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Skills
Runes
Auxiliary Skills
Lvl: 5
Buff
CD: 30 sec
Skill Delay: 2.5 sec
When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)
Lvl: 5
ReunionSkill
CD: 10 sec
Skill Delay: 1 sec
Cast Time: 4
Unite up to 5 team-mates within 5 meters, and share 100% of the Healing and HP Recovery effect from the Divine Avenger to the united allies. The connection lasts for 30 seconds. If the united ally is over 5 meters away from Divine Avenger, the connection will be canceled. Shields must be equipped to release this skill
Lvl: 8
Passive
Bonus Healing increases by 32% after using [Divine Protection]
Lvl: 5
Buff
CD: 18 sec
Skill Delay: 1.5 sec
Bless yourself and teammates within 5 meters. The blessed targets release and immune to Immobilize, Petrify, Freeze and Stun. In addition, free from immobility, lasting for 9 seconds
Lvl: 10
Passive
In [Auto Guard] state, each successful block brings a 30% chance to generate a Holy Ground under your feet. The Holy Ground will recover your and your teammates’ HP (Int x100 + M.Atk) every second. Affected by the Bonus Healing. Holy Ground lass 5 seconds.
Lvl: 10
Buff
CD: 30 sec
Skill Delay: 1.5 sec
Divine Avenger releases a defensive barrier, granting (20% + 4% x the number of [Divine Protection] teammates) points of Skill DMG Reduc. to self and surrounding teammates within 5m. The barrier lasts 15 seconds.
Lvl: 10
Buff
CD: 35 sec
Skill Delay: 2.5 sec
Range: 5
Cast Time: 2
Fixed Cast Time: 1
Divine Avenger blesses the surrounding teammates and increases their Max HP (Max HP *3% + VIT *60), lasts 30 sec. Doesn’t work on crusader teammates.
Lvl: 10
Attack
Phsyical
CD: 2.5 sec
Skill Delay: 1 sec
Take yourself as the center to cause DMG ([Overbrand] x150%) to all enemies within 3 meters and force the target to sit for 1 second. Must be equipped with Spear weapons
Lvl: 10
Passive
Every time Off-hand’s Refining Level +1, Skill Multiplier of [Shield Press] and [Shield of Judex] will be increased by 50%
Lvl: 5
Attack
Phsyical
CD: 4 sec
Skill Delay: 1 sec
Range: 3
Suppress an enemy with a shield, cause DMG (ATK x800%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 3 seconds
Lvl: 10
Attack
Phsyical
CD: 4 sec
Skill Delay: 1 sec
Range: 5
Cast Time: 3
A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 5
Passive
Every 18 seconds, the next [Overbrand] or [Light Cross] causes 130% DMG
Lvl: 5
Buff
CD: 15 sec
Skill Delay: 2 sec
Range: 5
Cast Time: 2
Fixed Cast Time: 0.5
Transform 50% of your Str to an ally for 30 seconds. Only takes effect on one teammate at a time
Lvl: 10
Attack
Phsyical
CD: 6 sec
Skill Delay: 2 sec
Summon a beam of light from heaven on the caster itself, dealing Holy Phy. DMG of Phy. ATK *2400% to all enemy units within 5 meters. The beam of light strikes three times, once every second. It requires at least 1 Holy Providence teammate to perform
Lvl: 7
Passive
[Twilight] increases Skill Multiplier ([Divine Protection] unite people x490%)
Lvl: 1
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target
[Auto Attack - Empower] - For Crusader auto attacks, Atk increases by 3%, Auto Attack increases by
Runes
[Discipline of Justice] Curse Resist +(1% ~ 10%), Poison Resist +(1% ~ 10%), Fear Resist +(1% ~ 10%).
[Shield Boomerang] CD Time (-0.1 ~ -2) secs.
[Shield Boomerang] Dmg +(1% ~ 20%).
[Fearless] Crit.Res. Extra +(1 ~ 25).
Enemy’s AS (-5% ~ -20%) when receiving Auto Attack under [Fearless] status. Lasts 5 secs.
[Battle Chant] recovery effect +(1% ~ 20%).
Gives everyone extra Bonus Healing +(1% ~ 10%) during [Battle Chant].
[Grand Cross] Fixed Cast Time (-0.1 ~ -1) secs.
[Grand Cross] Dmg +(1% ~ 30%).
[Earth Drive] Dmg +(1% ~ 20%).
[Earth Drive] has a (1% ~ 30%) chance of stunning the enemy for 1 sec.
[Overbrand] Dmg +(1% ~ 30%).
[Overbrand] Splash Dmg +(1% ~ 30%).
When target’s HP is lower than 5% of Crusader’s current HP, [Overbrand] will attack it.
[King's Guardian] effect reduction +(1% ~ 20%).
[King's Guardian] effective range +(0.5 ~ 4) meters.
[King's Guardian] effective on self.
[Guardian Shield] deals extra Dmg Reduc. +(1% ~ 10%), Melee Dmg Reduc. +(1% ~ 10%).
Makes your shield indestructible.
Makes your shield irremovable.
[Auto Guard]’s triggering rate +(1% ~ 10%).
[Auto Guard] removes blocking moves.
Move Spd +(1% ~ 15%), ASPD +(1% ~ 15%) after unlocking [Sacrifice].
[Sacrifice] attack attempts +3.
[Prestige] additionally makes target's Dmg Inc. and M.Dmg Inc. (-1% ~ -20%).
[Prestige] effect duration +(0.1 ~ 3) secs.
Any damage taken triggers [Prestige].
[Command of Charge] cooldown set to (-1 ~ -10) secs.
While in [Command of Charge] status, for every 10 %% extra Move Spd granted, [Earth Drive] multiplier is increased by (10% ~ 30%).
When using [Command of Charge], auto use Lv.10 [Earth Drive].
[Light Cross] DMG +(1% ~ 30%)
[Spear of Reckoning] interval (-1 ~ -12) seconds
[Light Cross] sitting down time prolongs by 0.5 second
Life Risking Attack DMG +(1% ~ 30%)
Life Risking Attack HP Sucking +(1% ~ 20%) while launching an Auto Attack
Life Risking Attack has a chance of taunting the target
[Counter Attack Halo] effective range +(0.1 ~ 3) meters
[Counter Attack Halo] DMG +(1% ~ 30%)
[Counter Attack Halo] always uses Max HP