Skills
Other Skills
Runes
Skills
Runemaster attaches Auto Attack that sequels to the current SP x1. Each Auto Attack will reduce the current SP by 1%
Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
[Abyss' Arrival] provides self with 15% Dark DMG, AA DMG and 30% Ignore P.DEF.
Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced
After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them
[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds
When a Runemaster cast an Auto Attack or Job Attack Skills, Frenzy can be obtained. Each Frenzy and increase Dark Element Damage by 0.2%. Up to 100 Frenzy can be obtained. Each Frenzy lasts 60 seconds separately.
Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status
Runemaster’s Dark Element Damage has a 30% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini
Every time a Runemaster is attacked, there’s a 100% chance to obtain Frenzy
Bind HP with a specified enemy. During the effect period, your lost HP will be shared with the enemy at a rate of 30%. Only one enemy can be specified within 10 meters. Lasts 10 seconds. Cannot be dispelled
Runemaster’s Auto Attack can open a rift and attack the enemy from a long distance. The Auto Attack distance will be increased by 3 meters
[Dimension Slash] has a 15% chance to cause the target can’t move. Lasts 1 second.
Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x80%) and Fire DMG ([Dragon Breath] x80%) to all enemies ahead
[Magic Dragon Breath] has a 50% chance to inflict [Burn], [Freeze], [Fear] status on the target for 2 seconds.
When using Breath skills, Runemaster will increase Reduc. of corresponding attribute by 30%. When Breath Skill hits teammates, it will also take effect on teammates. Lasts 10 seconds.
[Magic Fire Guardian] will increase corresponding attribute ATK by 10% at the same time
The Runemaster stabs forward continuously, causing Dark DMG which equals to ATK x2520% to single enemies, and 20% extra DMG to Demi-Human race. 5 stacks of [Deep Cut] can be stacked, and must be equipped with Spear weapons
[Soul Stabbing Spear] has an extra 30% DMG to Demi-Human race
The soul sleeping in the Magic Sword awakens, increases Pen. By 20% Max HP by 30%. In addition, transform into Monster for 30 seconds
In the [Awake Dead] state, increase the caster's Human Race DMG Increase and Human Race DMG Reduc. by 15%
When Runemaster takes damage, he can twist time and space to affect the attacking enemy and reduce the target's SP (this DMG x0.5%)
Deals (Atk400%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
Aesir
Each 5 VIT provides Lord Knight with 5 Atk
Aesir
Deals 20% more damage to large size monsters while in Cavalry Combat
Aesir
Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
Aesir
Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 2.4 sec. Critical Damage increases as the skill levels up.
Aesir
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%%,each Mark stack reduces Def of targets by an extra 5%
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
Aesir
The dragon roars with a 100%% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 20%,Def by 20% & M.Def by 20% for 3 sec
Can mount dragons after learning. Increases Atk Spd by 10% when riding a dragon. Increases Dragon Breath damage by 25%. When the Rune Knight with a spear equipped is riding a dragon, increases 100% of modifier effects against monsters of any size, up to 100%
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
Aesir
When riding Dragons, increase own Fire Element Dmg by 5%% & reduce Fire damage received by 10%%, and increase own Water Element Dmg by 5% & increase Water Damage reduction by 10%
Aesir
Imbue the weapon with magic. For the next 180s, Rune Knight’s Auto Attacks and Bashes will also deal 100% of M.Atk damage
Aesir
When attacked, self won’t pause or get knocked back but gains 100 M.Def. Endure lasts 37 sec but ends instantly after taking 16 attacks.
Aesir
Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed decrease by 30%, Flee increases by 50%, Def and M.Def decreases by 0%, Healing received decreases by 10%
Aesir
In 5 sec, takes 90% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 16 times
Aesir
Stabs the target in quick succession, dealing (Atk1260%) Dmg to an enemy. Has a 30% chance to trigger [Spiral Pierce] Lv.20
Aesir
Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
Aesir
Lord Knight provides 30% DMG for the whole Party for 300 sec
Aesir
Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon
Aesir
Increases Rune Knight’s M.Atk by 100 for 60s every time a runestone is used, stacking up to 3 times
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 50% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
Increases Rune Knight’s INT by 10 and duration of runestones by 100%
Aesir
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec
Aesir
Deals (Self Atk*100%) damage to an enemy target
Aesir
When using swords, Atk increases by 40, Auto Attack increases by 200
Aesir
Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.
Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.
Aesir
Runes