Class
Sniper
Previous
NoviceArcherHunter

Skills

Ferity Awakening
Lvl: 10 Passive

When the target has < 50% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast

Hunting Assault
Lvl: 10 Summon Physical Skill Delay: 1 sec SP: 42 Range: 5

Falcon deals natural Dmg: (300% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.

Aesir

• Falcon -Stun [Blitz Beat], [Falcon Assault] and [Hunting Assault] deals +2% more damage to stunned targets
Land Mine
Lvl: 15 TrapSkill Magic Skill Delay: 1.5 sec SP: 30 Range: 5

Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 50%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Aesir

• Land Mine - Empower [Land Mine] deals +10% more damage to snared targets
Multi Firing
Lvl: 20 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 72 Range: 5

Strafes the frontal area, dealing (Atk1580%) lane Dmg to all enemies in range and knocking them back shortly

Aesir

• Multi Firing - Empower Skill Dmg of [Multi Firing] +10%
• Multi Firing -Mastery Cast Delay of [Multi Firing]-0.1 sec
• Multi Firing -Mastery [Multi Firing] cooldown -0.5 sec
Sandman Trap
Lvl: 5 TrapSkill SP: 27 Range: 5

Places a trap to the target area. Has a 100% chance to cause enemies in a small area to sleep for 20 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.

Sharp Shooting
Lvl: 10 Attack Physical CD: 6 sec Skill Delay: 2 sec SP: 50 Range: 5

Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP

Aesir

• Sharp Shooting -Proficiency [Sharp Shooting] Cast Time-0.3, Healing Effect +1% but Skill CD +0.3 sec
Stun
Lvl: 5 Passive

Using the skill [Falcon Assault] [Hunting Assault] has a 50% chance to stun the enemy unit for 5 and deals 15% more damage to stunned targets.

Trap Research
Lvl: 10 Passive

The upper limit of coexisting traps increases to 5, the caster's intelligence permanently increases by 10. When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.

Aesir

• Trap Research -Proficiency For each level of [Trap Research], Trap damage +3%
• Trap Refine Slow, Freeze and Stun Resist +5%
• Trap Refine Slow, Freeze and Stun Resist +5%
• Trap Refine Slow, Freeze and Stun Resist +5%
True Sight
Lvl: 10 Buff Skill Delay: 1 sec SP: 70 Range: 1

Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +10% and Critical +10 for 60 sec

Trump Tamer
Lvl: 15 Passive

Beast's each attack brings 20% bonus of Atk, 5% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.

Wind Walk
Lvl: 10 Buff Skill Delay: 2 sec SP: 50 Range: 1

Walks like wind, improving self Movement Spd by 20% and Flee by 20 for 300 sec (Cannot work with Speed Up)

Aesir

• Wind Walk - Protection [Wind Walk] also reduces Ranged Damage by 5%
Ankle Snare
Lvl: 10 TrapSkill SP: 12 Range: 5

Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 7 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.

Arrow Repel
Lvl: 5 Attack Physical CD: 1.5 sec Skill Delay: 1.5 sec SP: 15 Range: 5

Shoots a powerful arrow, dealing (Atk400%) Dmg to the target and knocking it back

Aesir

• Arrow Repel I The Move Spd of targets hit by [Arrow Repel] will be reduced by 30% for 3 sec.
• Arrow Repel III Damage of [Arrow Repel] +5%
Arrow Shower
Lvl: 20 Attack Physical Skill Delay: 3 sec SP: 50 Range: 5

Shoots 4 waves of arrows to the target area, each wave dealing (Atk510%) Dmg to up to 8 enemy units.

Aesir

• Arrow Shower I [Arrow Shower] Dmg +5%
• Arrow Shower II [Arrow Shower] Dmg +10%
• Arrow Shower V [Arrow Shower] AOE targets +2 more units
• Fire Arrow Shower Receive [Fire Arrow Shower]: when arrows have a fire attribute and release attacks, the target will burn in fire; the burning effect can stack up 2 times.
• Fire Explosion Receive [Fire Explosion]: when arrows have a fire attribute and release attacks, with a 10% chance to trigger 50%% Crit.Dmg
• Arrow Shower - Empower [Arrow Shower] Dmg +5%
Arrow Storm
Lvl: 15 Attack Physical Skill Delay: 2 sec SP: 74 Range: 6

