CurrentRanger
PreviousNoviceArcherHunterSniper
NextStellar Hunter
Lvl: 15
Attack
Phsyical
Skill Delay: 2 sec
Range: 6
Fires a storm of arrows at the target area, dealing 460% of Arrow Shower damage to enemies in range


[Arrow Storm - Storm] - [Arrow Storm] slows enemies by 10% for 3s
Lvl: 13
Attack
Phsyical
CD: 2.5 sec
Skill Delay: 1.9 sec
Range: 8
Aims at an enemy and shoots it from a great distance, dealing Dmg equivalent to 760% Atk. This skill can Crit, the Crit chance of this skill is (Own Crit - target’s Crit Res.)/3, Crit.Dmg is (Crit Bonus - target’s Crit. Dmg Reduc.). This skill must be channeled for 0.4 and requires a Bow weapon.


[Deadly Snipe - Enhance] - [Deadly Snipe] damage + 5%

[Deadly Snipe - Precision] - [Deadly Snipe] final Critical chance +
Lvl: 15
TrapSkill
Magic
Skill Delay: 1.5 sec
Range: 5
Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1080%) earth M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.


[Electric Shock - Enhance] - [Electric Shock] damage + 8%
Lvl: 15
Buff
CD: 5 sec
Skill Delay: 1 sec
Ranger reduces own rate of fire for 30 sec, sacrifice 70% ASPD and 30 AGI for increasing 30 extra DEX, INT & Crit, and 100% Crit. Dmg. Additionally increases [Deadly Snipe] range by 1m


[Exceed Break -Mastery] - [Exceed Break] increases DEX and INT by an extra
Lvl: 10
Passive
Auto Attacks has a 100% chance to trigger one more attack. The triggered attack cannot critically hit and do not have the special effects of Auto Attacks
Lvl: 10
Passive
Increases trap damage by 20%. Reduces SP Cost of trap skills by 20%
Lvl: 10
Passive
Ranger receives nature’s protection, granting 5%% Skill Dmg Reduc.,each 10 INT will increase M.Def by 1%


[Nature’s Protection] - [Nature’s Protection] provides + 1% extra Normal Atk Reduction
Lvl: 10
Passive
Increases [Warg Strike] & [Wolf Pack Strike] Dmg by 15% and Bleed’s HP loss effect by 100%
Lvl: 3
Buff
CD: 3 sec
Skill Delay: 1.5 sec
Range: 7
Reveals hiding enemies in the appointed 4m range and prevents them from hiding for the next 12 sec
Lvl: 3
RideChange
Skill Delay: 1 sec
Ranger can mount summoned Warg, increasing Move Spd by 30%. Ranger cannot use Auto Attack while mounted and can only use specific skills including [Warg Strike], buff skills and traps skills. Mounted status lasts 600s. Can be removed when used again


[Wolf Training] - [Warg Rider] increases Warg Move Spd by an extra 5%
Lvl: 10
Summon
CD: 1.5 sec
Skill Delay: 1.5 sec
Range: 5
Command the Warg to strike 1 enemy, dealing 620% of [Blitz Beat] damage with a 100% chance to inflict Bleed status for 10s. Can be used while mounted


[Warg Strike - Enhance] - [Warg Strike] & [Wolf Pack Strike] +4%

[Warg Strike - Synergy] - Each level of [Falcon Assault] & [Hunting Assault] gained increases [Warg Strike] & [Wolf Pack Strike] Dmg by an extra 0.5%
Lvl: 5
Summon
Skill Delay: 1.5 sec
Range: 5
Commands Demon Wolf to inflict Neutral Damage (420% [Blitz Beat] Skill Dmg) to enemies in the area in front. Can attack a max of 6 targets and has a 50% chance of inflicting Bleeding Status on the opponent for 10 sec


[Warg Strike - Enhance] - [Warg Strike] & [Wolf Pack Strike] +4%

[Warg Strike - Synergy] - Each level of [Falcon Assault] & [Hunting Assault] gained increases [Warg Strike] & [Wolf Pack Strike] Dmg by an extra 0.5%
Lvl: 1
Attack
Phsyical
Range: 5
Deals (Atk100%) Dmg and some real M.Dmg to the target
Lvl: 1
Summon
Phsyical
Range: 5
Deals (Atk100%) Dmg to the target


[Auto Attack] - Auto Attack DMG increase1%
Lvl: 1
Attack
Phsyical
CD: 10 sec
Range: 2
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
Lvl: 1
MultiTrapSkill
CD: 3.5 sec
Skill Delay: 2 sec
Range: 5
Instantly creates a large amount of traps in the specified area (including Land Mines, Electric Shocks, Frost Traps, Claymore Traps, Ankle Snares and Comet Traps). You can initially set 4 traps, and up to 2 minefields can be placed.

Runes


[Deadly Snipe] Crit. +(1 ~ 30).

[Deadly Snipe] Crit.Dmg +(10% ~ 100%).

[Trap Research] Trap Dmg +(1 ~ 200).

[Trap Research] Extra Int +(1 ~ 10).

[True Sight] grants extra Critical +(1 ~ 10), Crit.Dmg +(1% ~ 10%).

Has a (1% ~ 10%) chance of using [Sharp Shooting] Lv.1 when launching Auto Attack.

[Sharp Shooting] Dmg convertion rate +(1% ~ 10%).

[Blitz Beat] triggering chance +(1% ~ 10%).

The chance of [Blitz Beat] triggering double damage +(1% ~ 10%).

[Wind Walk] Flee +(1 ~ 30) points.

There’s a (1% ~ 25%) chance of completely dodging range-locked physical skills from single targets and Auto Attacks under [Wind Walk] status.

[Arrow Storm] skill delay (-0.1 ~ -1) secs.

[Arrow Storm] Dmg +(1% ~ 30%).

[Fear Breeze] damage +(1% ~ 30%).

[Fear Breeze] has a (1% ~ 30%) chance to critically hit and deals damage based on your Crit.Dmg.

[Fear Breeze] can trigger [Warg Strike]'s [Bleed] effect.

Grants the skill [Minefield]. [Minefield] traps generated +(1 ~ 10).

[Minefield] trap damage +(1% ~ 30%).

[Warg Strike] and [Wolves Attack] Dmg +(1% ~ 40%).

[Warg Strike] and [Wolves Attack] can be affected by [Stun].

[Instrument Expert] Dmg increasing effect +(1% ~ 30%).

[Electric Shock] skill delay (-0.1 ~ -0.5) secs.

Any Dmg taken has a (10% ~ 30%) chance to get [Hiding] effect.

Skill Dmg Reduc. +(1% ~ 30%), Move Spd +(1% ~ 30%) under [Hiding] status. Lasts 5 secs.

In PvP and GvG maps, permanently obtain (5 ~ 10) meters’ vision effect (cannot share with teammates).

Any Dmg taken has a (1% ~ 20%) chance to apply [Tracking Prey] effect on target.

Any Dmg taken has a (1% ~ 20%) chance to snare the target for 1 sec.

[Trump Tamer] gains extra (0.1% ~ 5%) Move Spd.

[Trump Tamer]’s effect lasts for (1 ~ 2) more secs.

[Trump Tamer] can stack 1 more layer.