Current | ![]() |
Previous | Novice • Swordsman • Knight • Lord Knight |
Next | Runemaster |
Skills
Runes
Auxiliary Skills
Lvl: 10
Passive
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%%,each Mark stack reduces Def of targets by an extra 5%
Lvl: 10
Attack
Phsyical
CD: 2 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 2
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
[Dragon Breath - Enhance] - [Dragon Breath] & [Dragon’s Water Breath] Dmg +6%
Lvl: 10
Buff
CD: 6 sec
Skill Delay: 1.5 sec
Range: 1
The dragon roars with a 100%% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 20%,Def by 20% & M.Def by 20% for 3 sec
Lvl: 5
Passive
Can mount dragons after learning. Increases Atk Spd by 10% when riding a dragon. Increases Dragon Breath damage by 25%. When the Rune Knight with a spear equipped is riding a dragon, increases 100% of modifier effects against monsters of any size, up to 100%
Lvl: 10
Attack
Phsyical
CD: 2 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 2
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
[Dragon Breath - Enhance] - [Dragon Breath] & [Dragon’s Water Breath] Dmg +6%
Lvl: 10
Passive
When riding Dragons, increase own Fire Element Dmg by 5%% & reduce Fire damage received by 10%%, and increase own Water Element Dmg by 5% & increase Water Damage reduction by 10%
[Dragon’s Protection - Fire Immunity] - [Dragon’s Protection] fire Dmg Reduc. + 2%
Lvl: 10
Buff
Skill Delay: 1 sec
Imbue the weapon with magic. For the next 180s, Rune Knight’s Auto Attacks and Bashes will also deal 100% of M.Atk damage
[Enchant Blade - Transformed] - [Enchant Blade] + 5% extra M.Atk
Lvl: 10
Attack
Phsyical
CD: 1.5 sec
Skill Delay: 1.5 sec
Range: 2
Stabs the target in quick succession, dealing (Atk1260%) Dmg to an enemy. Has a 30% chance to trigger [Spiral Pierce] Lv.20
[Hundred Spears - Spiral] - + 3% chance of [Hundred Spears] triggering [Spiral Pierce]
[Hundred Spears - Enhance] - [Hundred Spears] damage + 6%
Lvl: 10
Attack
Phsyical
CD: 4 sec
Skill Delay: 1 sec
Range: 6
Cast Time: 2
Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon
[Phantom Thrust - Range] - Range of [Phantom Thrust] + 0.5 m
Lvl: 10
Passive
Increases Rune Knight’s M.Atk by 100 for 60s every time a runestone is used, stacking up to 3 times
Lvl: 10
Passive
Increases Rune Knight’s INT by 10 and duration of runestones by 100%
[Rune Mastery - Duration] - Runestone duration + 5%
Lvl: 5
Function
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 50% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
Lvl: 10
Buff
Skill Delay: 1 sec
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec
[Sink or Swim - Steadfast] - [Sink or Swim] M.Def reduction - 10%. The bonus M.Atk from this skill will stays the same
Lvl: 2
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target
[Auto Attack - Empower] - Swordsman's Atk bonus increases by 3%, Auto Attack increases by
Runes
[Power of Rune] +(1 ~ 20) extra ATK.
Rune Stone’s effect duration +(1% ~ 20%).
Move Spd +(1% ~ 6%), ASPD +(1% ~ 6%) when riding.
[Dragon Howling] CD Time (-0.1 ~ -1.5) secs.
[Dragon Howling] makes enemy’s extra Move Spd (-1% ~ -20%).
The Bleeding effect of [Head Crush] makes the target’s Move Spd (-3% ~ -15%), ATK (-3% ~ -25%). Can be stacked.
[Pierce] deals +(1% ~ 30%) Dmg to L-size Monsters.
[Heart of Steel] CD Time (-1 ~ -7) secs.
All abnormal status resistance +(1% ~ 30%) during [Heart of Steel].
Damage caused by each [Deep Cut] stack +(1% ~ 5%).
Target's damage dealt from each [Deep Cut] stack +(-1% ~ -10%).
[Dragon Breath] and [Dragon's Water Breath] can trigger [Deep Cut].
Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.
Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.
[Bash] Dmg +(1% ~ 30%).
[Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.
[Bongun Card] Deposit effect doubled.
Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).
All buffs active on you cannot be removed.
[Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).
[Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.
[Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).
When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.
[Joint Beat]’s debuff chance +(1% ~ 25%).
[Joint Beat] Dmg +(20% ~ 100%).
[Frenzy] CD Time (-5 ~ -30) secs.
[Frenzy] keeps (20% ~ 100%)’s SP.
Remove all debuffs when using [Frenzy].