Skills











Other Skills























































Skills

When the target has < 50% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast

Falcon deals natural Dmg: (300% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
Aesir

Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 50%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.
Aesir

Strafes the frontal area, dealing (Atk1580%) lane Dmg to all enemies in range and knocking them back shortly
Aesir

Places a trap to the target area. Has a 100% chance to cause enemies in a small area to sleep for 20 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.

Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Aesir

Using the skill [Falcon Assault] [Hunting Assault] has a 50% chance to stun the enemy unit for 5 and deals 15% more damage to stunned targets.

The upper limit of coexisting traps increases to 5, the caster's intelligence permanently increases by 10. When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
Aesir

Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +10% and Critical +10 for 60 sec

Beast's each attack brings 20% bonus of Atk, 5% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.

Walks like wind, improving self Movement Spd by 20% and Flee by 20 for 300 sec (Cannot work with Speed Up)
Aesir

Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 7 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.

Shoots a powerful arrow, dealing (Atk400%) Dmg to the target and knocking it back
Aesir

Shoots 4 waves of arrows to the target area, each wave dealing (Atk510%) Dmg to up to 8 enemy units.
Aesir

Fires a storm of arrows at the target area, dealing 460% of Arrow Shower damage to enemies in range
Aesir

Increase beast damage by 120
Aesir

Create a Blazar Trap in the designated zone, which will silence and stun all enemy units within 4 meters every second. The trap will last for 15 seconds. Blazar can be attacked, and can be attacked for 7 times. Only one Blazar can exist.

Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (130 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x5.5, to a single enemy; and the beast deals damage: (Atk + Refine Atk) X100%, Such damage is not affected by Aeisr Monument or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Aesir

Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Aesir

Places a Comet Trap in the designated area, dealing (Dex x(3 + Base Lv. / 100) x(1 + Int / 35) x1560%) Neutral M.Dmg based on Def when triggered. Could have up to 2 traps of this kind.

[Comet Trap] can cause enemies in the range into [Stun]. Lasts 4 seconds.

Create a Frozen Cyclone, which has a 30% chance to cause enemies within 3 meters into Freeze, and increase Stellar Hunter’s M.Dmg Reduc. by 30%. Lasts 18 seconds.

Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*420%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

【Dark Matter Trap】 has a 12% chance to make enemies within range fall into a 【Blackhole】, lasting 2 seconds; if 【Dark Matter Trap】 is cleared, there is a 60% chance to make the one who cleared it fall into a 【Blackhole】, lasting 2 seconds.

Aims at an enemy and shoots it from a great distance, dealing Dmg equivalent to 760% Atk. This skill can Crit, the Crit chance of this skill is (Own Crit - target’s Crit Res.)/3, Crit.Dmg is (Crit Bonus - target’s Crit. Dmg Reduc.). This skill must be channeled for 0.4 and requires a Bow weapon.
Aesir

Ignite all traps that have been laid, the damage caused by ignited traps will increase by 80%, Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 1 meters. Player also can tap the tarp to ignite it.
Aesir

Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required

Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1080%) earth M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.
Aesir

Increase Atk by 30 and Auto Attack by 200 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 5) when using Auto Attack.
Aesir

Ranger reduces own rate of fire for 30 sec, sacrifice 70% ASPD and 30 AGI for increasing 30 extra DEX, INT & Crit, and 100% Crit. Dmg. Additionally increases [Deadly Snipe] range by 1m
Aesir

Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2800%) to all enemies touched it. There's a 100% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill

Sends the falcon to attack an enemy, dealing damage equal to 500% of [Blitz Beat]
Aesir

When receiving physical attacks, there's a 50% chance of shooting a star to the target and deals DMG (ATK x600%). In addition, reduces their Hit by 50. Lasts 5 seconds.

Auto Attacks has a 100% chance to trigger one more attack. The triggered attack cannot critically hit and do not have the special effects of Auto Attacks

Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
Aesir

Shoots with all strength, Dealing (Atk500%) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers
Aesir

Permanently increase 10 points of Agi, 10 points of Dex, 10 points of Luk, 10 points of critical strike, and 10% critical damage. If no movement is made within 1 second, increase your own 30% of Auto Attack Dmg Inc.

Increases trap damage by 20%. Reduces SP Cost of trap skills by 20%

Shoots Lightning Arrows to the sky to reveal all hidden enemy units and traps within 5m. Lasts 20 sec

After use, landing an Auto Attack in 60 seconds will deal 60% DMG to extra 2 targets around the target. Cannot be dispelled

Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x150%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill

Ranger receives nature’s protection, granting 5%% Skill Dmg Reduc.,each 10 INT will increase M.Def by 1%
Aesir

After using [Warg Rider], you can casting Auto Attacks on a Warg, while ATK Spd will be reduced by 5% and cannot trigger [Blitz Beat]

Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.
Aesir

Turns the arrows into meteors. Self loses 5% of Current SP every 2 seconds. Each Auto Attack causes the enemy to lose (self Current SP x 5% x Int) points of HP and additionally increases the Auto Attack by the remaining SP x1 for 30 seconds. When your SP is exhausted, the effect will stop in advance. This effect cannot be dispelled.

When landing [Star Arrows] on a target, reduce target’s Current SP by 5%

Place a Star Searching Trap in the designated area to find the hidden enemies within 5 meters and remove their Hidden status. Star Searching Trap lasts 20 seconds, can have up to 3

Gain the blessing of stars, removing all debuffs and negating new ones, reducing all elemental DMG by 25%, and using [Comet Trap] on all enemies within 7m every 2s. Lasts 8s.

Deals (Atk100%) Dmg to the target
Aesir

Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Increases [Warg Strike] & [Wolf Pack Strike] Dmg by 15% and Bleed’s HP loss effect by 100%

Reveals hiding enemies in the appointed 4m range and prevents them from hiding for the next 12 sec

Roll backward to dodge, retreat 8 meter(s), and leave a 【Dark Matter Trap】 at the position after rolling. This skill can be used continuously for 2 times.

Use Twinkling Stars to increase your Flee by 25 and Move Spd by 10% for 5 seconds

Gain the power of stars, increase the range by 1 meters and boost Pen. and M.Pen. by 20%, but reduce physical defense by 1000 points and magical defense by 500 points for 30 seconds. After using 【Unlimited Stars】, the distance bonus effect of 【Vulture's Eye】 will always remain at its maximum.

Attacking range permanently increased by 50%, Hit increased by 20, auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 100%

Ranger can mount summoned Warg, increasing Move Spd by 30%. Ranger cannot use Auto Attack while mounted and can only use specific skills including [Warg Strike], buff skills and traps skills. Mounted status lasts 600s. Can be removed when used again
Aesir

Command the Warg to strike 1 enemy, dealing 620% of [Blitz Beat] damage with a 100% chance to inflict Bleed status for 10s. Can be used while mounted
Aesir

Commands Demon Wolf to inflict Neutral Damage (420% [Blitz Beat] Skill Dmg) to enemies in the area in front. Can attack a max of 6 targets and has a 50% chance of inflicting Bleeding Status on the opponent for 10 sec
Aesir

Generate lots of traps in the specified area (including Land Mine, Electric Shock, Frost Trap, Claymore Trap, Ankle Snare, and Comet Trap). 4 traps and 2 minefields are allowed by default. You can manually deselect trap types.
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