Skills
Other Skills
Runes
Skills
Deals Neutral M.DMG equivalent to M.Atk x800% to all enemies within 5 meters, and beat everyone back 3 meters
Every time you take DMG, there’s a 25% chance to turn back time and restore HP (DMG taken x100%)
Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Chronology Bolt]
Aesir
Chronomancer distorts the time, which causes that when they are in an abnormal status, the abnormal status’ duration -25% seconds
Enemy’s Abnormal Status Duration +25% when you are in an Abnormal Status
After leaving the field, effect on the field will lasts for 7 seconds
Creates a Space Field on a chosen area that increases 15% Neutral Dmg and 15% Neutral DMG Reduc. of teammates within the area. Whirlwind lasts 30 sec, Only one Elemental Field can exist by Sage at a time
[Space Field] adds additional 10% Auto Attack Dmg Inc. and 1000 Auto Attack to yourself and allies in the field
Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 3 seconds
Reduce the Neutral DMG Reduc. Of targets in Resting status by 30%
Change your own gravity, reduce your Move Spd by 30%%. Increase 80% of your Neutral Element Damage. Lasts 30 seconds
Creates a Time Field on a chosen area to increase the Skill CD Time of all enemies in the area by 50%, and increase their Cast Delay by 2.5 sec. The field lasts 30 sec. Only one Elemental Field can created by Sage at a time.
Reduce the countdown time of [Space Silence] and [Twisted Bomb] by 2 seconds, CD time by 40% seconds
After arriving the destination through Wormhole, there’s a 75% of causing enemies within 3 meters into [Black Hole]. Lasts 1 second.
Cast a timed bomb on an enemy. After 5 seconds countdown, cause Neutral True M.DMG equivalent to M.Atk x1500% to the target and allies 3 meters around them. After the bomb is detonated, the injured enemy will carry a non infectious [Twisted Bomb], and the DMG is half of the previous one
Chronomancer can be teleported to a designated location through wormholes. Up to 8 meters can be teleported.
Deals Neutral M.DMG equivalent to M.Atk x800% to all enemies within 5 meters, and beat everyone back 3 meters
Causes Sleep effect on a single target, has a 100% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec
Auto attack has a 12.5% chance to use [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] automatically according to selection. After player manually unleashes [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] the last skill used is automatically selected.
Aesir
Every time you take DMG, there’s a 25% chance to turn back time and restore HP (DMG taken x100%)
Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Chronology Bolt]
Aesir
Can communicate with summoned elemental, increases Elemental creature’s Dmg by 50% and increases duration by 50 sec
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1920% of magic ATK with a 60% chance of freezing all the enemy units for 2.5 seconds
Aesir
Chronomancer distorts the time, which causes that when they are in an abnormal status, the abnormal status’ duration -25% seconds
Enemy’s Abnormal Status Duration +25% when you are in an Abnormal Status
After casting [Cold Bolt], [Fire Bolt], [Lightning Bolt] or [Chronology Bolt], have a 12% chance of automatically triggering a spell of the same element as the Bolt Magic. Auto Spell or other automatically triggered Bolt Magic will be effective.
Aesir
Creates a Earth Field field on a chosen area that grants immunity to Traps and Aoe effects to all targets within the area. Earth Field lasts 28 sec, only one Elemental Field can exist at a time.
Aesir
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *1000%,while also revealing all Stealth enemies and having a 100% chance of inflicting Bleed on them
Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 770% M.Atk
Aesir
Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.
