing (M.Atk 240% +600) fire M.Dmg that ignores MDef. If the target is in Alight status, explodes to deal massive fire M.Dmg to nearby enemies. The skill cannot apply Alight status

Flame Guardian
Lvl: 5 Passive

Standing in the range of [Fire Pillar], [Flame Guardian] will continuously be added on you. M.DMG as 5 of M.Atk can be absorbed. [Flame Guardian] lasts for 2 seconds

Flame Guardian - Duration
Lvl: 3 Passive

After leaving [Fire Pillar], [Flame Guardian] can last for 6 seconds.

Flame Guardian - Proficient
Lvl: 5 Passive

The effect of [Fire Guardian] absorbing DMG increased by 50%

Flame Route
Lvl: 5 Buff CD: 20 sec Skill Delay: 1 sec SP: 150 Cast Time: 5 Fixed Cast Time: 0.3

After use, one [Fire Pillar] will be left at your location every other second. Lasts 13 seconds.

Flame Route - Flame
Lvl: 5 Passive

[Fire Pillar] DMG +30%

Frost Diver
Lvl: 10 Attack Magic Skill Delay: 1 sec SP: 16 Range: 6 Cast Time: 0.8

Deals (M.Atk*200%) water M.Dmg to the target. Has a 65% chance to freeze it for 30 sec

Aesir

• Ice Breaking When the ice applied by [Frost Diver] and [Frost Nova] breaks, the frozen target suffers (M.Atk40% *[Frost Diver]/[Frost Nova]Skill Lv) water M.Dmg
• Ice Tomb Makes [Frost Diver] freeze the user so they cannot move or be damaged for 3 sec
• Ice Breaking -Damage M.Dmg dealt by breaking ice +15%
• Ice Breaking -Spread Freezes all enemies within 2m when the target breaks the ice. Each 1 point expand the range by 1m
• Ice Tomb - Restore The caster recovers 1.5% HP when [Ice Tomb] is on. Each point increases healing rate by +1.5%%
Frost Misty
Lvl: 10 Buff CD: 5 sec Skill Delay: 1.6 sec SP: 96 Range: 6 Cast Time: 6

Spread chilly fog that reduces the Speed of enemies within range by 40%% and has a 40%% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 50% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec

Frost Nova
Lvl: 15 Buff Skill Delay: 1 sec SP: 34

Freezes air around, has a 83% chance to freeze all nearby enemies for 15 sec. Targets not froze will suffer (M.Atk*250%) water M.Dmg

Aesir

• Ice Breaking When the ice applied by [Frost Diver] and [Frost Nova] breaks, the frozen target suffers (M.Atk40% *[Frost Diver]/[Frost Nova]Skill Lv) water M.Dmg
• Ice Breaking -Damage M.Dmg dealt by breaking ice +15%
• Ice Breaking -Spread Freezes all enemies within 2m when the target breaks the ice. Each 1 point expand the range by 1m
HP Absorb
Lvl: 10 Attack Magic CD: 2 sec Skill Delay: 1.5 sec SP: 100 Range: 5 Cast Time: 3 Fixed Cast Time: 0.5

Deals Neutral M. DMG equal to 25%% of an enemy's current HP and absorbs 50%% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 15, and the user's VIT increases by 15. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.

Aesir

• HP Absorb - Enhance [HP Absorb]’s percentage of target’s HP absorbed +4%
Heaven's Drive
Lvl: 20 Attack Magic Skill Delay: 1.8 sec SP: 126 Range: 6 Cast Time: 8 Fixed Cast Time: 1.1

Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.

Aesir

• Heaven's Drive -Mastery Cast Delay of [Heaven's Drive]-5%
Increase Spiritual Recovery
Lvl: 10 Passive

Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%

Jupitel Thunder
Lvl: 10 Attack Magic SP: 96 Range: 6 Cast Time: 5.6 Fixed Cast Time: 1.12

Attacks the target with lightning balls, dealing (M.Atk1200%) wind M.Dmg and knocking it back for 5m (Knock back is invalid in PVP)

Lightning Bolt
Lvl: 15 Attack Magic Skill Delay: 2.8 sec SP: 82 Range: 6 Cast Time: 3.52 Fixed Cast Time: 0.88

Deals (M.Atk1500%) wind M.Dmg to the target

Aesir

• Element Diffusion [Fire Bolt] [Cold Bolt] [Lightning Bolt] splashes to 3 targets, dealing splash damage equal to 5% skill damage. SP Cost +25%%
• Element Diffusion - Empower Splash Damage of [Element Diffusion] +2%
• Element Diffusion - Empower Splash Damage of Element Diffusion +2%
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.
Lightning Meteor
Lvl: 10 Attack Magic CD: 1.5 sec Skill Delay: 1 sec SP: 170 Range: 7 Cast Time: 15

Summon Lighting Meteor in the designated area. Cause 2400% of M.Atk as Wind M.DMG to all enemies in range.

