Skills
Runes
Auxiliary Skills
Runes Skills
Lvl: 5
BlazarTrap
CD: 7 sec
Skill Delay: 1.5 sec
Range: 5
Create a Blazar Trap in the designated zone, which will silence and stun all enemy units within 4 meters every second. The trap will last for 15 seconds. Blazar can be attacked, and can be attacked for 7 times. Only one Blazar can exist.
Lvl: 10
TrapSkill
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
Range: 5
Places a Comet Trap in the designated area, dealing (Dex x(3 + Base Lv. / 100) x(1 + Int / 35) x1560%) Neutral M.Dmg based on Def when triggered. Could have up to 2 traps of this kind.
Lvl: 4
Passive
[Comet Trap] can cause enemies in the range into [Stun]. Lasts 4 seconds.
Lvl: 10
Buff
CD: 18 sec
Skill Delay: 1 sec
Cast Time: 4
Create a Frozen Cyclone, which has a 30% chance to cause enemies within 3 meters into Freeze, and increase Stellar Hunter’s M.Dmg Reduc. by 30%. Lasts 18 seconds.
Lvl: 5
Attack
Magic
CD: 10 sec
Skill Delay: 1 sec
Range: 5
Place a Dark Matter Trap in the designated area to cause Dark M.DMG (Dex x(3 + Base Lv. / 100) x (1 + Int / 35) x420%) based on DEF to enemies within 4 meters per second, and make them into Darkness. Lasts 10 seconds.
Lvl: 6
Passive
[Dark Matter Trap] has a 12% of causing enemies in the range into [Black Hole]. Lasts 2 seconds.
Lvl: 10
Attack
Phsyical
CD: 3 sec
Skill Delay: 1.5 sec
Range: 5
Cast Time: 8
Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2800%) to all enemies touched it. There's a 100% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill
Lvl: 5
Passive
When receiving physical attacks, there's a 50% chance of shooting a star to the target and deals DMG (ATK x600%). In addition, reduces their Hit by 50. Lasts 5 seconds.
Lvl: 10
Buff
CD: 75 sec
Skill Delay: 1 sec
After use, landing an Auto Attack in 60 seconds will deal 60% DMG to extra 2 targets around the target. Cannot be dispelled
Lvl: 10
Attack
Phsyical
CD: 1.5 sec
Skill Delay: 1 sec
Range: 8
Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x150%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill
Lvl: 5
Passive
Skill Delay: 1 sec
After using [Warg Rider], you can casting Auto Attacks on a Warg, while ATK Spd will be reduced by 5% and cannot trigger [Blitz Beat]
Lvl: 5
Buff
CD: 15 sec
Skill Delay: 1 sec
Turns the arrows into meteors. Self loses 5% of Current SP every 2 seconds. Each Auto Attack causes the enemy to lose (self Current SP x 5% x Int) points of HP and additionally increases the Auto Attack by the remaining SP x1 for 30 seconds. When your SP is exhausted, the effect will stop in advance. This effect cannot be dispelled.
Lvl: 5
Passive
When landing [Star Arrows] on a target, reduce target’s Current SP by 5%
Lvl: 5
Buff
CD: 3 sec
Skill Delay: 1.5 sec
Range: 5
Cast Time: 5
Place a Star Searching Trap in the designated area to find the hidden enemies within 5 meters and remove their Hidden status. Star Searching Trap lasts 20 seconds, can have up to 3
Lvl: 5
Buff
CD: 25 sec
Skill Delay: 1 sec
Gain Stars’ Protection, remove all your Abnormal Status, and immune to all the Abnormal Status. Reduce all element DMG by 25%. Lasts 8 seconds.
