Skills
Other Skills
Runes
Skills
When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)
Every second, automatically connect with up to 5 teammates within a 5-meter range around you, sharing 100% of the healing and Hp natural recovery effects from Divine Avenger with the connected allies. The connection lasts for 30 seconds, and the connection will be canceled if the connected person is more than 5 meters away from Divine Avenger. Must have Equipment shield category to cast.
Bonus Healing increases by 32% after using [Divine Protection]
Bless yourself and teammates within 5 meters. The blessed targets release and immune to Immobilize, Petrify, Freeze and Stun. In addition, free from immobility, lasting for 9 seconds
When in the [Auto Guard] state, each successful parry has a 30% chance to generate a holy area beneath self, which restores (INT*100+M.ATK) HP per sec for self and teammates, affected by healing bonuses. The holy area lasts 5s (the effect quadruples during PvP and GvG).
Holy Ground increases teammates’ Dark Dmg Reduc. by 40%
Divine Avenger opens a defensive barrier, granting themselves and teammates within a 5-meter range (20%4%*【Divine Protection】 number of co-players) Skill Dmg Reduc. and Auto Attack Reduction. The barrier lasts for 15 seconds.
Divine Avenger blesses the surrounding teammates and increases their Max HP (Max HP *3% + VIT *60), lasts 30 sec. Doesn’t work on crusader teammates.
Take yourself as the center to deal Phy. DMG equal to ([Overbrand] x150%) to all enemies within 3.5 meters and force the target to sit for 1 second. Must be equipped with Spear weapons.
Every time Off-hand’s Refining Level +1, Skill Multiplier of [Shield Press] and [Shield of Judex] will be increased by 50%
Suppress an enemy with a shield, cause DMG (ATK x800%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 3 seconds
A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
The casting range of [Shield of Judex] increased by 3 meters
Every 18 seconds, the next [Overbrand] or [Light Cross] causes 130% DMG
Transform 50% of your Str to an ally for 30 seconds. Only takes effect on one teammate at a time
Summon a beam of light from heaven on the caster itself, dealing Holy Phy. DMG of Phy. ATK *2400% to all enemy units within 5 meters. The beam of light strikes three times, once every second. It requires at least 1 Holy Providence teammate to perform
[Twilight] deals 50% of Slow to enemies nearby, Lasts 6 seconds.
[Twilight] increases Skill Multiplier ([Divine Protection] unite people x490%)
Crusader has a 50% chance to parry when attacked. Lasts 120. Shield as off-hand weapon must be equipped.
Sing a hymn to negate dark and asleep for all teammates, and restore 25*(100+VIT) HP every 2s for 25s (the effect quadruples during PvP and GvG).
Aesir
Permanently increases Healing received by 20% and VIT by 20
Aesir
Deals 20% more damage to large size monsters while in Cavalry Combat
Aesir
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 30% for 10s
Aesir
Reduce the damage taken by the caster from ranged normal attacks by 70%, but also reduce the movement speed by 65% and attack speed by 0%. This status can be transferred to teammates through 【Devotion】 and lasts for 120 seconds. Equipment of shield-type off-hand weapons is required.
Aesir
Crusader protects 1 allies by transferring all their damage taken to self. Lasts 90 sec. The skill is invalid to allies 9m away from the caster. Cannot target the crusader class.
Aesir
Increases Royal Guard’s resistance to curse, poison and fear by30%. (Resistance includes reducing hit rate and duration)
Increases 20 Def. Reduces damage taken from undead or devil monsters by 30%. The poison, dark and undead damage taken all decrease by 20%.
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Aesir
Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50%% and also increase whole party’s Normal Damage Reduction by 20%. Lasts 30 sec
Aesir
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x750% and Holy M.Dmg: M.Atk x750%, but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Aesir
Restore (104* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Attacks the target with the power of the holy cross, dealing Atk×900% holy Dmg +M.Atk×900% holy M.Dmg to an enemy. Has a 60% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Aesir
Become the vessel of Epiclesis. Within 150s, increases overall abilities by 10, HIT, Atk and M.Atk by 100
Aesir
Grants King’s Protection on surrounding teammates for 20 sec (not including self), granting 20% Wind, Earth, Water, Fire & Neutral Damage Reduc.. Cooldown is fixed and can’t be reduced. It cannot be dispelled.
Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1860% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.
Aesir
The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 60s
Aesir
In auto-defense mode, if successfully blocking, it can reduce the enemy unit's movement speed and attack speed by 50%, and reduce physical attack and magic attack by 20%, lasting 3 seconds.
Invokes the protection from gods which reduces Demon damage by 300% and Holy damage by 20% done to the whole party for 20 sec. It cannot be dispelled. The caster permanently increases the Skill Multiplier of [Grand Cross] by 300% and increases the Skill Multiplier of [Holy Cross] by 200%.
When the caster takes melee Atk, deals 35% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10%, Netural Damage increased by 10%, Holy Damage increases by 10%.
Aesir
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9%% of Max HP to deal Netural Damage: (9%% Max HP×1.4 + (Atk +Refine Atk)*300%) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
Aesir
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 60%. Cannot coexist with Devotion status. Requires a shield
Aesir
Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x100%). Using it increases 300 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Aesir
Use shield to deal Dam: (250%×Combos 5) to a single enemy. Using it increases 200 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Aesir
Smashes the target with the shield, dealing 300%*Dmg and knocking it back for 3m. Has a 40% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level
Aesir
Increase all Shield Skill’s Dmg by 10%%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 1 for every 12 Def,increase M.Atk by 1 for every 6 M.Def
When using spears, Atk increases by 280, Auto Attack increases by 400
Aesir
When using spears, Attack Spd increases by 30%, Crit increases by 25 points, Flee increases by 20 points, Auto Attack increases by 1000 points, above effects last 300 seconds. Spears must be equipped.
When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10%% & increase Ignore M.Def by 10%% and increase Pen. by an extra 5%
Deals (Self Atk*100%) damage to an enemy target
Aesir
Runes