Lvl: 1
Attack
Magic
Range: 8
After charging up, Fantastic Dragon deals Poison DMG to enemies in a 90 degree arc.

Lvl: 1
Attack
Phsyical
Range: 10
After charging up, Fantastic Dragon deals Fire DMG to enemies in a fixed radius.

Lvl: 1
Attack
Phsyical
Range: 10
After charging up, Fantastic Dragon deals Poison DMG to enemies in a fixed radius.

Lvl: 1
Attack
Magic
Range: 1
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Magic
Range: 1
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Magic
Range: 5
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Magic
Range: 5
Deals (Atk100%) Dmg to the target

Lvl: 5
Passive
[Sunlight Movement] causes enemies within the range have 20% chance of losing Must Hit Skill

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 5
Passive
When playing, increase your SP Regen by 10% every 3 seconds. Up to 10 layers

Lvl: 7
Passive
When playing [Morning Song], increase DMG Reduc. To Formless, Plant, Animal, Insect and Fish races by 14%.

Lvl: 1
Attack
Magic
Range: 5
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Phsyical
Range: 2
Deals (Atk100%) Dmg to the target

Lvl: 1
Attack
Phsyical
Range: 3
Deal earth Phy. DMG to all enemies in a 90° sector within a 3m radius in front of him.

Lvl: 1
Buff
Range: 10
Selects a friendly unit and throws a potion at it, immediately restoring 20% of its max HP.

Lvl: 1
Attack
Magic
Range: 5
Selects a single enemy target within a 5m range, dealing water M. DMG to the enemy with a 65% chance to freeze it. The freezing status lasts for 30 seconds

Lvl: 10
Passive
After each use of Smash, lower the target's DEF and M.DEF by 10%for 10 seconds

Lvl: 1
Buff
Range: 3
Instantly reduces the Move SPD of all enemies within a 3m range by 40% (the slow lasts for 5 seconds )with a 40% chance to turn armor attribute to water (the effect lasts for 15 seconds).

Lvl: 1
Attack
Phsyical
Range: 8
Throws a dart at an enemy in the distance, dealing neutral Phy. DMG to it.

Lvl: 1
Buff
Range: 6
Immediately moves backward for 6m to dodge enemy attack.

Lvl: 1
Attack
Phsyical
Range: 6
Throws a Wind Dart at the current position of a single enemy within a 6m range. The Wind Dart stays on the battlefield for 5s and deals wind Phy. DMG to enemies within a 3m range every second.

Lvl: 1
Buff
There is a chance to auto guard and block the damage when attacked.

Lvl: 1
Buff
Marks an enemy unit, casts for a short time, and then charges at the marked target, dealing earth Phy. DMG to all enemy units along the way within a 3m radius.

Lvl: 1
Attack
Range: 5
Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1380% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 1
Buff
Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 3 seconds