Skills


Fear
Lvl: 1 Buff CD: 5 sec Range: 5

Fatal
Lvl: 5 Buff CD: 5 sec Range: 5

Cold Constitution
Lvl: 5 Passive

Spear Mastery
Lvl: 20 Passive

When using spears, Atk increases by 280, Auto Attack increases by 400

Hot Constitution
Lvl: 5 Passive

Shelter
Lvl: 10 Passive

Recovery skills have a 50% chance of making the master immune to Freeze, Petrify & Snare for 5 sec

Like Fish
Lvl: 10 Passive

When Master has slayed a target, it has a 5% chance to get extra 6 Zeny

Sprint
Lvl: 5 Attack Magic CD: 5 sec Range: 4

Sushi Meal Lv.3
Lvl: 1 Passive

Obtain [Sushi Meal] level +1

Joint Beat
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 20 Range: 2

Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec

Sword Parry
Lvl: 10 Buff CD: 15 sec Skill Delay: 1.5 sec SP: 50 Range: 1

Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.

Head Crush
Lvl: 15 Buff CD: 75 sec SP: 60

Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets

Lord's Aura
Lvl: 10 Buff CD: 10 sec Skill Delay: 1 sec SP: 80

Lord Knight provides 30% DMG for the whole Party for 300 sec

Frenzy
Lvl: 10 Buff CD: 90 sec Skill Delay: 2.5 sec SP: 100

Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed decrease by 30%, Flee increases by 50%, Def and M.Def decreases by 0%, Healing received decreases by 10%

Concentration
Lvl: 5 Buff CD: 30 sec SP: 30 Range: 9

Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec

Water Dmg
Lvl: 1 Attack Physical Range: 1.5

Deals 400% Water Physical Damage to an enemy unit

Fire Dmg
Lvl: 1 Attack Magic Range: 5

Deals M.Atk800% fire damage to the target

Urge
Lvl: 5 Passive

Enrage
Lvl: 5 Buff CD: 5 sec Range: 5

Assassination Halo
Lvl: 1 Buff Skill Delay: 1 sec

Increase the entire team's crit by 20, each 1 point of crit increases self's normal attack damage by 30% and

Spiral Pierce
Lvl: 20 Attack Physical CD: 4 sec SP: 30 Range: 2

Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

HP Alight
Lvl: 15 Buff CD: 30 sec Skill Delay: 1.5 sec SP: 25 Range: 1

Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +1000) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used

Dark Knight
Lvl: 10 Passive

Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status

Abyss’ Arrival
Lvl: 5 Attack Physical CD: 4 sec Skill Delay: 2 sec SP: 50 Range: 5 Cast Time: 4

Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.

The Death Awakens
Lvl: 10 Buff CD: 80 sec Skill Delay: 2 sec

The soul sleeping in the Magic Sword awakens, increases Pen. By 20% Max HP by 30%. In addition, transform into Monster for 30 seconds

Death Binding
Lvl: 5 Buff CD: 10 sec Skill Delay: 2 sec SP: 150 Range: 4 Cast Time: 4

Bind HP with a specified enemy. During the effect period, your lost HP will be shared with the enemy at a rate of 30%. Only one enemy can be specified within 10 meters. Lasts 10 seconds. Cannot be dispelled

Asphyxia
Lvl: 5 Buff CD: 24 sec Skill Delay: 1 sec SP: 150 Cast Time: 4

Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced

National Treasure
Lvl: 10 Passive

Increases 2000 Max HP for the pet and its master

Magic Revenge
Lvl: 10 Attack Magic CD: 5 sec Range: 6