CurrentDivine Avenger
PreviousNoviceSwordsmanCrusaderPaladinRoyal Guard
Lvl: 5
Buff
CD: 30 sec
Skill Delay: 2.5 sec
SP: 300

When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)

Lvl: 5
ReunionSkill
CD: 10 sec
Skill Delay: 1 sec
SP: 300
Cast Time: 4

Unite up to 5 team-mates within 5 meters, and share 100% of the Healing and HP Recovery effect from the Divine Avenger to the united allies. The connection lasts for 30 seconds. If the united ally is over 5 meters away from Divine Avenger, the connection will be canceled. Shields must be equipped to release this skill

Lvl: 8
Passive

Bonus Healing increases by 32% after using [Divine Protection]

Lvl: 5
Buff
CD: 18 sec
Skill Delay: 1.5 sec
SP: 80

Bless yourself and teammates within 5 meters. The blessed targets release and immune to Immobilize, Petrify, Freeze and Stun. In addition, free from immobility, lasting for 9 seconds

Lvl: 10
Passive

In [Auto Guard] state, each successful block brings a 30% chance to generate a Holy Ground under your feet. The Holy Ground will recover your and your teammates’ HP (Int x100 + M.Atk) every second. Affected by the Bonus Healing. Holy Ground lass 5 seconds.

Lvl: 5
Passive

Holy Ground increases teammates’ Dark Dmg Reduc. by 40%

Lvl: 10
Buff
CD: 30 sec
Skill Delay: 1.5 sec
SP: 200

Divine Avenger releases a defensive barrier, granting (20% + 4% x the number of [Divine Protection] teammates) points of Skill DMG Reduc. to self and surrounding teammates within 5m. The barrier lasts 15 seconds.

Lvl: 10
Buff
CD: 35 sec
Skill Delay: 2.5 sec
SP: 300
Range: 5
Cast Time: 2
Fixed Cast Time: 1

Divine Avenger blesses the surrounding teammates and increases their Max HP (Max HP *3% + VIT *60), lasts 30 sec. Doesn’t work on crusader teammates.

Lvl: 5
Passive

[Life Vow] VIT +40

Lvl: 10
Attack
Phsyical
CD: 2.5 sec
Skill Delay: 1 sec
SP: 88

Take yourself as the center to deal Phy. DMG equal to ([Overbrand] x150%) to all enemies within 3.5 meters and force the target to sit for 1 second. Must be equipped with Spear weapons.

Lvl: 5
Passive

[Light Cross] CD Time -25%

Lvl: 10
Passive

Every time Off-hand’s Refining Level +1, Skill Multiplier of [Shield Press] and [Shield of Judex] will be increased by 50%

Lvl: 5
Attack
Phsyical
CD: 4 sec
Skill Delay: 1 sec
SP: 35
Range: 3

Suppress an enemy with a shield, cause DMG (ATK x800%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 3 seconds

Lvl: 4
Passive

[Shield Press] has a 100% of causing [Silence] for 5 seconds.

Lvl: 10
Attack
Phsyical
CD: 4 sec
Skill Delay: 1 sec
SP: 46
Range: 5
Cast Time: 3

A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.

Lvl: 5
Passive

The casting range of [Shield of Judex] increased by 3 meters

Lvl: 5
Passive

Every 18 seconds, the next [Overbrand] or [Light Cross] causes 130% DMG

Lvl: 5
Passive

[Spear of Reckoning] increases DMG by 30%

Lvl: 5
Buff
CD: 15 sec
Skill Delay: 2 sec
SP: 100
Range: 5
Cast Time: 2
Fixed Cast Time: 0.5

Transform 50% of your Str to an ally for 30 seconds. Only takes effect on one teammate at a time

Lvl: 10
Attack
Phsyical
CD: 6 sec
Skill Delay: 2 sec
SP: 122

Summon a beam of light from heaven on the caster itself, dealing Holy Phy. DMG of Phy. ATK *2400% to all enemy units within 5 meters. The beam of light strikes three times, once every second. It requires at least 1 Holy Providence teammate to perform

Lvl: 5
Passive

[Twilight] deals 50% of Slow to enemies nearby, Lasts 6 seconds.

Lvl: 7
Passive

[Twilight] increases Skill Multiplier ([Divine Protection] unite people x490%)

Lvl: 1
Attack
Phsyical
Range: 2

Deals (Self Atk*100%) damage to an enemy target


[Auto Attack - Empower] - For Crusader auto attacks, Atk increases by 3%, Auto Attack increases by

Runes


[Shield Boomerang] CD Time (-0.1 ~ -2) secs.

[Shield Boomerang] Dmg +(1 ~ 20).

[Shield Chain] Dmg +(1 ~ 20).

[Shield Chain] range +(0.1 ~ 2) meters.

[Discipline of Justice] Curse Resist +(1 ~ 10), Poison Resist +(1 ~ 10), Fear Resist +(1 ~ 10).

[Earth Drive] Dmg +(1 ~ 20).

[Earth Drive] has a (1 ~ 30) chance of stunning the enemy for 1 sec.

[Battle Chant] recovery effect +(1 ~ 20).

Gives everyone extra Bonus Healing +(1 ~ 10) during [Battle Chant].

[Fearless] Crit.Res. Extra +(1 ~ 25).

Enemy’s AS (-5 ~ -20) when receiving Auto Attack under [Fearless] status. Lasts 5 secs.

[Grand Cross] Fixed Cast Time (-0.1 ~ -1) secs.

[Grand Cross] Dmg +(1 ~ 30).

[Overbrand] Dmg +(1 ~ 30).

[Overbrand] Splash Dmg +(1 ~ 30).

When target’s HP is lower than 5% of Crusader’s current HP, [Overbrand] will attack it.

[King's Guardian] effect reduction +(1 ~ 20).

[King's Guardian] effective range +(0.5 ~ 4) meters.

[King's Guardian] effective on self.

[Guardian Shield] deals extra Dmg Reduc. +(1 ~ 10), Melee Dmg Reduc. +(1 ~ 10).

Makes your shield indestructible.

Makes your shield irremovable.

[Auto Guard]’s triggering rate +(1 ~ 10).

[Auto Guard] removes blocking moves.

Move Spd +(1 ~ 15), ASPD +(1 ~ 15) after unlocking [Sacrifice].

[Sacrifice] attack attempts +3.

[Prestige] additionally makes target's Dmg Inc. and M.Dmg Inc. (-1 ~ -20).

[Prestige] effect duration +(0.1 ~ 3) secs.

Any damage taken triggers [Prestige].

[Command of Charge] cooldown set to (-1 ~ -10) secs.

While in [Command of Charge] status, for every 10 %% extra Move Spd granted, [Earth Drive] multiplier is increased by (10 ~ 50).

When using [Command of Charge], auto use Lv.10 [Earth Drive].

[Light Cross] DMG +(1 ~ 30)

[Spear of Reckoning] interval (-1 ~ -12) seconds

[Light Cross] sitting down time prolongs by 0.5 second

Life Risking Attack DMG +(1 ~ 30)

Life Risking Attack HP Sucking +(1 ~ 20) while launching an Auto Attack

Life Risking Attack has a chance of taunting the target

[Counter Attack Halo] effective range +(0.1 ~ 3) meters

[Counter Attack Halo] DMG +(1 ~ 30)

[Counter Attack Halo] always uses Max HP