Fires a storm of arrows at the target area, dealing 460% of Arrow Shower damage to enemies in range

Aesir

• Arrow Storm - Storm [Arrow Storm] slows enemies by 10% for 3s
Beastmastery
Lvl: 20 Passive

Increase beast damage by 120

Aesir

• Beastmastery I Damage of [Beastmastery] +5%
• Beastmastery II Damage of [Beastmastery] +10%
Blazar Trap
Lvl: 5 BlazarTrap CD: 7 sec Skill Delay: 1.5 sec SP: 100 Range: 5

Create a Blazar Trap in the designated zone, which will silence and stun all enemy units within 4 meters every second. The trap will last for 15 seconds. Blazar can be attacked, and can be attacked for 7 times. Only one Blazar can exist.

Blitz Beat
Lvl: 20 Passive

Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (130 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x5.5, to a single enemy; and the beast deals damage: (Atk + Refine Atk) X100%, Such damage is not affected by Aeisr Monument or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence

Aesir

• Falcon -Stun [Blitz Beat], [Falcon Assault] and [Hunting Assault] deals +2% more damage to stunned targets
• Blitz Beat I Has a +2% chance to trigger [Blitz Beat]
• Blitz Beat II Has a +1% chance to trigger [Blitz Beat]
• Pet Damage II For each +1 weapon refine level, [Blitz Beat] deals +1% more damage
• Blitz Beat VI Has a +10% chance to double damage dealt by [Blitz Beat]
• Blitz Beat VIII Has a +30% chance to double damage dealt by [Blitz Beat]
• Falcon -Clearance [Blitz Beat] has a 5% chance to expel 1 random buff for the target
Claymore Trap
Lvl: 10 TrapSkill Magic Skill Delay: 1.5 sec SP: 30 Range: 5

Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Aesir

• Trap -Nightmare [Claymore Trap] and [Frost Trap] deals +5% more damage to sleep targets
• Claymore Trap I Targets hit by [Claymore Trap] suffers 10% damage dealt by the next fire attack.
• Claymore Trap II Targets hit by [Claymore Trap] suffers 5% damage dealt by the next fire attack.
Comet Trap
Lvl: 10 TrapSkill Magic CD: 1.5 sec Skill Delay: 1.5 sec SP: 80 Range: 5

Places a Comet Trap in the designated area, dealing (Dex x(3 + Base Lv. / 100) x(1 + Int / 35) x1560%) Neutral M.Dmg based on Def when triggered. Could have up to 2 traps of this kind.

Comet Trap - Enhance
Lvl: 7 Passive

[Comet Trap] DMG +28%

Comet Trap - Stun
Lvl: 4 Passive

[Comet Trap] can cause enemies in the range into [Stun]. Lasts 4 seconds.

Cryogenic Cyclone
Lvl: 10 Buff CD: 18 sec Skill Delay: 1 sec SP: 60 Cast Time: 4

Create a Frozen Cyclone, which has a 30% chance to cause enemies within 3 meters into Freeze, and increase Stellar Hunter’s M.Dmg Reduc. by 30%. Lasts 18 seconds.

Cryogenic Cyclone - Magic Shield
Lvl: 5 Passive

[Cryogenic Cyclone] increases M.Dmg Reduc. by 10%

Dark Matter Trap
Lvl: 5 Attack Magic CD: 10 sec Skill Delay: 1 sec SP: 72 Range: 5

Place a Dark Matter Trap in the designated area to cause Dark M.DMG (Dex x(3 + Base Lv. / 100) x (1 + Int / 35) x420%) based on DEF to enemies within 4 meters per second, and make them into Darkness. Lasts 10 seconds.

Dark Matter Trap - Black Hole
Lvl: 6 Passive

【Dark Matter Trap】 has a 12% chance to make enemies within range fall into a 【Blackhole】, lasting 2 seconds; if 【Dark Matter Trap】 is cleared, there is a 60% chance to make the one who cleared it fall into a 【Blackhole】, lasting 2 seconds.

Deadly Snipe
Lvl: 13 Attack Physical CD: 2.5 sec Skill Delay: 1.9 sec SP: 71 Range: 8

Aims at an enemy and shoots it from a great distance, dealing Dmg equivalent to 760% Atk. This skill can Crit, the Crit chance of this skill is (Own Crit - target’s Crit Res.)/3, Crit.Dmg is (Crit Bonus - target’s Crit. Dmg Reduc.). This skill must be channeled for 0.4 and requires a Bow weapon.