Lightning Meteor - Combo
Lvl: 8 Passive

When hit the enemy with [Lightning Meteor], there’s a 80% chance of triggering [Chain Lightning]

Lord of Vermilion
Lvl: 20 Attack Magic Skill Delay: 4 sec SP: 160 Range: 6 Cast Time: 4.2 Fixed Cast Time: 0.84

Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times

Aesir

• Lord of Vermilion -Mastery Cast Delay of [Lord of Vermilion]-5%
Magic Crasher
Lvl: 5 Attack Physical SP: 16 Range: 6 Cast Time: 0.3

Deals (M.Atk500%) Neutral Element physical Damag to the target

Marsh Pond
Lvl: 20 Buff Skill Delay: 1 sec SP: 80 Range: 6 Cast Time: 2.5 Fixed Cast Time: 0.5

Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.

Aesir

• Marsh Pond - Weaken Enemy hit by Marsh Pond takes 10% more Water damage
Napalm Vulcan
Lvl: 10 Attack Magic Skill Delay: 1 sec SP: 70 Range: 6 Cast Time: 1 Fixed Cast Time: 0.2

Attacks an enemy continuously with will power, dealing (M.Atk*600%) ghost M.Dmg. Has a 30% chance to curse it

Aesir

• Thought High Energy Gives [Napalm Vulcan] a Spell Crit effect, Crit.Dmg +10%
• Enhanced Ghost Power [Napalm Vulcan] damage +5%
Quicksand Vortex
Lvl: 10 Attack Magic CD: 4.5 sec Skill Delay: 1.5 sec SP: 140 Range: 5 Cast Time: 8 Fixed Cast Time: 0.2

Create a Quicksand Vortex. Cause Water Magic (M.Atk x540%) and Earth M.DMG (M.Atk x750%) to all enemies in the range. Lasts 20 seconds. Up to 2

Quicksand Vortex - Struggle
Lvl: 5 Passive

Enemies in the range of [Quicksand Vortex] have 100% chance of losing Max HP when moving (invalid for Monsters).

Radius Radiation
Lvl: 5 Buff Skill Delay: 1 sec SP: 180

Increase Mage's ATK Range and Casting Range by 25% and AOE M. DMG by 25%. Lasts 60 seconds.

Recognized Spell
Lvl: 10 Buff SP: 30 Fixed Cast Time: 0.2

Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs

Aesir

• Recognized Spell -Proficiency During [Recognized Spell] effect SP Cost - 5%
Ring of Fire
Lvl: 10 Attack Magic Skill Delay: 1.5 sec SP: 30 Range: 6 Cast Time: 0.56 Fixed Cast Time: 0.14

Blocks enemies with a fire circle wall, dealing (M.Atk50%) fire M.Dmg to enemy units who try to get through it. Lasts 15 sec. The wall could block 14 times.

Aesir

• Ring of Fire -Quick Cast CT Variable of [Ring of Fire]-0.25 sec
• Ring of Fire -Block [Ring of Fire] Withstands +
Safety Wall
Lvl: 10 Barrier SP: 40 Range: 6 Cast Time: 0.3 Fixed Cast Time: 0.1

Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time

Sand Storm
Lvl: 10 Attack Magic CD: 4 sec Skill Delay: 1 sec SP: 188 Range: 6 Cast Time: 8

Summon a sand tornado in the designated area, dealing Earth M. DMG of M. ATK * 1100% and Wind M. DMG or M. ATK * 840% to all enemy units within range. This skill lasts for 5s and can be released in the Earth Realm or Fire Rain.

Sand Storm - Earth Element
Lvl: 5 Passive

[Sand Storm] deals 60% DMG to enemies in [Earth Field] and [Quicksand Vortex]

Sight
Lvl: 1 Buff SP: 10

Finds hiding enemy units with fire balls. Lasts 20 sec

Aesir

• Sight Blissing When [Sight] is removed, Triggers same-level [Sightrasher]. Removal caused by casting [Sightrasher] initiative won’t trigger this effect.
• Sight Accumulation [Sight] could stack up to 3 layers when casted repeatedly
Sightrasher
Lvl: 10 Attack Magic Skill Delay: 2 sec SP: 53 Cast Time: 0.5 Fixed Cast Time: 0.1

Knocks back the enemy unit with Sight, dealing (M.Atk300%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)

Soul Drain
Lvl: 10 Passive

Increases 20% Max SP. For each enemy killed, recovers (Player Level*30%) SP. Only works on single target skill.

