Skills
Recovery skills have a 50% chance of making the master immune to Freeze, Petrify & Snare for 5 sec
Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.
Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets
Lord Knight provides 30% DMG for the whole Party for 300 sec
Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed decrease by 30%, Flee increases by 50%, Def and M.Def decreases by 0%, Healing received decreases by 10%
Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
Increase the entire team's crit by 20, each 1 point of crit increases self's normal attack damage by 30% and
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4%Max HP +20%Max SP +1000) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won’t restore HP and SP naturally if used
Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status
Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
The soul sleeping in the Magic Sword awakens, increases Pen. By 20% Max HP by 30%. In addition, transform into Monster for 30 seconds
Bind HP with a specified enemy. During the effect period, your lost HP will be shared with the enemy at a rate of 30%. Only one enemy can be specified within 10 meters. Lasts 10 seconds. Cannot be dispelled
Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced