Skills












Other Skills


















































Runes




























Skills

Deals Phy. DMG equal to 1500% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Aesir

When using daggers, Atk increases by 60 points, Auto Attack increases by 400 points, Pen. increases by 10%.

Shoot 2 arrows at the same time, deal double Dmg (270% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by100%; bows must be equipped to cast this skill

Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20%
Aesir

Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)

In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
Aesir

auto attack has a 9% chance to automatically launch [Double Strafe] of the same level.

When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster)

Rogue has a 5% chance to seal Zeny from monsters, the ratio is 50%; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)

Further decrease the penalty of moving speed by 25% in hiding states, permanently increase the Fleevalue by 10%

When you're equipped with a bow, Hit Rate permanently increases by 20, and attack ranges of AA, Double Strafe, Triangle Shot, Combo Arrow, and Disabling Strike permanently increase by 50%. DMG of AA, Double Strafe and Triangle Shot is affected by range bonus, and can increase by 60% at most.

Within 90 sec, Auto Attack has a 13% chance of automatically triggering the skill obtained from [Plagiarism]

Draws a bloody pattern on the ground. Enemies in the area will lose 5% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.
Aesir

Draws a chaotic pattern on the ground. Enemies entering the area have a 75%% chance to Fear for 4s and 30% chance to dismount for 5 sec, up to 1 pattern and exists for 15s

When Night Shadow is killed, deals DMG (ATK x600%) to enemies within 4 meters.

When Night Shadow is killed, there’s a 100% chance poison enemies within 4 meters

Catches one enemy within 15 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 20. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]
Aesir

Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x80% + [Triangle Shot] x150%)to a single enemy. Bows must be equipped to release this skill

[Combo Arrow] reduces enemy’s Move Spd by 30%. Lasts 5 seconds. Can be stacked for 3 times.

With daggers equipped: enemies with dagger or sword equipped deal 20% less damage to you and you deal 20% more damage to them

When equipping bow: Auto Attacks or skills reduce target’s Critical by 50, HIT by 100 and Move Spd by 25%%. Lasts 3 seconds. Auto Attacks, Triangle Shots and Combo Arrow have a 80% chance to remain in Hiding

When there are Night Shadows, each Night Shadow can provide Phantom Dancer a 10% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill

During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 18 seconds.

[Dark Night Sinking] increases Darkness range by 2 meters

When using [Strip Accessory] or [Strip Shield], there’s a 35% chance to disable 1 Skill Rune of the target. Lasts 7 seconds. Only 1 Skill Rune can be invalid at the same time

Increase the rune lasting time of [Dark Shadow Curse] by 5 seconds.

Within 30s, increases yourself's resistance to crowd control by 40%% and immune crowd control effects for 6 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed

Phantom Dancer and all Night Shadows appear beside the target, causing DMG ([Back Stab] x150%) to the target. Daggers must be equipped to use this skill.

Every Night Shadow that exists increases the final DMG of [Death Stealth] by 25%

Deals Dmg (1000% Atk) to an enemy, reducing the target's Healing Received by 75% for 5 seconds
Aesir

When [Strip Accessory] is successfully launched, it has a 30%% chance to remove accessories on 2 positions, and the basic success rate of [Strip Accessory] will permanently increases by 9%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.

Phantom Dancer can exchange positions with the nearest Night Shadow. Cannot be cast without Night Shadow

Deal Dmg (560% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.
Aesir

When Phantom Dancer uses [Shadow Clone] or [Illusion Storm], a Night Shadow is created. Night Shadow cannot move, can take 9 attacks and exists for 14s. Night Shadow inherits Phantom Dancer's attributes at a certain ratio and automatically attacks nearby enemies, dealing neutral physical damage equal to [Combo Arrow] *80%. Up to 2 Night Shadows can exists simultaneously.

Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Aesir

Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 6s. Doesn’t work on MINI or MVP. Trap lasts 15s
Aesir

Mark 1 enemy, causing it to take 20% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
Aesir

If there is only 1 enemy unit or no enemy units within a 3-meter range of oneself, 【Back Stab】 and close combat normal attacks will deal an additional 45% damage to them.

Permanently increases DEX by 10, ATK SPD by 10%, and Ranged P.DMG by 20%

Increases Phy. Dmg by 30% and Atk by 30% while hiding. Doesn’t work while [Enhanced Hiding] is active

Phantom Dancer moves forward for 4 meters and enters Hidden for 1 second. If you have learned [Light and Shadow], a Night Shadow can be generated.

Sacrifice the nearest Night Shadow. Form a Crows Shield on your body to absorb DMG equivalent to (Dex + Luk) x300. Lasts 6 seconds. It can't be cast without Night Shadow

Restore your Max HP by 15% when Crows Shield disappears.

Phantom Dancer separates its own Illusion for independent action. The Illusion can't attack or take DMG. If you use this skill again in 11 seconds, the Illusion will disappear, and the real body will transfer where the Illusion was. If the time ends, the Illusion will return to the real body.

Caster has a 15% to trigger Snatch when launching auto attacks. Permanently increase 20% Zeny when releasing Snatch

Increase damage dealt by 30% to targets under Slowing, Stunning, Darkness effect, and hit by Close Confine

Select an enemy, there’s a 100% chance to steal one of the following Skill Buffs (including Lord’s Aura, Energy Coat, White Barrier,Kyrie Eleison, Assumptio, Enchant Deadly Poison, Poisonous Weapon, True Sight, Exceed Break, Unlimited Stars, Over Thrust, Overthrust Max, Battle Chant, Command of Charge, Life Vow, Cart Boost,Vine Armor, Indestructible Cloak)

You have 18% chance to remove 1 accessory of the enemy and all attributes of this accessory in the next 14 second(s). The Dex and Luk increase can affect the success rate When casting at monsters, every 5 points of Luk reduces the target's ATK and M. ATK by 1%

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's armor so the target loses all attributes on armor The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's shoes so the target loses all attributes on feet The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's headwear so the target loses all attributes on head. The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

You have 18% chance to remove the enemy's Off-hand. The enemy loses all attributes of the Off-hand in the next 14 second(s) The Dex and Luk increase can affect the success rate When casting at monsters, every 5 points of Dex reduces the target's DEF and M. DEF by 1%
Aesir

When [Strip Accessory] is successfully launched, it has a 30%% chance to unload the target's weapons so the target loses all attributes on the weapon's position. The basic success rate of [Strip Accessory] will permanently increases by 9%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

When Phantom Dancer uses [Strip Accessory], [Strip Shield], and [Magic Trap], there’s a 60% chance that Night Shadow will cast the Skills as well.

Reduces 1 enemy’s Atk and M.Atk by 50%, and their Move Spd by 50% for 9s. Daggers must be equipped to use this skill.
Aesir

Shoot 3 arrows at the same time, deal triple Dmg (440% Atk) to a single enemy; bows must be equipped to release this skill
Aesir

Immediately enter hiding state, This state will lasts 5 seconds no matter what damage and anti-hiding skill dealt to the caster, and the damage will decrease by 80% in the duration
Aesir
Runes



