Soul Expansion
Lvl: 15 Attack Magic CD: 2 sec SP: 106 Range: 6 Cast Time: 6 Fixed Cast Time: 0.15

Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison

Aesir

• Soul Expansion - Enhance [Soul Expansion] damage +5%
Soul Strike
Lvl: 10 Attack Magic CD: 2 sec Skill Delay: 3 sec SP: 19 Range: 6 Cast Time: 0.5

Summons holy spirits to attack, dealing (M.Atk*400%) natural M.Dmg to the target. If the target is undead, Deals 50% more damage

Aesir

• High-energy Holy Spirit [Soul Strike] has a 8% chance to become high-energy, dealing +10%% damage
Spell Casting Banned
Lvl: 5 Buff CD: 16 sec Skill Delay: 1 sec SP: 350 Range: 7 Cast Time: 8

Designates an enemy and the surrounding enemies within 4m to make their next skill invalid and enter CD automatically and additionally increases the Cooldown Time of this skill by 8 second(s). The skill effect lasts 12 second(s).

Stasis
Lvl: 5 Buff CD: 5 sec Skill Delay: 2 sec SP: 120 Range: 6 Cast Time: 6 Fixed Cast Time: 0.6

A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 15 sec.

Status Vulnerability
Lvl: 5 Passive

Deals 25% more damage to burning, freezing, stunned and bleeding enemy units

Aesir

• Status Vulnerability - Enhance [Status Vulnerability]’s effect +3%. Auto Attack has a 3%% chance to inflict Burn, Freezing, Stun or Bleeding on the enemy
Stone Curse
Lvl: 10 Buff Skill Delay: 1.5 sec SP: 70 Range: 6 Cast Time: 1

Has a 60% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.

Storm Gust
Lvl: 2 Attack Magic Range: 6

Deals (M.Atk100%) M.Dmg to the target

Aesir

• Spell Crit auto attacks have a 5% chance to trigger Spell Crit, dealing +10%% damage (Luck increases Crit Rate)
• SP auto attack Auto attacks dealt by Mages enjoy M.Atk Bonus +5%
• Auto Holy Spirit -Efficient [Auto Holy Spirit] cast chance +2%
• Auto Holy Spirit Auto attacks of Mages have a 5% chance to trigger same-level [Soul Strike]
• Auto Attack Igniting Using Flame Heart allows auto attacks to trigger [Alight] as well
Storm Gust
Lvl: 20 Attack Magic Skill Delay: 4 sec SP: 146 Range: 6 Cast Time: 6 Fixed Cast Time: 2.4

Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec

Aesir

• Storm Gust -Mastery Cast Delay of [Storm Gust]-4%
Strong Will Transmission
Lvl: 5 Buff Skill Delay: 1 sec SP: 150 Cast Time: 4

Cause own [Napalm Vulcan] and [Soul Expansion]'s damage increase 30% and SP Cost increase 50%, lasting 120s

Tetra Vortex
Lvl: 10 Attack Magic CD: 5 sec Skill Delay: 2.1 sec SP: 300 Range: 6 Cast Time: 8

Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1380%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced

Aesir

• Tetra Vortex - Merge [Tetra Vortex] damage + 4%
Thump
Lvl: 1 Attack Magic CD: 10 sec SP: 1 Range: 2

Deals (M.ATK 200%) points of M. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Unlimited
Lvl: 10 Passive

When Arcane Master uses an ATK Skill, there is a 25% chance of skipping Skill CD and Cast Delay and obtaining four elemental balls of Wind, Earth, Water, and Fire. Each time when triggered, increases M. Pen. by 5% (same chance of triggering for Auto Attack). Lasts 10 seconds. Stacks up to 3 layers.

Water Asphyxia
Lvl: 5 Buff CD: 5 sec Skill Delay: 1 sec SP: 100 Range: 7 Cast Time: 10

Reduce the Max HP of a designated enemy by 20%. If the target is in [Quicksand Vortex], an extra 20% of Max HP will be reduced. Lasts 20 seconds. Invalid for MVP/Mini

White Barrier
Lvl: 6 Buff CD: 12 sec SP: 80 Range: 6 Cast Time: 4

Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 50% while in this stauts. Lasts 5 sec.

