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Skills
Runes
Auxiliary Skills
Lvl: 5
Passive
Each 5 VIT provides Lord Knight with 5 Atk
[Call of Justice - M.Atk] - [Call of Justice] adds 0.8 additional M.Atk for every 5 VIT
Lvl: 5
Buff
CD: 30 sec
Range: 9
Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
[Concentration-Alert] - Deffense punishment on equipment dealt by [Concentration]-7%
Lvl: 10
Buff
CD: 90 sec
Skill Delay: 2.5 sec
Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed decrease by 30%, Flee increases by 50%, Def and M.Def decreases by 0%, Healing received decreases by 10%
[Frenzy Spear-Alert] - Flee punishment of [Frenzy Spear] by -12%
[Frenzy Spear -Cooldown] - Cooldown of [Frenzy Spear] -7%
Lvl: 15
Buff
CD: 30 sec
Skill Delay: 1.5 sec
Range: 1
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +1000) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
Lvl: 15
Buff
CD: 75 sec
Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets
[Head Crush -Proficiency] - Increase 10 Atk during duration of [Head Crush].
[Head Crush -Crippling] - Bleed applied by [Head Crush] reduces Healing received by -15%. Stacks up to 45%% (Natural recover and healing potion won’t be affected)
Lvl: 10
Attack
Phsyical
Skill Delay: 1 sec
Range: 2
Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
[Joint Beat - Empower] - Damage of [Joint Beat] +15%
Lvl: 10
Buff
CD: 10 sec
Skill Delay: 1 sec
Lord Knight provides 30% DMG for the whole Party for 300 sec
[Lord's Aura -Proficiency] - SP Cost of [Lord's Aura]-15%
Lvl: 20
Attack
Phsyical
CD: 4 sec
Range: 2
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
[Spiral Pierce -Range] - Skill range of [Spiral Pierce] +0.5m
Lvl: 10
Buff
CD: 15 sec
Skill Delay: 1.5 sec
Range: 1
Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
Lvl: 2
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target
[Auto Attack - Empower] - Swordsman's Atk bonus increases by 3%, Auto Attack increases by
Runes
[Power of Rune] +(1 ~ 20) extra ATK.
Rune Stone’s effect duration +(1% ~ 20%).
Move Spd +(1% ~ 6%), ASPD +(1% ~ 6%) when riding.
[Dragon Howling] CD Time (-0.1 ~ -1.5) secs.
[Dragon Howling] makes enemy’s extra Move Spd (-1% ~ -20%).
The Bleeding effect of [Head Crush] makes the target’s Move Spd (-3% ~ -15%), ATK (-3% ~ -25%). Can be stacked.
[Pierce] deals +(1% ~ 30%) Dmg to L-size Monsters.
[Heart of Steel] CD Time (-1 ~ -7) secs.
All abnormal status resistance +(1% ~ 30%) during [Heart of Steel].
Damage caused by each [Deep Cut] stack +(1% ~ 5%).
Target's damage dealt from each [Deep Cut] stack +(-1% ~ -10%).
[Dragon Breath] and [Dragon's Water Breath] can trigger [Deep Cut].
Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.
Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.
[Bash] Dmg +(1% ~ 30%).
[Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.
[Bongun Card] Deposit effect doubled.
Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).
All buffs active on you cannot be removed.
[Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).
[Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.
[Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).
When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.
[Joint Beat]’s debuff chance +(1% ~ 25%).
[Joint Beat] Dmg +(20% ~ 100%).
[Frenzy] CD Time (-5 ~ -30) secs.
[Frenzy] keeps (20% ~ 100%)’s SP.
Remove all debuffs when using [Frenzy].