CurrentHigh Wizard
PreviousNoviceMageWizard
NextWarlockArcane Master
Lvl: 10
Passive
All fire skills have a 50% chance to inflict Alight status on enemy units hit, dealing 1% M. ATK fire M. DMG every 100 second(s). Lasts 8 second(s). Stacks up to 10 layers


[Alight - Empower] - M.Atk Bonus of [Alight] +3%
Lvl: 20
Buff
Cast Time: 1
In the next 30 seconds, Magic skill damage will increases by 50%. When using this skill, one of your wind/earth/water/fire damage will increases by 20%, the effect lasts 30 seconds.


[Amplify Magic Power - Duration] - [Amplify Magic Power] Duration Time +15 sec
Lvl: 10
Attack
Magic
Skill Delay: 1.5 sec
Range: 6
Cast Time: 3
Fixed Cast Time: 0.5
Attacks the target with flame charge, dealing (M.Atk 240% +600) fire M.Dmg that ignores MDef. If the target is in Alight status, explodes to deal massive fire M.Dmg to nearby enemies. The skill cannot apply Alight status
Lvl: 15
Buff
Skill Delay: 1 sec
Freezes air around, has a 83% chance to freeze all nearby enemies for 15 sec. Targets not froze will suffer (M.Atk*250%) water M.Dmg


[Ice Breaking] - When the ice applied by [Frost Diver] and [Frost Nova] breaks, the frozen target suffers (M.Atk40% *[Frost Diver]/[Frost Nova]Skill Lv) water M.Dmg

[Ice Breaking -Damage] - M.Dmg dealt by breaking ice +15%

[Ice Breaking -Spread] - Freezes all enemies within 2m when the target breaks the ice. Each 1 point expand the range by 1m
Lvl: 20
Buff
Skill Delay: 1 sec
Range: 6
Cast Time: 2.5
Fixed Cast Time: 0.5
Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.


[Marsh Pond - Weaken] - Enemy hit by Marsh Pond takes 10% more Water damage
Lvl: 10
Attack
Magic
Skill Delay: 1 sec
Range: 6
Cast Time: 1
Fixed Cast Time: 0.2
Attacks an enemy continuously with will power, dealing (M.Atk*600%) ghost M.Dmg. Has a 30% chance to curse it


[Thought High Energy] - Gives [Napalm Vulcan] a Spell Crit effect, Crit.Dmg +10%

[Enhanced Ghost Power] - [Napalm Vulcan] damage +5%
Lvl: 5
Buff
Skill Delay: 1 sec
Increase Mage's ATK Range and Casting Range by 25% and AOE M. DMG by 25%. Lasts 60 seconds.
Lvl: 10
Barrier
Range: 6
Cast Time: 0.3
Fixed Cast Time: 0.1
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time
Lvl: 10
Buff
Skill Delay: 1.5 sec
Range: 6
Cast Time: 1
Has a 60% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.
Lvl: 2
Attack
Magic
Range: 6
Deals (M.Atk100%) M.Dmg to the target


[Spell Crit] - auto attacks have a 5% chance to trigger Spell Crit, dealing +10%% damage (Luck increases Crit Rate)

[SP auto attack] - Auto attacks dealt by Mages enjoy M.Atk Bonus +5%

[Auto Holy Spirit -Efficient] - [Auto Holy Spirit] cast chance +2%

[Auto Holy Spirit] - Auto attacks of Mages have a 5% chance to trigger same-level [Soul Strike]

[Auto Attack Igniting] - Using Flame Heart allows auto attacks to trigger [Alight] as well
Lvl: 1
Attack
Magic
CD: 10 sec
Range: 2
Deals (M.ATK 200%) points of M. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
Lvl: 1
Attack
Magic
CD: 5.5 sec
Skill Delay: 5 sec
Range: 6
Cast Time: 15
Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.

Runes


Each Elemental Orb +(1% ~ 5%) percentage to auto attack damage

Each Elemental Orb +(20 ~ 200) points to auto attack damage

[Energy Coat] +(20 ~ 200) extra points of Def.

[Energy Coat] +(1% ~ 10%) extra Def.

[Heaven's Drive] Fixed Cast Time (-0.1 ~ -1) secs.

[Heaven's Drive] Dmg +(1% ~ 30%).

[Earth Strain] Fixed Cast Time (-0.1 ~ -0.5) secs.

[Earth Strain] removal chance +(1% ~ 10%).

[Earth Strain] Dmg +(1% ~ 30%).

[Lord of Vermilion] skill delay (-0.1 ~ -2) secs.

[Lord of Vermilion] Dmg +(1% ~ 30%).

[Storm Gust] Fixed Cast Time (-0.1 ~ -2) secs.

[Storm Gust] skill delay (-0.1 ~ -2) secs.

[Storm Gust] Dmg +(1% ~ 30%).

[Stasis] Fixed Cast Time (-0.1 ~ -0.6) secs.

Target loses (-1 ~ -100) SP each sec during [Stasis].

[White Imprison] success rate +(10% ~ 30%).

[White Imprison] makes the target lose (1% ~ 5%) of Max SP every second.

[White Imprison] forces the target's armor to become Ghost type.

[White Barrier] Move Spd Deduction decreases by (10% ~ 30%).

Recover (1% ~ 5%) max SP each second under [White Barrier] status.

Remove all chants under [White Barrier] status.

[Chain Lightning] Dmg +(1% ~ 30%).

When casting an Auto Attack, there’s a (1% ~ 15%) chance of using [Chain Lightning] Lv.10 automatically.

Jumps of [Chain Lightning] no longer increase damage. Damage dealt to all targets depends on the max number of jumps.

[Soul Expansion] damage +(1% ~ 30%).

Additional [Soul Expansion] damage against targets in [White Imprison] status +(1% ~ 30%).

[Soul Expansion] ignores the enemy's M.Def.

Obtained skill [Comet Crash]. Deals (80% ~ 130%) Fire Magic Damage based on [Meteor Storm] total Dmg.

[Comet Crash] Dmg +(1% ~ 20%).

[Tetra Vortex] deals an extra (1% ~ 30%) Dmg to targets with the armor Element other than Wind, Earth, Water and Fire.

[Tetra Vortex] apply Burn, Freezing, Stun or Bleed status ignoring Immunity. (Non-effective against MVP/MINI)

Every 5 seconds, the next auto attack will automatically trigger [Tetra Vortex] Lv. 10

[Meteor Storm] and [Comet Crash] CD Time (-0.1 ~ -1.5) secs.

[Meteor Storm] and [Comet Crash] skill delay (-0.1 ~ -2) secs.