Skills

Increases 20 Def. Reduces damage taken from undead or devil monsters by 30%. The poison, dark and undead damage taken all decrease by 20%.

Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x750% and Holy M.Dmg: M.Atk x750%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield

Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x100%). Using it increases 300 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.

When the caster takes melee Atk, deals 35% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.

Reduce the damage taken by the caster from ranged normal attacks by 70%, but also reduce the movement speed by 65% and attack speed by 0%. This status can be transferred to teammates through 【Devotion】 and lasts for 120 seconds. Equipment of shield-type off-hand weapons is required.

Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9%% of Max HP to deal Netural Damage: (9%% Max HP×1.4 + (Atk +Refine Atk)*300%) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.

Invokes the protection from gods which reduces Demon damage by 300% and Holy damage by 20% done to the whole party for 20 sec. It cannot be dispelled. The caster permanently increases the Skill Multiplier of [Grand Cross] by 300% and increases the Skill Multiplier of [Holy Cross] by 200%.

Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 60%. Cannot coexist with Devotion status. Requires a shield

Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10%, Netural Damage increased by 10%, Holy Damage increases by 10%.

Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Increase all Shield Skill’s Dmg by 10%%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 1 for every 12 Def,increase M.Atk by 1 for every 6 M.Def

Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1860% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.

When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10%% & increase Ignore M.Def by 10%% and increase Pen. by an extra 5%

Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50%% and also increase whole party’s Normal Damage Reduction by 20%. Lasts 30 sec

Sing a hymn to negate dark and asleep for all teammates, and restore 25*(100+VIT) HP every 2s for 25s (the effect quadruples during PvP and GvG).

The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 60s

Become the vessel of Epiclesis. Within 150s, increases overall abilities by 10, HIT, Atk and M.Atk by 100

Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 30% for 10s

Increases Royal Guard’s resistance to curse, poison and fear by30%. (Resistance includes reducing hit rate and duration)

In auto-defense mode, if successfully blocking, it can reduce the enemy unit's movement speed and attack speed by 50%, and reduce physical attack and magic attack by 20%, lasting 3 seconds.

Grants King’s Protection on surrounding teammates for 20 sec (not including self), granting 20% Wind, Earth, Water, Fire & Neutral Damage Reduc.. Cooldown is fixed and can’t be reduced. It cannot be dispelled.

Bless yourself and teammates within 5 meters. The blessed targets release and immune to Immobilize, Petrify, Freeze and Stun. In addition, free from immobility, lasting for 9 seconds

Transform 50% of your Str to an ally for 30 seconds. Only takes effect on one teammate at a time

Divine Avenger blesses the surrounding teammates and increases their Max HP (Max HP *3% + VIT *60), lasts 30 sec. Doesn’t work on crusader teammates.

Suppress an enemy with a shield, cause DMG (ATK x800%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 3 seconds

Every time Off-hand’s Refining Level +1, Skill Multiplier of [Shield Press] and [Shield of Judex] will be increased by 50%

A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.