Aesir

• Deadly Snipe - Enhance [Deadly Snipe] damage + 5%
• Deadly Snipe - Precision [Deadly Snipe] final Critical chance +
Detonator
Lvl: 8 TriggerTrap Skill Delay: 2 sec SP: 20 Range: 20

Ignite all traps that have been laid, the damage caused by ignited traps will increase by 80%, Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 1 meters. Player also can tap the tarp to ignite it.

Aesir

• Detonator I Damage traps placed when [Detonator] is on won't be triggered by Monster. To trigger those traps, the caster must tap on them or wait till Detonator ends.
• Detonator II When [Detonator] is trapped, traps deal +10% damage
• Detonator III When [Detonator] is trapped, traps deal +5% damage
Double Strafe
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 15 Range: 5

Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required

Electric Shock
Lvl: 15 TrapSkill Magic Skill Delay: 1.5 sec SP: 50 Range: 5

Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1080%) earth M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Aesir

• Electric Shock - Enhance [Electric Shock] damage + 8%
Elemental Arrow
Lvl: 20 Passive

Increase Atk by 30 and Auto Attack by 200 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 5) when using Auto Attack.

Aesir

• Elemental Arrow I [Elemental Arrow] Increases 0.75 Atk per level
• Elemental Arrow II [Elemental Arrow] Increases 1.5 Atk per level
Exceed Break
Lvl: 15 Buff CD: 5 sec Skill Delay: 1 sec SP: 60

Ranger reduces own rate of fire for 30 sec, sacrifice 70% ASPD and 30 AGI for increasing 30 extra DEX, INT & Crit, and 100% Crit. Dmg. Additionally increases [Deadly Snipe] range by 1m

Aesir

• Exceed Break -Mastery [Exceed Break] increases DEX and INT by an extra
Extreme Cold Star Core
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 90 Range: 5 Cast Time: 8

Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2800%) to all enemies touched it. There's a 100% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill

Falcon Assault
Lvl: 5 Summon Physical Skill Delay: 1.5 sec SP: 46 Range: 5

Sends the falcon to attack an enemy, dealing damage equal to 500% of [Blitz Beat]

Aesir

• Falcon -Stun [Blitz Beat], [Falcon Assault] and [Hunting Assault] deals +2% more damage to stunned targets
Fancy Stars
Lvl: 5 Passive

When receiving physical attacks, there's a 50% chance of shooting a star to the target and deals DMG (ATK x600%). In addition, reduces their Hit by 50. Lasts 5 seconds.

Fancy Stars - Blind
Lvl: 5 Passive

[Fancy Stars] reduces enemy’s Crit. and Crit. Resistance by 25

Fear Breeze
Lvl: 10 Passive

Auto Attacks has a 100% chance to trigger one more attack. The triggered attack cannot critically hit and do not have the special effects of Auto Attacks

Ferity Awakening
Lvl: 10 Passive

When the target has < 50% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast

Frost Trap
Lvl: 5 TrapSkill Magic SP: 20 Range: 5

Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.

Aesir

• Trap -Nightmare [Claymore Trap] and [Frost Trap] deals +5% more damage to sleep targets
• Frost Trap I Targets hit by [Frost Trap] suffers 5% damage dealt by the next Water Element Damage.
• Frost Trap II Targets hit by [Frost Trap] suffers 10% damage dealt by the next Water Element Damage.
Heavy Arrow
Lvl: 10 Attack Physical CD: 5.5 sec Skill Delay: 1 sec SP: 50 Range: 5

Shoots with all strength, Dealing (Atk500%) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers

Aesir

• Heavy Arrow I [Heavy Arrow] CD-0.2 sec
Hunting Assault
Lvl: 10 Summon Physical Skill Delay: 1 sec SP: 42 Range: 5

Falcon deals natural Dmg: (300% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.

Aesir

• Falcon -Stun [Blitz Beat], [Falcon Assault] and [Hunting Assault] deals +2% more damage to stunned targets
Improve Concentration
Lvl: 20 Passive

Permanently increase 10 points of Agi, 10 points of Dex, 10 points of Luk, 10 points of critical strike, and 10% critical damage. If no movement is made within 1 second, increase your own 30% of Auto Attack Dmg Inc.

