Skills

Launches the power of owlbeast starlight, dealing continuous magic damage to enemy players within 9 meters of the caster for 7 seconds.

Provides 75% SP restore spd for the whole Party for 30 seconds. When reaching Lv.3, SP Regen +10

Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1800% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation

The Saint uses Dark Shadow Power to deal double Dark M. Dmg (M.Atk *2560%) to all enemies within 4 meters.

Deals severe damage to surrounding enemies and inflicts Darkness.

Deals heavy damage to targets in a straight line ahead after charging power briefly.

By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.

Attack the designated enemy and enemies within 5 meters around them, dealing physical damage of *400% physical attack, and adding three layers of 【Charge】 to yourself: each layer increases Skill Damage by 3%, lasts for 20 seconds, and can stack up to 10 layers.

Deal physical damage of *1500% to enemies within an 8-meter range of oneself, each layer of 【Charging】 increases damage by 10%, consumes all 【Charging】, and for each layer consumed, restores 10% of the maximum health to oneself
Apply 【Mirror】 to all enemies hit

Attack the designated enemy and enemies within 5 meters around them, dealing physical damage of *400% physical attack, and adding three layers of 【Charge】 to yourself: each layer increases Skill Damage by 3%, lasts for 20 seconds, and can stack up to 10 layers.

A basic Ninja attack move, dealing Physical DMG of ATK *100%% on the enemy (The release of Flowing Blade moves is irrelevant to the Ninja's ASPD)

Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *130% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped

Every 6 seconds restore 5% HP . At Lv. 3, if the HP is below 30%, recovery doubles up

Seizes the enemy with the soul of a kiwi root. The specified target is immobilized and loses 2%% of Max HP every second for 8 second(s). When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount.

Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1380%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced

Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status

Summon a beam of light from heaven on the caster itself, dealing Holy Phy. DMG of Phy. ATK *2400% to all enemy units within 5 meters. The beam of light strikes three times, once every second. It requires at least 1 Holy Providence teammate to perform

Hollgrehenn【Swing Hammer】, dealing physical damage of *1100% to enemies within 4 meters, and at the same time, there is a 20% chance to reduce the Refine level of all Equipment and headgear of the enemy by 1, lasting for 15 seconds, the probability increases by 1% for every 10 points of Luk higher than the enemy. When dealing damage to monsters, it reduces the target's Ref. Dmg Reduc by 20%, lasting for 10 seconds.

Deals damage to targets in a rectangular area in front of you and repels them.

Property damage caused by poison their enemies around, and give [darkness] and [curse].

Coagulate the blood essence into an entity, cause damage to enemies within 8 meters per second and add 1 layer of [blood infection] on them. Restore the corresponding HP according to the volume of DMG dealt after the end of the skill.

Deals high Fire DMG to the target and people around the target.