Scorching Realm
Lvl: 1 Attack Physical CD: 21 sec Range: 7

Sunlight enters [Scorching Realm] and deals [Solar Vigor]*2500%% as P.DMG to a large area immediately. When in [Scorching Realm], negates debuffs, increases skill DMG by 50%% and MOV SPD by 30%%, and bans them from reducing. Lasts 12s. When the effects wear off, removes all [Solar Power] and enters weakened state for 3s, during which she can't attack. [Scorching Realm] is cast when [Solar Power] is full. It can't be used manually. Its cooldown is fixed.

Inherit Skills

Formula

function CommonFun.calcDamage_77503(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamSpike = srcUser:GetProperty("DamSpike_PEN")
  local DamReduc2 = targetUser:GetProperty("DamReduc")
  local MDamReduc2 = targetUser:GetProperty("MDamReduc")
  local DamReducfinal = CommonFun.calcDamReDuc(srcUser, targetUser)
  if DamReduc2 > MDamReduc2 then
    local ReduceLv = CommonFun.calcSpikeLv(srcUser, targetUser)
    local SkillDamReduc = CommonFun.calcSkillDamReduc(srcUser, targetUser)
    if srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
      DamSpike = DamSpike + MDamSpike
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57720_23_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.2
    elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57720_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58120_23377_PHANTOM_THIEF_CARD_FROM_A_DIFFERENT_WORLD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.2
    elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58120_23377_PHANTOM_THIEF_CARD_FROM_A_DIFFERENT_WORLD_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.2
    elseif targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    end
    if (targetUser.boss or targetUser.mini) and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) and srcUser:HasBuffID(138002_23_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.1
    elseif (targetUser.boss or targetUser.mini) and srcUser:HasBuffID(58730_ALIEN_ELUSIVE_THIEF_CARD_:MAX_STACK_0) then
      DamSpike = DamSpike + 0.05
    end
    if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(57780_ALIEN_THANATOS_CARD_:MAX_STACK_0) then
      local Card22 = srcUser:GetEquipCardNum(7, 23331)
      local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
      DamSpike = DamSpike + 0.01 * RefineLv * Card22
    end
    local DamReducThrough = srcUser:GetProperty("DamReducThrough")
    local DamSpikeResistance = targetUser:GetProperty("DamSpikeResistance")
    if 0 <= DamSpike then
      DamSpike = DamSpike * math.max(1 - DamSpikeResistance, 0)
    end
    if 0 <= DamReduc2 then
      DamReduc2 = DamReduc2 * math.max(1 - DamReducThrough, 0)
    end
    DamReducfinal = 1 - (1 + 0.009 * ReduceLv + DamSpike - MDamReduc2) * SkillDamReduc
    local mapid, maptype = srcUser:GetMapInfo()
    if (maptype == PVP_MAPS) and targetUser:GetNpcID() ~= 40022_EMPERIUM then
      local pvpReduce = 0
      local Master = targetUser:GetMasterUser()
      if targetUser:GetNpcID() == 0 or Master ~= nil then
        pvpReduce = 0.2
      end
      DamReducfinal = DamReducfinal < -1 and -1 or 1 < DamReducfinal and 1 or DamReducfinal
      DamReducfinal = math.floor(DamReducfinal * 1000) / 1000
      DamReducfinal = DamReducfinal + 0.3 * (1 - math.sin(DamReducfinal * 3.14 / 2)) + pvpReduce
    end
    if 0.85 <= DamReducfinal then
      DamReducfinal = 0.85
    end
  end
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  Def2 = math.min(MDef2, Def2)
  DefPer2 = math.min(MDefPer2, DefPer2)
  RefineDamReduc = math.min(RefineMDamReduc, RefineDamReduc)
  local damChangePer = 0
  local skill_lv1 = srcUser:GetLernedSkillLevel(4711_SHADOW_CHASER:SOLAR_VIGOR)
  if 1 <= skill_lv1 then
    damChangePer = 2.4 + skill_lv1 * 0.6
  end
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 4717_SHADOW_CHASER:SOLAR_AURA_SKYFIRE then
    local fentian = srcUser:GetBuffLayer(139647__:MAX_STACK_0)
    local skill_fentian = srcUser:GetLernedSkillLevel(4705_SHADOW_CHASER:SOLAR_FLAME_SHOWER)
    damChangePer = damChangePer * math.pow(1 + skill_fentian * 0.01, fentian)
  end
  if skillID == 4702_SHADOW_CHASER:SCORCHING_REALM then
    damChangePer = damChangePer * 25
  end
  local layer_taiyang = srcUser:GetBuffLayer(139610_POWER_OF_THE_SUN_:MAX_STACK_0)
  local yanghui = 1
  if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(139680_SUNNY_:MAX_STACK_0) then
    local skill_xuri = srcUser:GetLernedSkillLevel(4707_SHADOW_CHASER:SUNLIGHT_RITUAL)
    yanghui = 1 + skill_xuri * 0.001 * layer_taiyang
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReducfinal) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * yanghui
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 139670,
  "BuffDesc": "Scorching Realm",
  "BuffIcon": "skillbuff_4702001",
  "BuffName": "Solar Form",
  "BuffRate": {
    "Odds": 100
  },
  "IconType": 1,
  "BuffEffect": {
    "ids": [
      4703
    ],
    "type": "DynamicSkillConfig",
    "value": "sfx_sunshine_Tyj_Floor_03_prf",
    "configType": 3
  }
}