White Imprison
Lvl: 5 Buff CD: 6 sec SP: 80 Range: 6 Cast Time: 4

Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 70% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 16% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Aesir

• White Imprison - Torment Targets inside [White Imprison] loses 2% of Max HP every second
Wind Blade Adjudication
Lvl: 10 Attack Magic CD: 3 sec Skill Delay: 1 sec SP: 204 Range: 7 Cast Time: 4

Send a huge wind blade to the front, cause Wind M.DMG (M.Atk x2160%) to all enemies in the front range. If the target is in the [Fire Pillar], the enemy will carry [Flame Route] for 3 seconds

Wind Blade Adjudication - Continued
Lvl: 3 Passive

The duration of [Flame Route] that enemy carries +3 seconds.

Wind Blade Adjudication- Enhance
Lvl: 5 Passive

[Wind Blade Adjudication] DMG +25%

Comet Crash
Lvl: 1 Attack Magic CD: 5.5 sec Skill Delay: 5 sec SP: 100 Range: 6 Cast Time: 15

Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.

Runes

Soul Burst Rune Atk Buff Any
• [Heaven's Drive] Fixed Cast Time (-0.1 ~ -1) secs.
• [Heaven's Drive] Dmg +(1% ~ 30%).
Energy Protection Rune Def Def Any
• [Energy Coat] +(20 ~ 200) extra points of Def.
• [Energy Coat] +(1% ~ 10%) extra Def.
Glory Element Rune Atk Buff Any
• Each Elemental Orb +(1% ~ 5%) percentage to auto attack damage
• Each Elemental Orb +(20 ~ 200) points to auto attack damage
Final Land Rune Atk Def Any
• [Earth Strain] Fixed Cast Time (-0.1 ~ -0.5) secs.
• [Earth Strain] removal chance +(1% ~ 10%).
• [Earth Strain] Dmg +(1% ~ 30%).
Thunder Bash Rune Atk Buff Any
• [Lord of Vermilion] skill delay (-0.1 ~ -2) secs.
• [Lord of Vermilion] Dmg +(1% ~ 30%).
Frost Curse Rune Def Buff Any
• [Stasis] Fixed Cast Time (-0.1 ~ -0.6) secs.
• Target loses (-1 ~ -100) SP each sec during [Stasis].
Endless Snowstorm Rune Atk Buff Any
• [Storm Gust] Fixed Cast Time (-0.1 ~ -2) secs.
• [Storm Gust] skill delay (-0.1 ~ -2) secs.
• [Storm Gust] Dmg +(1% ~ 30%).
Nether Prison Rune Atk Def Buff
• [White Imprison] success rate +(10% ~ 30%).
• [White Imprison] makes the target lose (1% ~ 5%) of Max SP every second.
• [White Imprison] forces the target's armor to become Ghost type.
Thunder Lightning Rune Atk Atk Buff
• [Chain Lightning] Dmg +(1% ~ 30%).
• When casting an Auto Attack, there’s a (1% ~ 15%) chance of using [Chain Lightning] Lv.10 automatically.
• Jumps of [Chain Lightning] no longer increase damage. Damage dealt to all targets depends on the max number of jumps.
Comet Meteor Rune Atk Def Buff
• [Meteor Storm] and [Comet Crash] CD Time (-0.1 ~ -1.5) secs.
• [Meteor Storm] and [Comet Crash] skill delay (-0.1 ~ -2) secs.
Soul Vortex Rune Atk Atk Buff
• [Tetra Vortex] deals an extra (1% ~ 30%) Dmg to targets with the armor Element other than Wind, Earth, Water and Fire.
• [Tetra Vortex] applies Burn, Freezing, Stun or Bleed status ignoring Immunity.
• Every 5 seconds, the next auto attack will automatically trigger [Tetra Vortex] Lv. 10
Soul Elegy Rune Atk Atk Buff
• [Soul Expansion] damage +(1% ~ 30%).
• Additional [Soul Expansion] damage against targets in [White Imprison] status +(1% ~ 30%).
• [Soul Expansion] ignores the enemy's M.Def.
Cretaceous Barrier Rune Def Def Buff
• [White Barrier] Move Spd Deduction decreases by (10% ~ 30%).
• Recover (1% ~ 5%) max SP each second under [White Barrier] status.
• Remove all chants under [White Barrier] status.
Shattered Falling Star Rune Atk Atk Def
• Obtained skill [Comet Crash]. Deals (80% ~ 130%) Fire Magic Damage based on [Meteor Storm] total Dmg.
• [Comet Crash] Dmg +(1% ~ 20%).