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Skills
Runes
Auxiliary Skills
Lvl: 5
Buff
Skill Delay: 1 sec
Range: 6
Cast Time: 5
Causes Sleep effect on a single target, has a 100% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec
Lvl: 5
Passive
Can communicate with summoned elemental, increases Elemental creature’s Dmg by 50% and increases duration by 50 sec
Lvl: 20
Attack
Magic
Skill Delay: 2 sec
Range: 6
Cast Time: 5.8
Fixed Cast Time: 0.6
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1920% of magic ATK with a 60% chance of freezing all the enemy units for 2.5 seconds
[Diamond Dust - Mastery] - [Diamond Dust] Cast Delay -0.25 sec
[Diamond Dust - Empower] - [Diamond Dust] Dmg +8%
Lvl: 10
Attack
Magic
Skill Delay: 1.5 sec
Range: 6
Cast Time: 4.5
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *1000%,while also revealing all Stealth enemies and having a 100% chance of inflicting Bleed on them
Lvl: 10
Buff
CD: 10 sec
Concentrates magic in the caster’s two hands, reducing own ASPD by 25%, Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
[Magic Fist - Agility] - Sage Agi +5 when using [Magic Fist]
Lvl: 10
Attack
Magic
CD: 4 sec
Skill Delay: 1.5 sec
Range: 6
Cast Time: 8
Fixed Cast Time: 0.4
Unleashes telekineses within a certain range, inflicting 300 amounts of Neutral Magic Damage (M.Atk *5%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
[Mental Blast - Torture] - Enemies affected by [Mental Blast] have a 10% chance of being stunned for 2 sec
[Mental Blast - Empower] - [Mental Blast] Dmg +8%
Lvl: 10
Passive
Increase own M.Atk by 75,Auto Attack has a 10% chance to Crit and inflict 135% Crit. Dmg
[Crit. Boost] - Increase Crit. Dmg by an extra 5% when using Auto Attack once the Sage learns sharpen weapon.
Lvl: 10
SummonElement
Skill Delay: 1 sec
Cast Time: 5
Fixed Cast Time: 1
Summon a Elemental creature to fight alongside you, lasts 150 sec, the higher the Skill Level, the higher the Elemental creature’s Dmg.
Fire Elemental: Increase Sorcerer’s Fire Element Dmg by 10%; Increase Warm Breeze’s HP recovery percentage by 1%
Water Elemental: Increase Sorcerer’s Water Element Dmg by 10%; Increase Diamond Dust’s Dmg by 10%
Earth Elemental: Increase Sorcerer’s Earth Element Dmg by 10%; Earth Grave Dmg increased by 30%
Wind Elemental: Increase Sorcerer’s Wind Element Dmg. by 10%; Increase Varetyr Spear’s Dmg by 10%
[Elemental Spirit Enhance] - Dmg +10% of all Elemental Spirits summoned by Sages
Lvl: 20
Attack
Magic
CD: 1.5 sec
Skill Delay: 2.2 sec
Range: 6
Cast Time: 8
Fixed Cast Time: 0.2
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk *1310%. All opponents that receive damage have a 30% chance of being stunned for 2 sec
[Varetyr Spear - Mastery] - [Varetyr Spear] Cast Delay -0.25 sec
[Varetyr Spear - Empower] - [Varetyr Spear] M.Dmg +8%
[Varetyr Spear - Suppress] - [Varetyr Spear] inflicts an extra 20% damage on frozen enemies
Lvl: 5
Buff
Skill Delay: 2 sec
Range: 6
Cast Time: 4
Fixed Cast Time: 0.8
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.8% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec
Lvl: 1
Attack
Magic
Range: 6
Deals (M.Atk100%) M.Dmg to the target
[Auto Attack - Empower] - Increase Sage’s Auto Attack bonus from INT by
Runes
Elemental Creature Dmg +(10% ~ 200%).
[Summon Element] will no longer cost Blue Gemstones.
[Warm Breeze] recovery effect +(1% ~ 30%).
The chance of Auto Attack triggering a Crit. +(1% ~ 30%), Crit.Dmg +(1% ~ 30%).
[Lightning Gun] skill delay (-0.1 ~ -0.6) secs.
[Lightning Gun] casting distance +(1 ~ 2) meters.
[Fire Bolt] Dmg +(1% ~ 12%).
[Cold Bolt] Dmg +(1% ~ 12%).
[Lightning Bolt] Dmg +(1% ~ 12%).
[Warm Breeze] additionally recovers (0.3% ~ 3%) of Max SP.
[Warm Breeze]'s effect is no longer reduced in PvP and GvG battles.
[Warm Breeze] moves with you.
[Double Flurry] chance +(1% ~ 10%)
[Double Flurry] chance +(1% ~ 10%) after unlocking [Magic Fist].
[Magic Fist] Attack Chances +1
[Diamond Stardust] Fixed Cast Time (-0.1 ~ -0.6) secs.
[Diamond Stardust] Dmg +(1% ~ 30%).
[Diamond Stardust] Freezing effect ignores immunity (Freezing chance and time are still affected by Resistance. Not effective on MVP/Mini).
[Mental Agitation] grants target (-1 ~ -20) additional M.Def.
[Mental Agitation] additionally reduces target's M.Dmg Reduc. by 1%%. Stacks up to (1 ~ 30) times.
[Fire Field], [Wind Field] and [Water Field] corresponding element ATK +(1% ~ 20%).
Elemental Field +1 (cannot cast the same Elemental Field).
[Lightning Gun] Dmg +(1% ~ 30%).
[Lightning Gun] deals Dmg +(1% ~ 30%) to enemies under Frozen Status.
Freezing will not be removed when using [Lightning Gun] to attack enemies under Frozen Status.
[Soul Siphon] Dmg +(1% ~ 30%).
[Soul Siphon] has a (10% ~ 30%) chance of preventing the target from restoring SP. Lasts 5 secs.