CurrentCrusader
PreviousNoviceSwordsman
NextPaladinRoyal GuardDivine Avenger
Lvl: 10
Buff
Skill Delay: 1 sec
Crusader has a 50% chance to parry when attacked. Lasts 120. Shield as off-hand weapon must be equipped.
Lvl: 5
Passive
Can fight while mounted but will Decrease ASPD by 0%
Lvl: 5
Passive
Deals 20% more damage to large size monsters while in Cavalry Combat


[Cavalry Mastery -Utility] - Dmg dealt by [Cavalry Mastery] to Small Size Monster +([Cavalry Mastery] Lv*1%)
Lvl: 5
Buff
Skill Delay: 3 sec
Range: 7
Crusader protects 1 allies by transferring all their damage taken to self. Lasts 90 sec. The skill is invalid to allies 9m away from the caster. Cannot target the crusader class.


[Holy Cross Blissing] - Crusader takes-8% Shared Dmg from [Devotion]
Lvl: 20
Passive
Increases 20 Def. Reduces damage taken from undead or devil monsters by 10%. The poison, dark and undead damage taken all decrease by 10%.
Lvl: 20
Heal
Magic
Skill Delay: 1 sec
Range: 9
Restore (104* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Lvl: 20
Attack
Phsyical
Skill Delay: 1.5 sec
Range: 2
Attacks the target with the power of the holy cross, dealing Atk×900% holy Dmg +M.Atk×900% holy M.Dmg to an enemy. Has a 60% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon


[Holy Cross - Empower] - [Holy Cross] Dmg +10%
Lvl: 20
Attack
Phsyical
Skill Delay: 1.5 sec
Range: 4
Cast Time: 2
Use shield to deal Dam: (250%×Combos 5) to a single enemy. Using it increases 200 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.


[Shield Chain - Empower] - [Shield Chain] Single Base Dmg +10%

[Shield Chain -Range] - [Shield Chain] Range +0.5m
Lvl: 5
Attack
Phsyical
Skill Delay: 1 sec
Range: 3
Smashes the target with the shield, dealing 300%*Dmg and knocking it back for 3m. Has a 40% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level


[Shield Charge -Stun] - [Shield Charge] Stun Rate +15%

[Shield Charge -Hit] - Hit of [Shield Charge] +20%
Lvl: 20
Passive
When using spears, Atk increases by 280, Auto Attack increases by 400


[Spear Mastery I] - Atk +8 when equipped with spear weapon
Lvl: 20
Buff
Skill Delay: 1 sec
When using spears, Attack Spd increases by 30%, Crit increases by 25 points, Flee increases by 20 points, Auto Attack increases by 1000 points, above effects last 300 seconds. Spears must be equipped.
Lvl: 1
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target


[Auto Attack - Empower] - For Crusader auto attacks, Atk increases by 3%, Auto Attack increases by

Runes


[Discipline of Justice] Curse Resist +(1% ~ 10%), Poison Resist +(1% ~ 10%), Fear Resist +(1% ~ 10%).

[Shield Boomerang] CD Time (-0.1 ~ -2) secs.

[Shield Boomerang] Dmg +(1% ~ 20%).

[Shield Chain] Dmg +(1% ~ 20%).

[Shield Chain] range +(1 ~ 2) meters.

[Battle Chant] recovery effect +(1% ~ 20%).

Gives everyone extra Bonus Healing +(1% ~ 10%) during [Battle Chant].

[Earth Drive] Dmg +(1% ~ 20%).

[Earth Drive] has a (1% ~ 30%) chance of stunning the enemy for 1 sec.

[Grand Cross] Fixed Cast Time (-0.1 ~ -1) secs.

[Grand Cross] Dmg +(1% ~ 30%).

[Fearless] Crit.Res. Extra +(1 ~ 25).

Enemy’s AS (-5% ~ -20%) when receiving Auto Attack under [Fearless] status. Lasts 5 secs.

[Overbrand] Dmg +(1% ~ 30%).

[Overbrand] Splash Dmg +(1% ~ 30%).

When target’s HP is lower than 5% of Crusader’s current HP, [Overbrand] will attack it.

[Guardian Shield] deals extra Dmg Reduc. +(1% ~ 10%), Melee Dmg Reduc. +(1% ~ 10%).

Makes your shield indestructible.

Makes your shield irremovable.

[Auto Guard]’s triggering rate +(1% ~ 10%).

[Auto Guard] removes blocking moves.

Move Spd +(1% ~ 15%), ASPD +(1% ~ 15%) after unlocking [Sacrifice].

[Sacrifice] attack attempts +3.

[Prestige] additionally makes target's Dmg Inc. and M.Dmg Inc. (-1% ~ -20%).

[Prestige] effect duration +(0.1 ~ 3) secs.

Any damage taken triggers [Prestige].

[Command of Charge] cooldown set to (-1 ~ -10) secs.

While in [Command of Charge] status, for every 10 %% extra Move Spd granted, [Earth Drive] multiplier is increased by (10% ~ 30%).

When using [Command of Charge], auto use Lv.10 [Earth Drive].

[King's Guardian] effect reduction +(1% ~ 20%).

[King's Guardian] effective range +(0.5 ~ 4) meters.

[King's Guardian] effective on self.