
Hundred Spears
Lvl: 10
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 45
Range: 2
Stabs the target in quick succession, dealing (Atk1260%) Dmg to an enemy. Has a 30% chance to trigger [Spiral Pierce] Lv.20
Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 44
Range: 2
• Stabs the target in quick succession, dealing (Atk1200%) Dmg to an enemy. Has a 28% chance to trigger [Spiral Pierce] Lv.20
Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 43
Range: 2
• Stabs the target in quick succession, dealing (Atk1140%) Dmg to an enemy. Has a 26% chance to trigger [Spiral Pierce] Lv.20
Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 42
Range: 2
• Stabs the target in quick succession, dealing (Atk1080%) Dmg to an enemy. Has a 24% chance to trigger [Spiral Pierce] Lv.20
Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 41
Range: 2
• Stabs the target in quick succession, dealing (Atk1020%) Dmg to an enemy. Has a 22% chance to trigger [Spiral Pierce] Lv.20
Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 40
Range: 2
• Stabs the target in quick succession, dealing (Atk960%) Dmg to an enemy. Has a 20% chance to trigger [Spiral Pierce] Lv.20
Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 39
Range: 2
• Stabs the target in quick succession, dealing (Atk900%) Dmg to an enemy. Has a 18% chance to trigger [Spiral Pierce] Lv.20
Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 38
Range: 2
• Stabs the target in quick succession, dealing (Atk840%) Dmg to an enemy. Has a 16% chance to trigger [Spiral Pierce] Lv.20
Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 37
Range: 2
• Stabs the target in quick succession, dealing (Atk780%) Dmg to an enemy. Has a 14% chance to trigger [Spiral Pierce] Lv.20
Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 36
Range: 2
• Stabs the target in quick succession, dealing (Atk720%) Dmg to an enemy. Has a 12% chance to trigger [Spiral Pierce] Lv.20
Aesir
• Hundred Spears - Spiral + 3% chance of [Hundred Spears] triggering [Spiral Pierce]
• Hundred Spears - Enhance [Hundred Spears] damage + 6%
Formula
function CommonFun.calcDamage_1402(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_fumo = srcUser:GetLernedSkillLevel(3021_BLACKSMITH:SOUL_STABBING_SPEAR_SOUL_BREAKING)
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MAtk_pohun = 0
if skillID == 3006_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR and 1 <= skilllv_fumo then
MAtk_pohun = MAtk * (1 + MAtkPer) * (skilllv_fumo * 0.04)
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk + MAtk_pohun) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Sign = 1
local Num1 = targetUser:GetBuffLayer(117660_DEEP_CUT_:MAX_STACK_5)
local fromid = targetUser:GetBuffFromID(117660_DEEP_CUT_:MAX_STACK_5)
local guid = srcUser:GetGuid()
local skilllv_1 = srcUser:GetLernedSkillLevel(1267_ASSASSIN:DEEP_CUT)
skilllv_1 = math.min(skilllv_1, 5)
local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
local GemValue1 = srcUser:GetGemValue(11181_SOUL_STABBING_SPEAR_DMG_PERCENTAGE)
local Fifth = 0
if srcUser:HasBuffID(90002003_STORM_PIKE_R4_:MAX_STACK_0) then
Fifth = 0.01
end
if fromid == guid then
Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000 + Fifth) * Num1
if skillID == 3006_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR and srcUser:HasBuffID(22001730_SOUL_STABBING_SPEAR_S_DEEP_CUT_EFFECT_DOUBLES_:MAX_STACK_0) then
Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000 + Fifth) * Num1 * 2
end
end
local skilllv_ha = srcUser:GetLernedSkillLevel(3005_BLACKSMITH:DARK_KNIGHT)
local StateEffect = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect)
local Heian = 1
if bits2[CommonFun.StateEffect.Dark] == 1 then
Heian = 1 + skilllv_ha * 0.04
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Sign * Heian
if skillID == 1266_ASSASSIN:HUNDRED_SPEARS then
local Num = srcUser:GetRunePoint(14040_AESIR_HUNDRED_SPEARS_DAMAGE_6)
local RuneDamage = 1 + Num * 0.06
local calcfbzq = 1
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
if 10 <= RefineLv and srcUser:HasBuffID(90002003_STORM_PIKE_R4_:MAX_STACK_0) then
calcfbzq = calcfbzq + 0.15
end
local GemValue = srcUser:GetGemValue(11071_HUNDRED_SPEARS_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * RuneDamage * calcfbzq * GemDam
end
if skillID == 3006_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR_BLACKSMITH:SOUL_STABBING_SPEAR then
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
local skilllv_ch = srcUser:GetLernedSkillLevel(3021_BLACKSMITH:SOUL_STABBING_SPEAR_SOUL_BREAKING)
local ch = 1
if targetRace == 2 then
ch = 1.2 + skilllv_ch * 0.05
end
local sizeCorrection = 1
if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004184_SOUL_SLAYER_SPEAR_1_T5_:MAX_STACK_0) then
sizeCorrection = 1.5
end
A = A * ch * sizeCorrection * (1 + GemValue1 / 100000)
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 124122,
"BuffName": "Skill increases Frenzy",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 124120,
"layer": 5
}
]
}
}

Spiral Pierce
Enemy
{
"id": 117650,
"BuffName": "Hundred Spears",
"BuffRate": {
"Odds": {
"a": 2,
"b": 10,
"c": 14030,
"d": 3,
"type": 3250
}
},
"BuffEffect": {
"id": 28020,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Enemy
{
"id": 117660,
"BuffDesc": "Takes more damage from Knight Spear skills",
"BuffIcon": "skillbuff_1267001",
"BuffName": "Deep Cut",
"BuffRate": {
"Odds": {
"a": 1267,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 5,
"ResultDamInc": {
"a": 0,
"b": 0,
"c": 11132,
"type": 5020
}
}
}
Enemy
{
"id": 117661,
"BuffDesc": "Decrease Def",
"BuffIcon": "skillbuff_1267001",
"BuffName": "Deep Cut [Peak] (cfun)",
"BuffRate": {
"Odds": {
"a": 1267,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 1267,
"b": -0.01,
"c": 0.05,
"type": 8
},
"limit_layer": 5,
"ResultDamInc": {
"a": 0,
"b": 0,
"c": 11132,
"type": 5020
}
}
}
Formula
{
"CD": 1,
"id": 1266010,
"Buff": {
"self": [
124122
],
"enemy": [
117650,
117660,
117661
]
},
"Cost": 1,
"Desc": [
{
"id": 1266000,
"params": [
1260,
30
]
}
],
"Icon": "skill_1266001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 1402,
"damChangePer": 12.6
}
],
"DescId": "##170975",
"NameZh": "##158322",
"SE_hit": "Skill/skill_weapon_daggerstab_multi_hit",
"DamTime": {
"type": 1,
"value": 4
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
124122
],
"enemy": [
117650,
117660,
117661
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 5,
"SE_attack": "Skill/skill_weapon_daggerstab_multi_attack",
"SkillCost": {
"sp": 45
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 2,
"PreCondition": [
{
"type": 2,
"itemtype": 170
}
]
}