CurrentSniper
PreviousNoviceArcherHunter
NextRangerStellar Hunter
Lvl: 10
Passive
When the target has < 50% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
Lvl: 10
Summon
Phsyical
Skill Delay: 1 sec
Range: 5
Falcon deals natural Dmg: (300% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
Lvl: 15
TrapSkill
Magic
Skill Delay: 1.5 sec
Range: 5
Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 50%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.


[Land Mine - Empower] - [Land Mine] deals +10% more damage to snared targets
Lvl: 20
Attack
Phsyical
CD: 3 sec
Skill Delay: 3 sec
Range: 5
Strafes the frontal area, dealing (Atk1580%) lane Dmg to all enemies in range and knocking them back shortly


[Multi Firing - Empower] - Skill Dmg of [Multi Firing] +10%

[Multi Firing -Mastery] - Cast Delay of [Multi Firing]-0.1 sec

[Multi Firing -Mastery] - [Multi Firing] cooldown -0.5 sec
Lvl: 5
TrapSkill
Range: 5
Places a trap to the target area. Has a 100% chance to cause enemies in a small area to sleep for 20 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
Lvl: 10
Attack
Phsyical
CD: 6 sec
Skill Delay: 2 sec
Range: 5
Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP


[Sharp Shooting -Proficiency] - [Sharp Shooting] Cast Time-0.3, Healing Effect +1% but Skill CD +0.3 sec
Lvl: 5
Passive
Using the skill [Falcon Assault] [Hunting Assault] has a 50% chance to stun the enemy unit for 5 and deals 15% more damage to stunned targets.
Lvl: 10
Passive
The upper limit of coexisting traps increases to 5, the caster's intelligence permanently increases by 10. When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.


[Trap Research -Proficiency] - For each level of [Trap Research], Trap damage +3%

[Trap Refine] - Slow, Freeze and Stun Resist +5%

[Trap Refine] - Slow, Freeze and Stun Resist +5%

[Trap Refine] - Slow, Freeze and Stun Resist +5%
Lvl: 10
Buff
Skill Delay: 1 sec
Range: 1
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +10% and Critical +10 for 60 sec
Lvl: 15
Passive
Beast's each attack brings 20% bonus of Atk, 5% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
Lvl: 10
Buff
Skill Delay: 2 sec
Range: 1
Walks like wind, improving self Movement Spd by 20% and Flee by 20 for 300 sec (Cannot work with Speed Up)


[Wind Walk - Protection] - [Wind Walk] also reduces Ranged Damage by 5%
Lvl: 1
Attack
Phsyical
Range: 5
Deals (Atk100%) Dmg and some real M.Dmg to the target
Lvl: 1
Summon
Phsyical
Range: 5
Deals (Atk100%) Dmg to the target


[Auto Attack] - Auto Attack DMG increase1%
Lvl: 1
Attack
Phsyical
CD: 10 sec
Range: 2
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
Lvl: 1
MultiTrapSkill
CD: 3.5 sec
Skill Delay: 2 sec
Range: 5
Instantly creates a large amount of traps in the specified area (including Land Mines, Electric Shocks, Frost Traps, Claymore Traps, Ankle Snares and Comet Traps). You can initially set 4 traps, and up to 2 minefields can be placed.

Runes


[Deadly Snipe] Crit. +(1 ~ 30).

[Deadly Snipe] Crit.Dmg +(10% ~ 100%).

[Trap Research] Trap Dmg +(1 ~ 200).

[Trap Research] Extra Int +(1 ~ 10).

[True Sight] grants extra Critical +(1 ~ 10), Crit.Dmg +(1% ~ 10%).

Has a (1% ~ 10%) chance of using [Sharp Shooting] Lv.1 when launching Auto Attack.

[Sharp Shooting] Dmg convertion rate +(1% ~ 10%).

[Blitz Beat] triggering chance +(1% ~ 10%).

The chance of [Blitz Beat] triggering double damage +(1% ~ 10%).

[Wind Walk] Flee +(1 ~ 30) points.

There’s a (1% ~ 25%) chance of completely dodging range-locked physical skills from single targets and Auto Attacks under [Wind Walk] status.

[Arrow Storm] skill delay (-0.1 ~ -1) secs.

[Arrow Storm] Dmg +(1% ~ 30%).

[Fear Breeze] damage +(1% ~ 30%).

[Fear Breeze] has a (1% ~ 30%) chance to critically hit and deals damage based on your Crit.Dmg.

[Fear Breeze] can trigger [Warg Strike]'s [Bleed] effect.

Grants the skill [Minefield]. [Minefield] traps generated +(1 ~ 10).

[Minefield] trap damage +(1% ~ 30%).

[Warg Strike] and [Wolves Attack] Dmg +(1% ~ 40%).

[Warg Strike] and [Wolves Attack] can be affected by [Stun].

[Instrument Expert] Dmg increasing effect +(1% ~ 30%).

[Electric Shock] skill delay (-0.1 ~ -0.5) secs.

Any Dmg taken has a (10% ~ 30%) chance to get [Hiding] effect.

Skill Dmg Reduc. +(1% ~ 30%), Move Spd +(1% ~ 30%) under [Hiding] status. Lasts 5 secs.

In PvP and GvG maps, permanently obtain (5 ~ 10) meters’ vision effect (cannot share with teammates).

Any Dmg taken has a (1% ~ 20%) chance to apply [Tracking Prey] effect on target.

Any Dmg taken has a (1% ~ 20%) chance to snare the target for 1 sec.

[Trump Tamer] gains extra (0.1% ~ 5%) Move Spd.

[Trump Tamer]’s effect lasts for (1 ~ 2) more secs.

[Trump Tamer] can stack 1 more layer.