Instrument Expert
Lvl: 10 Passive

Increases trap damage by 20%. Reduces SP Cost of trap skills by 20%

Land Mine
Lvl: 15 TrapSkill Magic Skill Delay: 1.5 sec SP: 30 Range: 5

Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 50%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.

Aesir

• Land Mine - Empower [Land Mine] deals +10% more damage to snared targets
Lightning Arrow
Lvl: 3 Buff CD: 1 sec SP: 35

Shoots Lightning Arrows to the sky to reveal all hidden enemy units and traps within 5m. Lasts 20 sec

Meteor Fission
Lvl: 10 Buff CD: 75 sec Skill Delay: 1 sec SP: 200

After use, landing an Auto Attack in 60 seconds will deal 60% DMG to extra 2 targets around the target. Cannot be dispelled

Meteor Pulse
Lvl: 10 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 105 Range: 8

Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x150%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill

Meteor Pulse - Enhance
Lvl: 6 Passive

[Meteor Pulse] DMG +30%

Multi Firing
Lvl: 20 Attack Physical CD: 3 sec Skill Delay: 3 sec SP: 72 Range: 5

Strafes the frontal area, dealing (Atk1580%) lane Dmg to all enemies in range and knocking them back shortly

Aesir

• Multi Firing - Empower Skill Dmg of [Multi Firing] +10%
• Multi Firing -Mastery Cast Delay of [Multi Firing]-0.1 sec
• Multi Firing -Mastery [Multi Firing] cooldown -0.5 sec
Nature’s Protection
Lvl: 10 Passive

Ranger receives nature’s protection, granting 5%% Skill Dmg Reduc.,each 10 INT will increase M.Def by 1%

Aesir

• Nature’s Protection [Nature’s Protection] provides + 1% extra Normal Atk Reduction
Owl's Eye
Lvl: 10 Passive

Permanently increases Dex 10

Riding Shoot
Lvl: 5 Passive Skill Delay: 1 sec

After using [Warg Rider], you can casting Auto Attacks on a Warg, while ATK Spd will be reduced by 5% and cannot trigger [Blitz Beat]

Sandman Trap
Lvl: 5 TrapSkill SP: 27 Range: 5

Places a trap to the target area. Has a 100% chance to cause enemies in a small area to sleep for 20 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.

Sharp Shooting
Lvl: 10 Attack Physical CD: 6 sec Skill Delay: 2 sec SP: 50 Range: 5

Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP

Aesir

• Sharp Shooting -Proficiency [Sharp Shooting] Cast Time-0.3, Healing Effect +1% but Skill CD +0.3 sec
Splitting Arrows
Lvl: 10 Attack Physical Skill Delay: 1.5 sec SP: 33 Range: 5

Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.

Aesir

• Splitting Arrows I Damage of [Splitting Arrows] +5%
• Splitting Arrows II Auto Attack has a 2% chance of casting [Splitting Arrows]
• Splitting Arrows VII [Splitting Arrows] applies burning effects to the units around the target if the target is burned. The effect could stack with Fire Arrow Shower
Star Arrows
Lvl: 5 Buff CD: 15 sec Skill Delay: 1 sec

Turns the arrows into meteors. Self loses 5% of Current SP every 2 seconds. Each Auto Attack causes the enemy to lose (self Current SP x 5% x Int) points of HP and additionally increases the Auto Attack by the remaining SP x1 for 30 seconds. When your SP is exhausted, the effect will stop in advance. This effect cannot be dispelled.

Star Arrows - Exorcism
Lvl: 5 Passive

When landing [Star Arrows] on a target, reduce target’s Current SP by 5%

Star Searching Trap
Lvl: 5 Buff CD: 3 sec Skill Delay: 1.5 sec SP: 150 Range: 5 Cast Time: 5

Place a Star Searching Trap in the designated area to find the hidden enemies within 5 meters and remove their Hidden status. Star Searching Trap lasts 20 seconds, can have up to 3

Stars Guardian
Lvl: 5 Buff CD: 25 sec Skill Delay: 1 sec SP: 150

Gain the blessing of stars, removing all debuffs and negating new ones, reducing all elemental DMG by 25%, and using [Comet Trap] on all enemies within 7m every 2s. Lasts 8s.

