
Skills

A channeling skill. Absorb lightning power to recover. When channeling, restores 10% of Max HP and Magic per sec, and reduces cooldown of all job skills by 2s. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.

When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*50) HP and (own LUK/3*electric charge count*1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].

Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 60%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.

A channeling skill. Thor gathers lightning power from the sky, increasing Wind DMG by 10% per sec. Increases Wind's counter multiplier against all elements by 0.1. Channeling lasts 5s at most. Up to 5 stacks. The boost lasts 60s and can't be cleared. Moving is allowed when channeling. Tap again to quit channeling.

Thor deals random skill DMG ranging from 50%% to 300%. For every 10 STR increased, the upper limit rises by 1%. For every 10 LUK increased, the lower limit rises by 1%.

A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*2800% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.

Summons the power of storm to protect self, absorbing DMG equal to Max HP*30%. When Thor attacks, 10% of the DMG is converted to a shield and stacked. The effect lasts 20s and can't be cleared.
When [Storm Barrier] is on, enemies with electric charges are affected by [Hypercharge]'s electric conduction effect every sec if they approach Thor.

Thor deals Wind P.DMG equal to P.ATK*4500% once to up to 10 enemies within 12m. Deals 100% more DMG to enemies in Hiding and nullifies Hiding. They can't enter Hiding within 5s.

Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4800% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1600% per sec to enemies within 4m.

Boosts Thor's Wind DMG down by 30%. When [Storm Barrier] is on, converts all non-Wind DMG received to Wind DMG.

Lv1. When Thor is using a channeling skill, [Mjölnir] deals Wind P.DMG equal to P.ATK*500% once every 0.7s to one random enemy within 8m.
Lv4. When Thor is using a channeling skill, he can use non-channeling skills of the current job.
Lv7. Thor's channeling skills won't be interrupted. [Mjölnir]'s attack interval -0.2s.
Runes











