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Skills
Runes
Auxiliary Skills
Runes Skills
Lvl: 20
Passive
Increase beast damage by 120
[Beastmastery I] - Damage of [Beastmastery] +5%
[Beastmastery II] - Damage of [Beastmastery] +10%
Lvl: 20
Passive
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (130 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x5.5, to a single enemy; and the beast deals damage: (Atk + Refine Atk) X100%, Such damage is not affected by Aeisr Monument or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
[Blitz Beat I] - Has a +2% chance to trigger [Blitz Beat]
[Blitz Beat II] - Has a +1% chance to trigger [Blitz Beat]
[Pet Damage II] - For each +1 weapon refine level, [Blitz Beat] deals +1% more damage
[Blitz Beat VI] - Has a +10% chance to double damage dealt by [Blitz Beat]
[Blitz Beat VIII] - Has a +30% chance to double damage dealt by [Blitz Beat]
[Falcon -Clearance] - [Blitz Beat] has a 5% chance to expel 1 random buff for the target
Lvl: 10
TrapSkill
Magic
Skill Delay: 1.5 sec
Range: 5
Places a trap in the specified area. When triggered, it deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *540%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
[Claymore Trap I] - Targets hit by [Claymore Trap] suffers 10% damage dealt by the next fire attack.
[Claymore Trap II] - Targets hit by [Claymore Trap] suffers 5% damage dealt by the next fire attack.
Lvl: 8
TriggerTrap
Skill Delay: 2 sec
Range: 20
Ignite all traps that have been laid, the damage caused by ignited traps will increase by 80%, Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 1 meters. Player also can tap the tarp to ignite it.
[Detonator I] - Damage traps placed when [Detonator] is on won't be triggered by Monster. To trigger those traps, the caster must tap on them or wait till Detonator ends.
[Detonator II] - When [Detonator] is trapped, traps deal +10% damage
[Detonator III] - When [Detonator] is trapped, traps deal +5% damage
Lvl: 5
Summon
Phsyical
Skill Delay: 1.5 sec
Range: 5
Sends the falcon to attack an enemy, dealing damage equal to 500% of [Blitz Beat]
Lvl: 5
TrapSkill
Magic
Range: 5
Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
[Frost Trap I] - Targets hit by [Frost Trap] suffers 5% damage dealt by the next Water Element Damage.
[Frost Trap II] - Targets hit by [Frost Trap] suffers 10% damage dealt by the next Water Element Damage.
Lvl: 10
Attack
Phsyical
CD: 5.5 sec
Skill Delay: 1 sec
Range: 5
Shoots with all strength, Dealing (Atk500%) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers
[Heavy Arrow I] - [Heavy Arrow] CD-0.2 sec
Lvl: 20
Passive
Permanently increase 10 points of Agility, 10 points of Dexterity, 10 points of Luck, 10 points of Crit, and Crit.DMG by 10%. If you do not move for 2 seconds, auto Attack DMG Inc. will increase by 30%
Lvl: 3
Buff
CD: 1 sec
Shoots Lightning Arrows to the sky to reveal all hidden enemy units and traps within 5m. Lasts 20 sec
Lvl: 10
Attack
Phsyical
Skill Delay: 1.5 sec
Range: 5
Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.
[Splitting Arrows I] - Damage of [Splitting Arrows] +5%
[Splitting Arrows II] - Auto Attack has a 2% chance of casting [Splitting Arrows]
[Splitting Arrows VII] - [Splitting Arrows] applies burning effects to the units around the target if the target is burned. The effect could stack with Fire Arrow Shower
Lvl: 1
Summon
Phsyical
Range: 5
Deals (Atk100%) Dmg to the target
[Auto Attack] - Auto Attack DMG increase1%
Lvl: 1
Attack
Phsyical
CD: 10 sec
Range: 2
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
Lvl: 1
MultiTrapSkill
CD: 3.5 sec
Skill Delay: 2 sec
Range: 5
Instantly creates a large amount of traps in the specified area (including Land Mines, Electric Shocks, Frost Traps, Claymore Traps, Ankle Snares and Comet Traps). You can initially set 4 traps, and up to 2 minefields can be placed.
Runes
[True Sight] grants extra Critical +(1 ~ 10), Crit.Dmg +(1% ~ 10%).
Has a (1% ~ 10%) chance of using [Sharp Shooting] Lv.1 when launching Auto Attack.
[Sharp Shooting] Dmg convertion rate +(1% ~ 10%).
[Blitz Beat] triggering chance +(1% ~ 10%).
The chance of [Blitz Beat] triggering double damage +(1% ~ 10%).
[Wind Walk] Flee +(1 ~ 30) points.
There’s a (1% ~ 25%) chance of completely dodging range-locked physical skills from single targets and Auto Attacks under [Wind Walk] status.
[Fear Breeze] damage +(1% ~ 30%).
[Fear Breeze] has a (1% ~ 30%) chance to critically hit and deals damage based on your Crit.Dmg.
[Fear Breeze] can trigger [Warg Strike]'s [Bleed] effect.
Grants the skill [Minefield]. [Minefield] traps generated +(1 ~ 10).
[Minefield] trap damage +(1% ~ 30%).
[Warg Strike] and [Wolves Attack] Dmg +(1% ~ 40%).
[Warg Strike] and [Wolves Attack] can be affected by [Stun].
[Instrument Expert] Dmg increasing effect +(1% ~ 30%).
[Electric Shock] skill delay (-0.1 ~ -0.5) secs.
Any Dmg taken has a (10% ~ 30%) chance to get [Hiding] effect.
Skill Dmg Reduc. +(1% ~ 30%), Move Spd +(1% ~ 30%) under [Hiding] status. Lasts 5 secs.
In PvP and GvG maps, permanently obtain (5 ~ 10) meters’ vision effect (cannot share with teammates).
Any Dmg taken has a (1% ~ 20%) chance to apply [Tracking Prey] effect on target.
Any Dmg taken has a (1% ~ 20%) chance to snare the target for 1 sec.
[Trump Tamer] gains extra (0.1% ~ 5%) Move Spd.
[Trump Tamer]’s effect lasts for (1 ~ 2) more secs.
[Trump Tamer] can stack 1 more layer.