Stars Guardian - CD
Lvl: 5 Passive

[Stars Guardian] CD Time -10 seconds

Storm Gust
Lvl: 1 Attack Physical Range: 5

Deals (Atk100%) Dmg and some real M.Dmg to the target

Storm Gust
Lvl: 1 Summon Physical Range: 5

Deals (Atk100%) Dmg to the target

Aesir

• Auto Attack Auto Attack DMG increase1%
Stun
Lvl: 5 Passive

Using the skill [Falcon Assault] [Hunting Assault] has a 50% chance to stun the enemy unit for 5 and deals 15% more damage to stunned targets.

Thump
Lvl: 1 Attack Physical CD: 10 sec SP: 1 Range: 2

Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Tooth of Warg
Lvl: 10 Passive

Increases [Warg Strike] & [Wolf Pack Strike] Dmg by 15% and Bleed’s HP loss effect by 100%

Tracking Prey
Lvl: 3 Buff CD: 3 sec Skill Delay: 1.5 sec SP: 60 Range: 7

Reveals hiding enemies in the appointed 4m range and prevents them from hiding for the next 12 sec

Trap Research
Lvl: 10 Passive

The upper limit of coexisting traps increases to 5, the caster's intelligence permanently increases by 10. When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.

Aesir

• Trap Research -Proficiency For each level of [Trap Research], Trap damage +3%
• Trap Refine Slow, Freeze and Stun Resist +5%
• Trap Refine Slow, Freeze and Stun Resist +5%
• Trap Refine Slow, Freeze and Stun Resist +5%
True Sight
Lvl: 10 Buff Skill Delay: 1 sec SP: 70 Range: 1

Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +10% and Critical +10 for 60 sec

Trump Tamer
Lvl: 15 Passive

Beast's each attack brings 20% bonus of Atk, 5% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.

Twinkling Stars
Lvl: 5 Buff CD: 6 sec Skill Delay: 1 sec SP: 30

Roll backward to flee. You can go back for 8 meters

Twinkling Stars - Shadowless
Lvl: 5 Passive

Use Twinkling Stars to increase your Flee by 25 and Move Spd by 10% for 5 seconds

Unlimited Stars
Lvl: 10 Buff CD: 30 sec Skill Delay: 1 sec SP: 200 Cast Time: 5 Fixed Cast Time: 0.1

Gain the power of stars, increase the range by 1 meters and boost Pen. and M.Pen. by 20%, but reduce physical defense by 1000 points and magical defense by 500 points for 30 seconds. After using 【Unlimited Stars】, the distance bonus effect of 【Vulture's Eye】 will always remain at its maximum.

Vulture's Eye
Lvl: 20 Passive

Attacking range permanently increased by 50%, Hit increased by 20, auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 100%

Warg Rider
Lvl: 3 RideChange Skill Delay: 1 sec SP: 20

Ranger can mount summoned Warg, increasing Move Spd by 30%. Ranger cannot use Auto Attack while mounted and can only use specific skills including [Warg Strike], buff skills and traps skills. Mounted status lasts 600s. Can be removed when used again

Aesir

• Wolf Training [Warg Rider] increases Warg Move Spd by an extra 5%
Warg Strike
Lvl: 10 Summon CD: 1.5 sec Skill Delay: 1.5 sec SP: 54 Range: 5

Command the Warg to strike 1 enemy, dealing 620% of [Blitz Beat] damage with a 100% chance to inflict Bleed status for 10s. Can be used while mounted

Aesir

• Warg Strike - Enhance [Warg Strike] & [Wolf Pack Strike] +4%
• Warg Strike - Synergy Each level of [Falcon Assault] & [Hunting Assault] gained increases [Warg Strike] & [Wolf Pack Strike] Dmg by an extra 0.5%
Wind Walk
Lvl: 10 Buff Skill Delay: 2 sec SP: 50 Range: 1

Walks like wind, improving self Movement Spd by 20% and Flee by 20 for 300 sec (Cannot work with Speed Up)

Aesir

• Wind Walk - Protection [Wind Walk] also reduces Ranged Damage by 5%
Wolf Pack Strike
Lvl: 5 Summon Skill Delay: 1.5 sec SP: 47 Range: 5