Lvl: 5
Buff
CD: 6 sec
Skill Delay: 1 sec
Roll backward to flee. You can go back for 8 meters
Lvl: 5
Passive
Use Twinkling Stars to increase your Flee by 25 and Move Spd by 10% for 5 seconds
Lvl: 10
Buff
CD: 30 sec
Skill Delay: 1 sec
Cast Time: 5
Fixed Cast Time: 0.1
Gain the Power of Stars, increase Range by 1 meters and Pen., Magic Pen. by 20%, but reduce DEF by 1000 and M.Def by 500. Lasts 30 seconds.
Lvl: 1
Summon
Phsyical
Range: 5
Deals (Atk100%) Dmg to the target
[Auto Attack] - Auto Attack DMG increase1%
Lvl: 1
Attack
Phsyical
CD: 10 sec
Range: 2
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.
Lvl: 1
MultiTrapSkill
CD: 3.5 sec
Skill Delay: 2 sec
Range: 5
Instantly creates a large amount of traps in the specified area (including Land Mines, Electric Shocks, Frost Traps, Claymore Traps, Ankle Snares and Comet Traps). You can initially set 4 traps, and up to 2 minefields can be placed.
Runes
[True Sight] grants extra Critical +(1 ~ 10), Crit.Dmg +(1% ~ 10%).
[Blitz Beat] triggering chance +(1% ~ 10%).
The chance of [Blitz Beat] triggering double damage +(1% ~ 10%).
[Wind Walk] Flee +(1 ~ 30) points.
There’s a (1% ~ 25%) chance of completely dodging range-locked physical skills from single targets and Auto Attacks under [Wind Walk] status.
Has a (1% ~ 10%) chance of using [Sharp Shooting] Lv.1 when launching Auto Attack.
[Sharp Shooting] Dmg convertion rate +(1% ~ 10%).
[Fear Breeze] damage +(1% ~ 30%).
[Fear Breeze] has a (1% ~ 30%) chance to critically hit and deals damage based on your Crit.Dmg.
[Fear Breeze] can trigger [Warg Strike]'s [Bleed] effect.
Grants the skill [Minefield]. [Minefield] traps generated +(1 ~ 10).
[Minefield] trap damage +(1% ~ 30%).
[Warg Strike] and [Wolves Attack] Dmg +(1% ~ 40%).
[Warg Strike] and [Wolves Attack] can be affected by [Stun].
[Instrument Expert] Dmg increasing effect +(1% ~ 30%).
[Electric Shock] skill delay (-0.1 ~ -0.5) secs.
Any Dmg taken has a (10% ~ 30%) chance to get [Hiding] effect.
Skill Dmg Reduc. +(1% ~ 30%), Move Spd +(1% ~ 30%) under [Hiding] status. Lasts 5 secs.
In PvP and GvG maps, permanently obtain (5 ~ 10) meters’ vision effect (cannot share with teammates).
Any Dmg taken has a (1% ~ 20%) chance to apply [Tracking Prey] effect on target.
Any Dmg taken has a (1% ~ 20%) chance to snare the target for 1 sec.
[Trump Tamer] gains extra (0.1% ~ 5%) Move Spd.
[Trump Tamer]’s effect lasts for (1 ~ 2) more secs.
[Trump Tamer] can stack 1 more layer.
[Dark Matter Trap] DMG +(10% ~ 30%)
The chance of [Dark Matter Trap] falling into [Black Hole] +(1% ~ 10%)
Enemy units in the [Black Hole] state can be attacked
[Exceed Break] no longer compromises ATK SPD or AGI. Instead, there's a (10.6 ~ 14.2)-second variable chant
In the Exceed Break state, increase Auto ATK DMG by (1% ~ 30%)
Within 10 seconds after [Exceed Break], normal attacks will definitely trigger [Blitz Beat]
[Meteor Fission]'s DMG Splash ratio on nearby targets +(1% ~ 20%)
In the [Meteor Fission] state, Auto Attack has a (5% ~ 30%) chance of triggering [Fancy Stars]
If [Meteor Fission] has no splitting targets, the splash DMG of 30% x the number of units split will be taken by the main target