CurrentRunemaster
PreviousNoviceSwordsmanKnightLord KnightRune Knight
Lvl: 5
Passive
Runemaster attaches Auto Attack that sequels to the current SP x1. Each Auto Attack will reduce the current SP by 1%
Lvl: 5
Attack
Phsyical
CD: 4 sec
Skill Delay: 2 sec
Range: 5
Cast Time: 4
A magic sword fell from the sky and inserted it into the ground. It forms an array within 5 meters. All enemies in the array receive Dark DMG which is 840% of ATK per second, and reduce 2500 ATK and M.ATK. The array lasts for 20 seconds. Only one array can exist (this skill does not increase Frenzy)
Lvl: 5
Passive
[Abyss' Arrival] adds 15% Dark Element Damage and 30% Ignore DEF
Lvl: 5
Buff
CD: 24 sec
Skill Delay: 1 sec
Cast Time: 4
Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced
Lvl: 8
Passive
[Asphyxia] deals extra 40% Dmg to [Death Binding] targets
Lvl: 10
Attack
Phsyical
Skill Delay: 1 sec
Range: 3.5
After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them
Lvl: 3
Passive
[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds
Lvl: 5
Passive
When a Runemaster cast an Auto Attack or Job Attack Skills, Frenzy can be obtained. Each Frenzy and increase Dark Element Damage by 0.2%. Up to 100 Frenzy can be obtained. Each Frenzy lasts 60 seconds separately.
Lvl: 10
Passive
Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status
Lvl: 5
Passive
Runemaster’s Dark Element Damage has a 30% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini
Lvl: 4
Passive
Every time a Runemaster is attacked, there’s a 100% chance to obtain Frenzy
Lvl: 5
Buff
CD: 10 sec
Skill Delay: 2 sec
Range: 4
Cast Time: 4
Bind HP with a specified enemy. During the effect period, your lost HP will be shared with the enemy at a rate of 30%. Only one enemy can be specified within 10 meters. Lasts 10 seconds. Cannot be dispelled
Lvl: 10
Passive
Runemaster’s Auto Attack can open a rift and attack the enemy from a long distance. The Auto Attack distance will be increased by 3 meters
Lvl: 3
Passive
[Dimension Slash] has a 15% chance to cause the target can’t move. Lasts 1 second.
Lvl: 10
Attack
Phsyical
CD: 1.5 sec
Skill Delay: 1.5 sec
Range: 7
Cast Time: 3
Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x80%) and Fire DMG ([Dragon Breath] x80%) to all enemies ahead
Lvl: 5
Passive
[Magic Dragon Breath] has a 50% chance to inflict [Burn], [Freeze], [Fear] status on the target for 2 seconds.
Lvl: 5
Passive
When using Breath skills, Runemaster will increase Reduc. of corresponding attribute by 30%. When Breath Skill hits teammates, it will also take effect on teammates. Lasts 10 seconds.
Lvl: 5
Passive
[Magic Fire Guardian] will increase corresponding attribute ATK by 10% at the same time
Lvl: 10
Attack
Phsyical
CD: 1 sec
Skill Delay: 1 sec
Range: 2
The Runemaster stabs forward continuously, causing Dark DMG which equals to ATK x2520% to single enemies, and 20% extra DMG to Demi-Human race. 5 stacks of [Deep Cut] can be stacked, and must be equipped with Spear weapons
Lvl: 6
Passive
[Soul Stabbing Spear] has an extra 30% DMG to Demi-Human race
Lvl: 10
Buff
CD: 80 sec
Skill Delay: 2 sec
The soul sleeping in the Magic Sword awakens, increases Pen. By 20% Max HP by 30%. In addition, transform into Monster for 30 seconds
Lvl: 5
Passive
In the [Awake Dead] state, increase the caster's Human Race DMG Increase and Human Race DMG Reduc. by 15%
Lvl: 5
Passive
When Runemaster takes damage, he can twist time and space to affect the attacking enemy and reduce the target's SP (this DMG x0.5%)
Lvl: 2
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target


[Auto Attack - Empower] - Swordsman's Atk bonus increases by 3%, Auto Attack increases by

Runes


[Power of Rune] +(1 ~ 20) extra ATK.

Rune Stone’s effect duration +(1% ~ 20%).

Move Spd +(1% ~ 6%), ASPD +(1% ~ 6%) when riding.

[Dragon Howling] CD Time (-0.1 ~ -1.5) secs.

[Dragon Howling] makes enemy’s extra Move Spd (-1% ~ -20%).

[Hundred Spears] Dmg +(1% ~ 20%).

[Spiral Pierce] Dmg +(1% ~ 20%).

The Bleeding effect of [Head Crush] makes the target’s Move Spd (-3% ~ -15%), ATK (-3% ~ -25%). Can be stacked.

[Pierce] deals +(1% ~ 30%) Dmg to L-size Monsters.

[Heart of Steel] CD Time (-1 ~ -7) secs.

All abnormal status resistance +(1% ~ 30%) during [Heart of Steel].

[Frenzy] CD Time (-5 ~ -30) secs.

[Frenzy] keeps (20% ~ 100%)’s SP.

Remove all debuffs when using [Frenzy].

Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.

Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.

[Bash] Dmg +(1% ~ 30%).

[Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.

[Bongun Card] Deposit effect doubled.

Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).

All buffs active on you cannot be removed.

[Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).

[Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.

[Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).

When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.

[Joint Beat]’s debuff chance +(1% ~ 25%).

[Joint Beat] Dmg +(20% ~ 100%).

Damage caused by each [Deep Cut] stack +(1% ~ 5%).

Target's damage dealt from each [Deep Cut] stack +(-1% ~ -10%).

[Dragon Breath] and [Dragon's Water Breath] can trigger [Deep Cut].

[Death Binding], [Same Fate] sharing proportion +(1% ~ 20%)

In the [Asphyxia], [Last Stand] state, increase your blood sucking by (5% ~ 30%)

In the [Death Binding], [Same Fate] state, the target can't accelerate, hide or use any location shifting skill

[Death Awakening], [The Inferno] lasting time +(1 ~ 20) seconds

In the [Death Awakening], [The Inferno] state, there's a (1% ~ 30%) chance of putting nearby enemy units into [Fear]

[Death Awakening] no longer consumes the Frenzy value

Magic Dragon Breath additionally causes Dark Phy. DMG of Dragon Breath *(10% ~ 80%)

The chance of Magic Dragon Breath causing an abnormal state +(1% ~ 30%)

Magic Dragon Breath has a chance of damaging gear