Self

{
  "id": 139621,
  "BuffName": "积累太阳之力",
  "BuffRate": {
    "Odds": 100
  }
}

Self

{
  "id": 139672,
  "BuffName": "Solar Form",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": [
      139610,
      139620,
      139621
    ],
    "type": "DelBuff"
  }
}

Self

{
  "id": 139671,
  "BuffName": "太阳形态(移速,技能伤害)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "SkillDam": 0.5,
    "MoveSpdPer": 0.3,
    "end_extra_buff": [
      139672,
      139673,
      139676
    ]
  },
  "BuffStateID": 139671
}

Self

{
  "id": 139673,
  "BuffName": "太阳形态(虚弱)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "NoPhySkill": 1,
    "NoMagicSkill": 1,
    "NoNormalAttack": 1
  },
  "BuffStateID": 139670
}

Self

{
  "id": 139674,
  "BuffName": "太阳形态(月夜猫)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "attr": {
      "MoveSpd": 2,
      "MoveSpdPer": 2
    },
    "type": "AttrControl"
  }
}

Self

{
  "id": 139675,
  "BuffName": "太阳形态(增加连环脚次数)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AffactSkill",
    "count": 5,
    "skillID": [
      4704
    ]
  }
}

Self

{
  "id": 139676,
  "BuffName": "回复一定层数",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "time": 0.3,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 139610,
        "layer": {
          "a": 0,
          "b": 0,
          "c": 217101,
          "type": 5010
        }
      }
    ]
  }
}

Self

{
  "id": 139677,
  "BuffName": "锁定太阳之力层数",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "LockBuffLayer",
    "buffIDs": [
      139610
    ]
  }
}

Self

{
  "id": 139678,
  "BuffName": "太阳形态免疫异常效果",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "ImmuneStatus",
    "status": [
      1,
      2,
      3,
      4,
      5,
      6,
      7,
      8,
      9,
      10,
      11,
      12
    ]
  }
}

Self

{
  "id": 139679,
  "BuffName": "太阳形态无法使用太阳形态",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "LimitSkill",
    "notid": [
      4702
    ]
  }
}

Self

{
  "id": 139610,
  "BuffDesc": "Power of the Sun",
  "BuffIcon": "skillbuff_4701001",
  "BuffName": "Power of the Sun",
  "BuffRate": {
    "Odds": 100
  },
  "IconType": 1,
  "LayerBuff": [
    [
      139622
    ]
  ],
  "BuffEffect": {
    "type": "AttrChange",
    "DamSpike": {
      "a": 4700,
      "b": 0.001,
      "c": 0,
      "type": 8
    },
    "MDamSpike": {
      "a": 4700,
      "b": 0.001,
      "c": 0,
      "type": 8
    },
    "HealEncPer": {
      "a": 4700,
      "b": 0.001,
      "c": 0,
      "type": 8
    },
    "LayerState": [
      139613,
      139610,
      139611,
      139612
    ],
    "ChangeBuffLayer": {
      "a": 4700,
      "b": 7,
      "c": 100,
      "d": 200,
      "type": 7830
    }
  },
  "BuffStateID": 139610
}

Self

{
  "id": 139620,
  "BuffName": "积累太阳之力",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 139610,
        "layer": {
          "type": 9070
        }
      }
    ],
    "always_calc": 1
  }
}

Self

{
  "id": 139628,
  "BuffName": "太阳形态替换发型",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 0
  },
  "BuffEffect": {
    "Head": 49731,
    "type": "PartTransform"
  }
}

Self

{
  "id": 139604,
  "BuffName": "日之子(4级)(免死)",
  "BuffRate": {
    "Odds": {
      "a": 4700,
      "b": 4,
      "c": 0,
      "d": 100,
      "type": 7830
    }
  },
  "BuffEffect": {
    "type": "Undead",
    "protect_buff": [
      139605,
      139606,
      139607
    ]
  }
}

Formula

{
  "CD": 21,
  "id": 4702001,
  "Buff": {
    "self": [
      139670,
      139671,
      139674,
      139675,
      139604,
      139677,
      139678,
      139679,
      139628
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 4702000
    }
  ],
  "Icon": "skill_4702001",
  "Camps": "Enemy",
  "FixCD": 1,
  "Level": 1,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 77503,
      "damChangePer": 1
    }
  ],
  "DescId": "##42627754",
  "NameZh": "##42590669",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      139670,
      139671,
      139674,
      139675,
      139604,
      139677,
      139678,
      139679,
      139628
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 3,
  "Contidion": {
    "skillid": 4701001
  },
  "SE_attack": "Skill/sfx_skill_sun_zone_attack_01",
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 7,
    "range_num": 12,
    "allSuperUse": 1
  },
  "Launch_Range": 7,
  "PreCondition": {
    "1": {
      "id": 139610,
      "type": 6,
      "layer": 50
    },
    "2": {
      "id": 139602,
      "type": 6
    },
    "both": 1
  }
}