Commands Demon Wolf to inflict Neutral Damage (420% [Blitz Beat] Skill Dmg) to enemies in the area in front. Can attack a max of 6 targets and has a 50% chance of inflicting Bleeding Status on the opponent for 10 sec

Aesir

• Warg Strike - Enhance [Warg Strike] & [Wolf Pack Strike] +4%
• Warg Strike - Synergy Each level of [Falcon Assault] & [Hunting Assault] gained increases [Warg Strike] & [Wolf Pack Strike] Dmg by an extra 0.5%
Minefield
Lvl: 1 MultiTrapSkill CD: 3.5 sec Skill Delay: 2 sec SP: 80 Range: 5

Generate lots of traps in the specified area (including Land Mine, Electric Shock, Frost Trap, Claymore Trap, Ankle Snare, and Comet Trap). 4 traps and 2 minefields are allowed by default. You can manually deselect trap types.

Runes

Shadow Sniper Rune Atk Atk Any
• [Deadly Snipe] Crit. +(1 ~ 30).
• [Deadly Snipe] Crit.Dmg +(10% ~ 100%).
Death Trap Rune Atk Buff Any
• [Trap Research] Trap Dmg +(1 ~ 200).
• [Trap Research] Extra Int +(1 ~ 10).
Precision Sniper Rune Atk Buff Any
• [True Sight] grants extra Critical +(1 ~ 10), Crit.Dmg +(1% ~ 10%).
Rapid Shoes Rune Def Def Any
• [Wind Walk] Flee +(1 ~ 30) points.
• There’s a (1% ~ 25%) chance of completely dodging range-locked physical skills from single targets and Auto Attacks under [Wind Walk] status.
Arrow Storm Rune Atk Buff Any
• [Arrow Storm] skill delay (-0.1 ~ -1) secs.
• [Arrow Storm] Dmg +(1% ~ 30%).
Impact Electro-optic Rune Atk Atk Any
• [Blitz Beat] triggering chance +(1% ~ 10%).
• The chance of [Blitz Beat] triggering double damage +(1% ~ 10%).
Concentrated Blow Rune Atk Def Any
• Has a (1% ~ 10%) chance of using [Sharp Shooting] Lv.1 when launching Auto Attack.
• [Sharp Shooting] Dmg convertion rate +(1% ~ 10%).
Assassin's Rune Atk Atk Buff
• [Fear Breeze] damage +(1% ~ 30%).
• [Fear Breeze] has a (1% ~ 30%) chance to critically hit and deals damage based on your Crit.Dmg.
• [Fear Breeze] can trigger [Warg Strike]'s [Bleed] effect.
Forest Elf Rune Def Def Buff
• Any Dmg taken has a (10% ~ 30%) chance to get [Hiding] effect.
• Skill Dmg Reduc. +(1% ~ 30%), Move Spd +(1% ~ 30%) under [Hiding] status. Lasts 5 secs.
• When 【concealment】 is lifted, the attribute effects are still retained.
Animal Master Rune Atk Buff Buff
• [Trump Tamer] gains extra (0.1% ~ 5%) Move Spd.
• [Trump Tamer]’s effect lasts for (1 ~ 2) more secs.
• [Trump Tamer] can stack 1 more layer.
Craftsman's Rune Atk Def Buff
• Grants the skill [Minefield]. [Minefield] traps generated +(1 ~ 10).
• [Minefield] trap damage +(1% ~ 30%).
• You can remove up to 3 traps for [Minefield] at the skill's description tab
Beast Speed Up Rune Atk Buff Buff
• [Warg Strike] and [Wolves Attack] Dmg +(1% ~ 40%).
• [Warg Strike] and [Wolves Attack] can be affected by [Stun].
Trap Specialization Rune Atk Buff Buff
• [Instrument Expert] Dmg increasing effect +(1% ~ 30%).
• [Electric Shock] skill delay (-0.1 ~ -0.5) secs.
Shadow Tracking Rune Atk Atk Def
• In PvP and GvG maps, permanently obtain (5 ~ 10) meters’ vision effect (cannot share with teammates).
• Any Dmg taken has a (1% ~ 20%) chance to apply [Tracking Prey] effect on target.
• Any Dmg taken has a (1% ~ 20%) chance to snare the target for 1 sec.