After leaving the field, effect on the field will lasts for 7 seconds
Creates a Fire Field on a chosen area that increases 10% Fire Element Dmg and 120 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time
Aesir
Fire a Spider Web at the target, snaring the target for 5.4 sec. The Fire damage of enemies snared by Flammable Net will be increased by 5% but after taking the Fire Dmg, the Flammable Net’s effect will be removed
Aesir
Can move and Auto Attack while chanting to cast a spell but can’t use other skills,Speed is reduced by 10%
Aesir
Professor loses 5% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)
Aesir
Concentrates magic in the caster’s two hands, reducing own ASPD by 25%, Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
Aesir
After casting, have a 27% chance of dodge all Magic Damage for 60 sec
Aesir
Professor’s wisdom strikes fear into the enemy, increasing own M.Pen. by 5%,each amount of Dmg inflicted will reduce the enemy’s M.Def by 32 for 6 sec. Can stack
Unleashes telekineses within a certain range, inflicting 300 amounts of Neutral Magic Damage (M.Atk *5%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Aesir
Reduces Professor’s Variable Cast Time by 5% and increases SP Regen by 10
When using on teammates, have a 100%% chance of removing all Debuffs from the target and become immune to Debuff effects for 9 sec; when used against enemies, have a 100% chance of removing all the target’s Buffs and prevent them from adding Gain Effect for 9 sec
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time
Increase own M.Atk by 75,Auto Attack has a 10% chance to Crit and inflict 135% Crit. Dmg
Aesir
Can be used on teammates or enemies, exchange own SP%% with the opponent’s SP%%. After casting, the opponent’s SP%% will become your SP%%, your own SP%% will become 100% of the opponent’s SP%
Aesir
Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1460% and has a 25% chance of reduceing the target’s SP to 0
Aesir
Creates a Space Field on a chosen area that increases 15% Neutral Dmg and 15% Neutral DMG Reduc. of teammates within the area. Whirlwind lasts 30 sec, Only one Elemental Field can exist by Sage at a time
[Space Field] adds additional 10% Auto Attack Dmg Inc. and 1000 Auto Attack to yourself and allies in the field
Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 3 seconds
Reduce the Neutral DMG Reduc. Of targets in Resting status by 30%
Cast Mental Pressure on a target, causing their Variable Cast Time to increase by 75% & Fixed Variable Chanting Time by 2 for 20 sec
Aesir
Deals (M.Atk100%) M.Dmg to the target
Aesir
Summon a Elemental creature to fight alongside you, lasts 150 sec, the higher the Skill Level, the higher the Elemental creature’s Dmg.
Fire Elemental: Increase Sorcerer’s Fire Element Dmg by 10%; Increase Warm Breeze’s HP recovery percentage by 1%
Water Elemental: Increase Sorcerer’s Water Element Dmg by 10%; Increase Diamond Dust’s Dmg by 10%
Earth Elemental: Increase Sorcerer’s Earth Element Dmg by 10%; Earth Grave Dmg increased by 30%
Wind Elemental: Increase Sorcerer’s Wind Element Dmg. by 10%; Increase Varetyr Spear’s Dmg by 10%
Aesir
Change your own gravity, reduce your Move Spd by 30%%. Increase 80% of your Neutral Element Damage. Lasts 30 seconds
Creates a Time Field on a chosen area to increase the Skill CD Time of all enemies in the area by 50%, and increase their Cast Delay by 2.5 sec. The field lasts 30 sec. Only one Elemental Field can created by Sage at a time.
Reduce the countdown time of [Space Silence] and [Twisted Bomb] by 2 seconds, CD time by 40% seconds
After arriving the destination through Wormhole, there’s a 75% of causing enemies within 3 meters into [Black Hole]. Lasts 1 second.
Cast a timed bomb on an enemy. After 5 seconds countdown, cause Neutral True M.DMG equivalent to M.Atk x1500% to the target and allies 3 meters around them. After the bomb is detonated, the injured enemy will carry a non infectious [Twisted Bomb], and the DMG is half of the previous one
When using Book-type weapons, increase M.Atk by 60, Auto Attack's Atk by 200 & M.Atk by 10%
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk *1310%. All opponents that receive damage have a 30% chance of being stunned for 2 sec
Aesir
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.8% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec
Creates a Water Field on a chosen area that increases 10% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 10%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time
Aesir
Creates a Wind Field on a chosen area that increases 5% Wind Element Dmg and 40 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time
Aesir
Chronomancer can be teleported to a designated location through wormholes. Up to 8 meters can be teleported.
Runes