Skills

Targets a marked player, reducing their Atk significantly and inflicting continuous damage. Walking into holy fire removes this effect.

Gathers power for 1 second, then deals high physical damage once to players in a 3x10 rectangular area in front of the caster.

Lays 4 Claymore Traps at random locations in a 9-meter area around the caster. Players who step on traps are dealt high Fire Magic Damage.

Deals a small amount of physical damage to enemy players within 9 meters, pulling them toward the caster and slowing them.

After gathering power for 1 second, releases Poisonous Smoke in the target area, which deals continuous Poison physical damage to players in the vicinity, and has a chance to infect them with New Poison.

Briefly immobilizes a random player, summoning a Horong near them. Summoned entities continuously attack the same target.

Flings a throwing knife at a player, dealing a small amount of physical damage. If the target is poisoned, this skill deals additional AoE damage once.

Deals a small amount of physical damage to a single target and stuns them.

Unleashes thermal energy upon players within 9 meters, dealing a small amount of Fire Magic Damage and increasing susceptibility to magic damage. This effect can be stacked infinitely.

After chanting for 1 second, hurls ice shards at a specified area, dealing Water Magic Damage to players in range and freezing the ground. Walking on frozen ground clears the negative effects of [Thermal Radiation].

This thunder cloud deals continuous Wind Magic Damage to players in range. After dealing damage 3 times in total, the cloud's following attack stuns.

The common reaction angry Poring, bounces forward a distance, and when landed, it repels the enemy in front.

Summons several destructible sword arrays, which deal damage to enemies in range and increase Cenia's Atk.

Unleashes the spirit of the sword, dealing a small amount of physical damage to surrounding players.

Deals (Atk100%) Dmg to the target

Randomly refreshes key shards on the battlefield. After looting 5, you can combine them to create an Arcane Key, nullifying [Arcane Force Field].

Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.

Binds 2 random enemies, restricting their movement and auto attacks for 60 seconds. Cannot be dispelled. Can be removed by [Arcane Rend].

Marks 2 random targets, dealing AoE damage at their location after a 2-second delay.

Pulls nearby enemies toward the caster and slows them by 50%%. After 5 seconds, deals heavy damage in a circle, with yourself as the center.
[Epic Spirit] Pull range and damage increase based on how long the gravitational body exists. Gravity Field damage duration is increased.

Grants [Arcane Force Field] granting the caster immunity against all damage and killing all enemies in the force field after 120 seconds.

Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times

Deals AoE damage to enemies and creates a toxic pool that poisons enemies who enter it.