|Previous||Novice • Thief • Assassin|
|Next||Guillotine Cross • Blade Soul|
When using Katar weapons, Atk increases by 20%, Bonus of Dmg increases by 10%
Skill Delay: 1 sec
Increase critical of the entire team by 20. Each point of critical will increase your auto attack by 10 point(s). Lasts 30 second(s).
[Assassination Halo - Protection] - Allows [Assassination Halo] to increase whole party’s Crit. Res. +
CD: 20 sec
Skill Delay: 1 sec
Greatly increase Assassin Cross's Damage, Atk immediately increases by 30%, physical penetration increases by 10%; the effect lasts 120 seconds.
[Enchant Deadly Poison - Empower] - [Enchant Deadly Poison] ＋2%Atk but costs 1 more bottle of poison
Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20%
[Enhanced Hiding - Duration] - Enhanced hiding time after hiding state removed ＋1 seconds
Skill Delay: 3 sec
Attacks all nearby enemies, dealing (Atk440%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
[Meteor Assault -Mastery] - Cast Delay of [Meteor Assault]－0.25 sec
[Meteor Assault -Instant Kill] - [Meteor Assault] has a 20% chance to deal ＋10%% Crit.Dmg
Skill Delay: 3 sec
Cast Time: 3
Fire waves from afar, deal Dmg (Atk x1320% ＋Intelligence x70 ＋Random (Intelligence x5, Intelligence x50)) to a single enemy. Attribute bonus only affects the Dmg caused by Atk, intelligence damage bonus and random damage ignore Def.
[Soul Breaker - Empower] - [Soul Breaker] Max and Min Random Damage ＋20%
[Soul Breaker -Mastery] - Cast Delay of [Soul Breaker]－0.25 sec
[Soul Breaker -Increase] - Damage dealt by [Soul Breaker] ＋6 for each INT
[Dark Illusion] makes target’s move Spd (-10% ~ -30%), lasts (2 ~ 5) secs.
Poisoned ATK +(1% ~ 10%).
Poison Resist +(1% ~ 20%).
[Antidote] CD Time (-0.1 ~ -5) secs.
New Venom has the effect of dealing Attack Spd (-3% ~ -20%) and Move Spd (-3% ~ -20%) on the target. Can be stacked along with the new venom effect.
When calculating Crit.Dmg, add extra Crit.Dmg (caster’s Crit. - enemy’s Crit.Res.) *(0.05% ~ 0.5%).
There is a (1% ~ 20%) chance to zero the enemy's Crit.Res, lasts 2 seconds.
When dealing critical damage, gains 1 Rotation Point and has a 30% chance to use the [Rolling Cutter]
Deal attached ATK *(0.1 ~ 1) Dmg when equipping daggers.
Deal attached Refine Atk *(1 ~ 20) Dmg when equipping daggers.
Ignore weapon punishment on monster size when equipping daggers.
[Venom Dart] CD Time (-0.1 ~ -1) secs.
Use [Venom Dart] under [Poisonous Weapon] status to obtain an extra (20% ~ 100%) chance of dealing a new layer of venom on target.
[Venom Dart] ignores [Auto Guard] and [Sword Parry].
[Weapon Blocking] resistance chance +(1% ~ 10%).
[Counter Attack] trigger chance +(1% ~ 20%).
[Weapon Blocking] can block Ranged Dmg without triggering [Counter Attack].
Trigger [Deepen Wound] to deal a Bonus Healing of (-10% ~ -50%) on the target, lasts (3 ~ 10) seconds. Cannot be removed by Clearance.
Trigger [Deepen Wound] to deal Resurrection on the target, lasts (3 ~ 10) seconds. Cannot be removed by Clearance.
[Soul Breaker] and [Poisonous Smoke] have a 30% chance to trigger [Deepen Wound].
[Cross Ripper Slasher] damage +(1% ~ 20%).
Rotation Counter limit +(1 ~ 10).
When the Rotation Points reach the cap, Auto Attack will trigger the [Cross Ripper Slasher], which ignores Phy. DEF
Resistance to all abnormal statuses +(10% ~ 30%) when in [Hallucination Walk] status.
Cannot be hit with physical auto attack crits during [Hallucination Walk].
Removes negative effects caused after using [Hallucination Walk].