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Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 25*(100 + VIT) HP to them every 2s for 25s
[Battle Chant - Cure] - [Battle Chant] healing over time + 10%
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 30% for 10s
[Command of Charge - Haste] - + 4% extra Move Spd while [Command of Charge] is active
Increases Royal Guard’s resistance to curse, poison and fear by30%. (Resistance includes reducing hit rate and duration)
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]
[Earth Drive - Cooldown] - [Earth Drive] cooldown - 0.5 sec
Become the vessel of Epiclesis. Within 150s, increases overall abilities by 10, HIT, Atk and M.Atk by 100
[Inspiration - Blessing] - Atk and M.Atk brought by [Inspiration] +
Grants King’s Protection on surrounding teammates for 20 sec (not including self), granting 20% Wind, Earth, Water, Fire & Neutral Damage Reduc.. Cooldown is fixed and can’t be reduced. It cannot be dispelled.
Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1320% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.
[Overbrand - Enhance] - [Overbrand] damage + 7%
While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 50%, its Atk and M.Atk by 20% for 3s
Increase all Shield Skill’s Dmg by 10%%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 1 for every 12 Def,increase M.Atk by 1 for every 6 M.Def
When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10%% & increase Ignore M.Def by 10%% and increase Pen. by an extra 5%
Deals (Self Atk*100%) damage to an enemy target
[Auto Attack - Empower] - For Crusader auto attacks, Atk increases by 3%, Auto Attack increases by
Runes
[Discipline of Justice] Curse Resist +(1 ~ 10), Poison Resist +(1 ~ 10), Fear Resist +(1 ~ 10).
[Shield Boomerang] CD Time (-0.1 ~ -2) secs.
[Shield Boomerang] Dmg +(1 ~ 20).
[Battle Chant] recovery effect +(1 ~ 20).
Gives everyone extra Bonus Healing +(1 ~ 10) during [Battle Chant].
[Earth Drive] Dmg +(1 ~ 20).
[Earth Drive] has a (1 ~ 30) chance of stunning the enemy for 1 sec.
[Grand Cross] Fixed Cast Time (-0.1 ~ -1) secs.
[Grand Cross] Dmg +(1 ~ 30).
[Fearless] Crit.Res. Extra +(1 ~ 25).
Enemy’s AS (-5 ~ -20) when receiving Auto Attack under [Fearless] status. Lasts 5 secs.
[Overbrand] Dmg +(1 ~ 30).
[Overbrand] Splash Dmg +(1 ~ 30).
When target’s HP is lower than 5% of Crusader’s current HP, [Overbrand] will attack it.
[Guardian Shield] deals extra Dmg Reduc. +(1 ~ 10), Melee Dmg Reduc. +(1 ~ 10).
Makes your shield indestructible.
Makes your shield irremovable.
[Auto Guard]’s triggering rate +(1 ~ 10).
[Auto Guard] removes blocking moves.
Move Spd +(1 ~ 15), ASPD +(1 ~ 15) after unlocking [Sacrifice].
[Sacrifice] attack attempts +3.
[Prestige] additionally makes target's Dmg Inc. and M.Dmg Inc. (-1 ~ -20).
[Prestige] effect duration +(0.1 ~ 3) secs.
Any damage taken triggers [Prestige].
[Command of Charge] cooldown set to (-1 ~ -10) secs.
While in [Command of Charge] status, for every 10 %% extra Move Spd granted, [Earth Drive] multiplier is increased by (10 ~ 50).
When using [Command of Charge], auto use Lv.10 [Earth Drive].
[King's Guardian] effect reduction +(1 ~ 20).
[King's Guardian] effective range +(0.5 ~ 4) meters.
[King's Guardian] effective on self.