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Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.
Skill Delay: 1.8 sec
Cast Time: 8
Fixed Cast Time: 1.1
Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.
[Heaven's Drive -Mastery] - Cast Delay of [Heaven's Drive]－5%
Cast Time: 5.6
Fixed Cast Time: 1.12
Attacks the target with lightning balls, dealing (M.Atk1200%) wind M.Dmg and knocking it back for 5m (Knock back is invalid in PVP)
Skill Delay: 4 sec
Cast Time: 4.2
Fixed Cast Time: 0.84
Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times
[Lord of Vermilion -Mastery] - Cast Delay of [Lord of Vermilion]－5%
Cast Time: 0.3
Deals (M.Atk500%) Neutral Element physical Damag to the target
Finds hiding enemy units with fire balls. Lasts 20 sec
[Sight Blissing] - When [Sight] is removed, Triggers same-level [Sightrasher]. Removal caused by casting [Sightrasher] initiative won’t trigger this effect.
[Sight Accumulation] - [Sight] could stack up to 3 layers when casted repeatedly
Skill Delay: 2 sec
Cast Time: 0.5
Fixed Cast Time: 0.1
Knocks back the enemy unit with Sight, dealing (M.Atk300%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Increases 20% Max SP. For each enemy killed, recovers (Player Level*30%) SP. Only works on single target skill.
Skill Delay: 4 sec
Cast Time: 6
Fixed Cast Time: 2.4
Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec
[Storm Gust -Mastery] - Cast Delay of [Storm Gust]－4%
Deals (M.Atk100%) M.Dmg to the target
[Spell Crit] - auto attacks have a 5% chance to trigger Spell Crit, dealing ＋10%% damage (Luck increases Crit Rate)
[SP auto attack] - Auto attacks dealt by Mages enjoy M.Atk Bonus ＋5%
[Auto Holy Spirit -Efficient] - [Auto Holy Spirit] cast chance ＋2%
[Auto Holy Spirit] - Auto attacks of Mages have a 5% chance to trigger same-level [Soul Strike]
[Auto Attack Igniting] - Using Flame Heart allows auto attacks to trigger [Alight] as well
CD: 10 sec
Deals (M.ATK 200%) points of M. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
CD: 5.5 sec
Skill Delay: 5 sec
Cast Time: 15
Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.
Each Elemental Orb +(1% ~ 5%) percentage to auto attack damage
Each Elemental Orb +(20 ~ 200) points to auto attack damage
[Energy Coat] +(20 ~ 200) extra points of Def.
[Energy Coat] +(1% ~ 10%) extra Def.
[Heaven's Drive] Fixed Cast Time (-0.1 ~ -1) secs.
[Heaven's Drive] Dmg +(1% ~ 30%).
[Earth Strain] Fixed Cast Time (-0.1 ~ -0.5) secs.
[Earth Strain] removal chance +(1% ~ 10%).
[Earth Strain] Dmg +(1% ~ 30%).
[Lord of Vermilion] skill delay (-0.1 ~ -2) secs.
[Lord of Vermilion] Dmg +(1% ~ 30%).
[Storm Gust] Fixed Cast Time (-0.1 ~ -2) secs.
[Storm Gust] skill delay (-0.1 ~ -2) secs.
[Storm Gust] Dmg +(1% ~ 30%).
[Stasis] Fixed Cast Time (-0.1 ~ -0.6) secs.
Target loses (-1 ~ -100) SP each sec during [Stasis].
[White Imprison] success rate +(10% ~ 30%).
[White Imprison] makes the target lose (1% ~ 5%) of Max SP every second.
[White Imprison] forces the target's armor to become Ghost type.
[White Barrier] Move Spd Deduction decreases by (10% ~ 30%).
Recover (1% ~ 5%) max SP each second under [White Barrier] status.
Remove all chants under [White Barrier] status.
[Chain Lightning] Dmg +(1% ~ 30%).
When casting an Auto Attack, there’s a (1% ~ 15%) chance of using [Chain Lightning] Lv.10 automatically.
Jumps of [Chain Lightning] no longer increase damage. Damage dealt to all targets depends on the max number of jumps.
[Soul Expansion] damage +(1% ~ 30%).
Additional [Soul Expansion] damage against targets in [White Imprison] status +(1% ~ 30%).
[Soul Expansion] ignores the enemy's M.Def.
Obtained skill [Comet Crash]. Deals (80% ~ 130%) Fire Magic Damage based on [Meteor Storm] total Dmg.
[Comet Crash] Dmg +(1% ~ 20%).
[Tetra Vortex] deals an extra (1% ~ 30%) Dmg to targets with the armor Element other than Wind, Earth, Water and Fire.
[Tetra Vortex] apply Burn, Freezing, Stun or Bleed status ignoring Immunity. (Non-effective against MVP/MINI)
Every 5 seconds, the next auto attack will automatically trigger [Tetra Vortex] Lv. 10
[Meteor Storm] and [Comet Crash] CD Time (-0.1 ~ -1.5) secs.
[Meteor Storm] and [Comet Crash] skill delay (-0.1 ~ -2) secs.