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Skills
Runes
Auxiliary Skills
Lvl: 20
Passive
Auto attack has a 12.5% chance to use [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] automatically according to selection. After player manually unleashes [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] the last skill used is automatically selected.
[Auto Spell -Proficiency] - Chance that Auto Attack triggers [Auto Spell] effect +0.5%
Lvl: 5
ElementTrap
CD: 4 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 5
Creates a Earth Field field on a chosen area that grants immunity to Traps and Aoe effects to all targets within the area. Earth Field lasts 28 sec, only one Elemental Field can exist at a time.
[Elemental Field - Resistance] - Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%
[Earth Field - Coagulate] - Whenever an enemy stands in [Earth Field] for more than 3 seconds, they will become Petrified for 1 seconds. Every upgrade point added increases petrification time by 1 second.
Lvl: 10
Attack
Magic
Skill Delay: 2 sec
Range: 6
Cast Time: 6
Fixed Cast Time: 0.3
Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 770% M.Atk
[Earthquake - Empower] - [Earth Spike] Dmg +10%
[Earthquake - Stun] - [Earth Spike] has a 20% chance of stunning enemies for 2 sec
Lvl: 10
Buff
Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.
Lvl: 10
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 7.5
Creates a Fire Field on a chosen area that increases 10% Fire Element Dmg and 120 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time
[Elemental Field - Resistance] - Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%
[Fire Field - Flames] - Have a 30% chance of burning enemies that enter into Fire Field’s radius
Lvl: 5
Passive
Can move and Auto Attack while chanting to cast a spell but can’t use other skills,Speed is reduced by 10%
[Free Cast - Haste] - Increase Move Spd by an extra 10% while [Free Cast] is in effect
[Free Cast - Alert] - Reduce damage by 30% during casting, Fixed Cast Time +0.5 sec
Lvl: 10
Buff
CD: 8 sec
Skill Delay: 1.5 sec
Range: 7
Cast Time: 3
Fixed Cast Time: 0.5
Cast Mental Pressure on a target, causing their Variable Cast Time to increase by 75% & Fixed Variable Chanting Time by 2 for 20 sec
[Spell Breaker - Cost] - Skill Sp Cost +50% to enemies that are affected by [Spell Breaker]
Lvl: 20
Passive
When using Book-type weapons, increase M.Atk by 60, Auto Attack's Atk by 200 & M.Atk by 10%
Lvl: 10
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 7.5
Creates a Water Field on a chosen area that increases 10% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 10%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time
[Elemental Field - Resistance] - Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%
[Water Field - Freeze] - Have a 15% chance of inflicting frozen status on enemies that enter into Water Field’s radius
Lvl: 5
ElementTrap
CD: 10 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 5
Creates a Wind Field on a chosen area that increases 5% Wind Element Dmg and 40 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time
[Elemental Field - Resistance] - Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%
[Wind Field - Blast] - Move Spd +10% & ASPD 5%% when within Wind Field’s radius
Lvl: 1
Attack
Magic
Range: 6
Deals (M.Atk100%) M.Dmg to the target
[Auto Attack - Empower] - Increase Sage’s Auto Attack bonus from INT by
Runes
Elemental Creature Dmg +(10% ~ 200%).
[Summon Element] will no longer cost Blue Gemstones.
[Warm Breeze] recovery effect +(1% ~ 30%).
The chance of Auto Attack triggering a Crit. +(1% ~ 30%), Crit.Dmg +(1% ~ 30%).
[Lightning Gun] skill delay (-0.1 ~ -0.6) secs.
[Lightning Gun] casting distance +(1 ~ 2) meters.
[Fire Bolt] Dmg +(1% ~ 12%).
[Cold Bolt] Dmg +(1% ~ 12%).
[Lightning Bolt] Dmg +(1% ~ 12%).
[Warm Breeze] additionally recovers (0.3% ~ 3%) of Max SP.
[Warm Breeze]'s effect is no longer reduced in PvP and GvG battles.
[Warm Breeze] moves with you.
[Double Flurry] chance +(1% ~ 10%)
[Double Flurry] chance +(1% ~ 10%) after unlocking [Magic Fist].
[Magic Fist] Attack Chances +1
[Diamond Stardust] Fixed Cast Time (-0.1 ~ -0.6) secs.
[Diamond Stardust] Dmg +(1% ~ 30%).
[Diamond Stardust] Freezing effect ignores immunity (Freezing chance and time are still affected by Resistance. Not effective on MVP/Mini).
[Mental Agitation] grants target (-1 ~ -20) additional M.Def.
[Mental Agitation] additionally reduces target's M.Dmg Reduc. by 1%%. Stacks up to (1 ~ 30) times.
[Fire Field], [Wind Field] and [Water Field] corresponding element ATK +(1% ~ 20%).
Elemental Field +1 (cannot cast the same Elemental Field).
[Lightning Gun] Dmg +(1% ~ 30%).
[Lightning Gun] deals Dmg +(1% ~ 30%) to enemies under Frozen Status.
Freezing will not be removed when using [Lightning Gun] to attack enemies under Frozen Status.
[Soul Siphon] Dmg +(1% ~ 30%).
[Soul Siphon] has a (10% ~ 30%) chance of preventing the target from restoring SP. Lasts 5 secs.