
Abysmal Knight
Level: 82
Lvl: 3
Attack
Phsyical
CD: 3 sec
Range: 1.5
Cast Time: 0.5
Fixed Cast Time: 0.5
Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*3 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

Alarm
Level: 101
Lvl: 7
Buff
Skill Delay: 1 sec
Range: 9
In 150 sec, Grants all Party members equipped with Axe and Maces type weapons 21% attack speed. Grants 7% Attack Spd for those equipped with other weapons

Alligator
Level: 172
Lvl: 1
Buff
CD: 10 sec
Skill Delay: 1 sec
Lord Knight provides 12% DMG for the whole Party for 30 sec

Ancient Clock
Level: 102
Lvl: 5
Attack
Magic
Skill Delay: 1 sec
Range: 6
Cast Time: 0.8
Deals (M.Atk*150%) water M.Dmg to the target. Has a 50% chance to freeze it for 15 sec

Andre
Level: 44
Lvl: 1
Attack
Phsyical
Skill Delay: 1.5 sec
Range: 2
Attacks the target with the power of the holy cross, dealing Atk×330% holy Dmg +M.Atk×330% holy M.Dmg to an enemy. Has a 3% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon

Anolian
Level: 89
Lvl: 3
Attack
Magic
Skill Delay: 5 sec
Range: 6
Cast Time: 3.2
Fixed Cast Time: 1.28
Creates blizzard, dealing (M. ATK *220%) water M. DMG to all enemies in the target area and knocking them back. Has a 50% chance to freeze them for 7 sec

Archer Skeleton
Level: 66
Lvl: 3
Attack
Phsyical
Skill Delay: 2 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk105%) Dmg to up to 8 enemy units.

Argiope
Level: 43
Lvl: 1
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk60%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Baphomet Jr.
Level: 93
Lvl: 1
Buff
Skill Delay: 1.5 sec
Range: 9
For 110 seconds, increases self Atk by 5%, increases the whole Party's Atk by 5%

Bathory
Level: 103
Lvl: 5
Attack
Magic
Skill Delay: 5 sec
Range: 6
Cast Time: 5.2
Fixed Cast Time: 1.04
Channels lightning strikes, dealing (M.Atk*200%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 20% chance to blind them. The skill takes effects for up to 2 times

Beer Penguin
Level: 165
Lvl: 8
Heal
Magic
Skill Delay: 1 sec
Range: 9
Restore (68* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2

Bigfoot
Level: 58
Lvl: 2
Buff
CD: 10 sec
Skill Delay: 1 sec
Range: 1
When attacked, self won’t pause or get knocked back but gains 20 M.Def. Endure lasts 13 sec but ends instantly after taking 8 attacks.

Black Witch
Level: 100
Lvl: 7
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 5
Shoots 4 waves of arrows to the target area, each wave dealing (Atk165%) Dmg to up to 8 enemy units.

Bongun
Level: 65
Lvl: 3
Buff
Skill Delay: 3 sec
Range: 9
The priest prays for the allies. Increases partymembers' ATK by 24, increase self's Ignore Def and monster size damage by 30 for Auto Attack damage. The effect will last for 120 seconds.

Brilight
Level: 106
Lvl: 7
Buff
Skill Delay: 3 sec
Range: 9
The priest prays for the allies. Increases partymembers' ATK by 56, increase self's Ignore Def and monster size damage by 70 for Auto Attack damage. The effect will last for 120 seconds.

Bug Catcher Violet
Level: 166
Lvl: 2
Buff
CD: 26 sec
Skill Delay: 1.5 sec
Cast Time: 1
Fixed Cast Time: 0.5
Super Novice receives the Eden Team's blessings, becoming immune to magic damage for 30 sec. This effect ends once magic damage is taken 6 times.

Carat
Level: 91

Christmas Cookie
Level: 87
Lvl: 1
Buff
Skill Delay: 1.5 sec
Range: 6
Cast Time: 1
Has a 24% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.

Cookie
Level: 78
Lvl: 3
Buff
CD: 20 sec
Skill Delay: 1 sec
Instantly increases Atk of Assassin Cross by 9% for 120 sec

Crab
Level: 171
Lvl: 10
Buff
Skill Delay: 1 sec
Range: 1.5
Merchant raises strength with Loud Exclamation, Within 300 seconds raise your strength by 10 points. This effect can be removed by Clearance or Marsh Pond.