CurrentShadow Chaser
PreviousNoviceThiefRogueStalker
NextPhantom Dance
Lvl: 5
Buff
CD: 1 sec
Skill Delay: 1 sec
Within 90 sec, Auto Attack has a 13% chance of automatically triggering the skill obtained from [Plagiarism]
Lvl: 5
Buff
CD: 5 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 1.5
Draws a bloody pattern on the ground. Enemies entering the area lose 5% of their Max HP per second. The higher percentage of their HP is missing, the faster they lose HP. Doesn’t work on MINI or MVP. Up to 1 pattern can exist for 15s


[Blood Thirst - Cage] - - 10% Move Spd of targets within [Blood Thirst]’s area of effect. This effect grows more powerful as the target’s HP percentage drops
Lvl: 6
Buff
CD: 6 sec
Skill Delay: 1.8 sec
Range: 6
Cast Time: 1.5
Draws a chaotic pattern on the ground. Enemies entering the area have a 75%% chance to Fear for 4s and 30% chance to dismount for 5 sec, up to 1 pattern and exists for 15s
Lvl: 10
Passive
With daggers equipped: enemies with dagger or sword equipped deal 20% less damage to you and you deal 20% more damage to them
Lvl: 10
Passive
When equipping bow: Auto Attacks or skills reduce target’s Critical by 50, HIT by 100 and Move Spd by 25%%. Lasts 3 seconds. Auto Attacks, Triangle Shots and Combo Arrow have a 80% chance to remain in Hiding
Lvl: 15
Buff
CD: 30 sec
Skill Delay: 2 sec
Within 30s, increases yourself's resistance to crowd control by 40%% and immune crowd control effects for 6 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed
Lvl: 15
Buff
CD: 2 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 1.5
Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked


[Magic Trap - Exorcism] - [Magic Trap] SP lost +

[Magic Trap - Enhance] - [Magic Trap] damage + 10%
Lvl: 5
Buff
CD: 13 sec
Skill Delay: 1.5 sec
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 6s. Doesn’t work on MINI or MVP. Trap lasts 15s


[Manhole - Devour] - Duration of target trapped in [Manhole] +0.5 sec

[Manhole - Mastery] - [Manhole] cooldown - 2 sec
Lvl: 10
Buff
CD: 3 sec
Skill Delay: 2 sec
Range: 7
Mark 1 enemy, causing it to take 20% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s


[Mark of Death - Nightmare] - [Mark of Death] effect + 2%

[Mark of Death - Chase Down] - Target affected by [Mark of Death] cannot go invisible for 3 sec
Lvl: 15
Passive
If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 45% more damage to this enemy.
Lvl: 5
Passive
Phsyical
Increases Phy. Dmg by 10% and Atk by 10% while hiding. Doesn’t work while [Enhanced Hiding] is active
Lvl: 5
Buff
CD: 5 sec
Skill Delay: 2 sec
Range: 2
Reduces 1 enemy’s Atk and M.Atk by 50%, and their Move Spd by 50% for 9s. Daggers must be equipped to use this skill.


[Threaten - Frighten] - - 5% Def of target affected by [Threaten]
Lvl: 1
Attack
Phsyical
Range: 1.5
Deals (Atk100%) Dmg to the target

Runes


[Counter Instinct] Dmg Reduction effect +(1% ~ 10%).

[Counter Instinct] Dmg Increasing effect +(1% ~ 10%).

After using [Close Confine], increases your Def by (1% ~ 20%), M.Def by (1% ~ 20%).

When using bow weapons, Crit. +(1 ~ 10), Crit.Dmg +(1% ~ 10%).

[Repeated Firing] chance +(1% ~ 10%).

[Double Strafe] Dmg +(1% ~ 20%).

[Triangle Shot] skill delay (-0.1 ~ -0.5) secs.

[Triangle Shot] Dmg +(1% ~ 20%).

Dmg dealt to enemies’ in Fear +(1% ~ 12%).

[Chaos Panic] amount +1.

[Threaten] deals extra target Dmg Inc. (-1% ~ -20%), M.Dmg Inc. (-1% ~ -20%).

[Threaten] effect duration +(0.1 ~ 3).

[Strip Accessory] skill CD (-0.1 ~ -0.5) secs.

[Strip Accessory] cast distance +(0.1 ~ 3) meters.

The max success rate of removing skills that are affected by Dex, Luk and Skill Level +(1% ~ 30%).

[Mark of Death] damage increase effect +(10% ~ 30%).

[Mark of Death] increases target's skill cooldowns by (20% ~ 100%).

[Mark of Death] limits target's Move Spd to 100%.

[Deadly Infection] makes your ATK +(1% ~ 20%) when in an abnormal status.

Dmg Reduction +(1% ~ 20%) when you are in an abnormal status.

If you fall under attack in the Fatal Infection state, impose the Threat effect on the enemy for 4 seconds

[Back Stab] Dmg +(1% ~ 30%).

[Back Stab] CD Time (-0.1 ~ -1) secs.

[Back Stab] ignores enemy’s DEF and Refined Dmg Reduction under [Pick’em Off] status.

There’s a (5% ~ 20%) chance of using [Disabling Strike] Lv.5 when launching Auto Attack.

There’s a (1% ~ 30%) chance of causing the enemy to enter Immobilize, Stun or Darkness status for 3 secs when using [Disabling Strike].

Auto Attack ignores [Kyrie Eleison].

[Vanished] effect duration +(1 ~ 2) secs.

Move Spd while [Vanished] +(1% ~ 20%).

Avoid all AoE magic when [Vanished] is active.

[Magic Trap] has a (20% ~ 100%) chance of applying Silence.

[Magic Trap] Dmg +(1% ~ 30%).

[Magic Trap] Silence effect ignores Immunity.