CurrentRoyal Guard
PreviousNoviceSwordsmanCrusaderPaladin
NextDivine Avenger
Lvl: 15
Buff
Skill Delay: 1 sec
SP: 79
Range: 9

Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 25*(100 + VIT) HP to them every 2s for 25s


[Battle Chant - Cure] - [Battle Chant] healing over time + 10%
Lvl: 5
Buff
CD: 30 sec
Skill Delay: 1 sec
SP: 42
Range: 9

Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 30% for 10s


[Command of Charge - Haste] - + 4% extra Move Spd while [Command of Charge] is active
Lvl: 3
Passive

Increases Royal Guard’s resistance to curse, poison and fear by30%. (Resistance includes reducing hit rate and duration)

Lvl: 10
Attack
Phsyical
CD: 5 sec
Skill Delay: 2 sec
SP: 48

Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]


[Earth Drive - Cooldown] - [Earth Drive] cooldown - 0.5 sec
Lvl: 10
Buff
Skill Delay: 1 sec
SP: 57
Range: 9

Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50%% and also increase whole party’s Normal Damage Reduction by 5%. Lasts 30 sec


[Fearless - Armor] - Crit. Res brought by [Fearless] +
Lvl: 10
Buff
CD: 5 sec
Skill Delay: 1.5 sec
SP: 38

Become the vessel of Epiclesis. Within 150s, increases overall abilities by 10, HIT, Atk and M.Atk by 100


[Inspiration - Blessing] - Atk and M.Atk brought by [Inspiration] +
Lvl: 5
Buff
CD: 45 sec
Skill Delay: 3 sec
SP: 160

Grants King’s Protection on surrounding teammates for 20 sec (not including self), granting 20% Wind, Earth, Water, Fire & Neutral Damage Reduc.. Cooldown is fixed and can’t be reduced. It cannot be dispelled.

Lvl: 10
Attack
Phsyical
Skill Delay: 1 sec
SP: 30
Range: 3

Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1320% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.


[Overbrand - Enhance] - [Overbrand] damage + 7%
Lvl: 3
Buff
Skill Delay: 1 sec
SP: 20
Range: 9

The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 60s


[Piety - Duration] - [Piety] duration +5 sec

[Piety - Faith] - Holy Dmg of targets affected by [Piety] takes + 2%
Lvl: 5
Passive

While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 50%, its Atk and M.Atk by 20% for 3s

Lvl: 15
Passive

Increase all Shield Skill’s Dmg by 10%%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 1 for every 12 Def,increase M.Atk by 1 for every 6 M.Def

Lvl: 15
Passive

When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10%% & increase Ignore M.Def by 10%% and increase Pen. by an extra 5%

Lvl: 1
Attack
Phsyical
Range: 2

Deals (Self Atk*100%) damage to an enemy target


[Auto Attack - Empower] - For Crusader auto attacks, Atk increases by 3%, Auto Attack increases by

Runes


[Discipline of Justice] Curse Resist +(1 ~ 10), Poison Resist +(1 ~ 10), Fear Resist +(1 ~ 10).

[Shield Boomerang] CD Time (-0.1 ~ -2) secs.

[Shield Boomerang] Dmg +(1 ~ 20).

[Shield Chain] Dmg +(1 ~ 20).

[Shield Chain] range +(0.1 ~ 2) meters.

[Battle Chant] recovery effect +(1 ~ 20).

Gives everyone extra Bonus Healing +(1 ~ 10) during [Battle Chant].

[Earth Drive] Dmg +(1 ~ 20).

[Earth Drive] has a (1 ~ 30) chance of stunning the enemy for 1 sec.

[Grand Cross] Fixed Cast Time (-0.1 ~ -1) secs.

[Grand Cross] Dmg +(1 ~ 30).

[Fearless] Crit.Res. Extra +(1 ~ 25).

Enemy’s AS (-5 ~ -20) when receiving Auto Attack under [Fearless] status. Lasts 5 secs.

[Overbrand] Dmg +(1 ~ 30).

[Overbrand] Splash Dmg +(1 ~ 30).

When target’s HP is lower than 5% of Crusader’s current HP, [Overbrand] will attack it.

[Guardian Shield] deals extra Dmg Reduc. +(1 ~ 10), Melee Dmg Reduc. +(1 ~ 10).

Makes your shield indestructible.

Makes your shield irremovable.

[Auto Guard]’s triggering rate +(1 ~ 10).

[Auto Guard] removes blocking moves.

Move Spd +(1 ~ 15), ASPD +(1 ~ 15) after unlocking [Sacrifice].

[Sacrifice] attack attempts +3.

[Prestige] additionally makes target's Dmg Inc. and M.Dmg Inc. (-1 ~ -20).

[Prestige] effect duration +(0.1 ~ 3) secs.

Any damage taken triggers [Prestige].

[Command of Charge] cooldown set to (-1 ~ -10) secs.

While in [Command of Charge] status, for every 10 %% extra Move Spd granted, [Earth Drive] multiplier is increased by (10 ~ 50).

When using [Command of Charge], auto use Lv.10 [Earth Drive].

[King's Guardian] effect reduction +(1 ~ 20).

[King's Guardian] effective range +(0.5 ~ 4) meters.

[King's Guardian] effective on self.